Posts for Ersatz

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Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Why has nobody done a single player maximum score yet for this game? I wanna see a 36 million plus singleplayer run.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
I think BizHawk handles Filters for RetroArch but not many work. You could try some of them and see what happens.
Just to follow up the CRT filters for retro arch do not seem to be compatible with BizHawk just makes the screen turn black with no visual output.
Post subject: CRT filters
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Maybe I've missed this somewhere but are there any CRT filter options for BizHawk to muddie up the jagginess especially when playing N64 and PSX titles?
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
If this isn't officially submitted you should get the medal for sleeper hit of 2016. This TAS is legendary.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
magic to see it all play out like this. i remember theories of it being possible as far back as 2002 on gamefaqs boards.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
itsPersonnal wrote:
Speaking of full runs, my Any% TAS is in Magmoor now. Here's a frame from a glitchy cutscene: http://i.imgur.com/91uJM6I.png
What do you think your estimated end game time will be? I'm super excited for the run.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
ais523 wrote:
Is the idea of skipping Varia saving time for any% or 100%? It's not obviously faster or slower in either context (of course in 100% you'd have to come back later but you need to do that in both cases due to Artifact of Wild).
it was avoided from what i can tell to get into the flaahgra fight coming in from out of bounds and essentially skipping the first 3 bomb segments. coming into the fight head on wouldn't allow the player to avoid this segment. It saves time.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Ho-lee crap. hat's off to the full run.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
R.I.P metroid TAS
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
i will champion you to the end, god speed, don't give up.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Obvious yes vote.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
I've dreamed of this day. All I can say is I want more. Thanks keylie for all the hard work. It has been done.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Just out of curiosity, in a two player game are the life extend bonuses calculated for the total of lives left over between the two players? and added to the combined total score? because this end of game score is going to break 40million
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
The turrets section was insaaane :O
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
fantastic job, can't be more excited about this run.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
would it be possible to get an encode of that level in its current not so awesome form?
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Patashu wrote:
Samsara wrote:
Ersatz wrote:
don't you dare give up on us
Calm down.
Oh yes~
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
don't you dare give up on us
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
I may be incorrect but on the GCN sku can't you do damage to the weakpoints of the stage 2 boss before the doors initially close? I'm pretty sure this big was only fixed on the xbla and steam versions of the game. Edit: my mistake, this bug is xbla only.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
fantastic job!
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
I'm very excited to hear this announcement, good luck angerfist and company.
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Are there any accomplished TAS creators willing to start working on this game or do any have this game on their backlog to work on?
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
Malleoz wrote:
Sorry, I've never actually played Call of Duty much, but there is a campaign mode, right? I'd assume that would be the category to complete.
Don't want to be snarky, but you've won the most obvious post award of 2014
Experienced Forum User
Joined: 8/9/2004
Posts: 139
Location: Washington State
my body is ready
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