I think that this is a fantastic technical achievement, but like the other people who voted "Meh" for this movie, I believe the full entertainment offered is hampered by things like several waiting periods, seemingly little payoff from complicated setups, and the fact that a significant number of jumps are still required to beat the game in spite of all the work done.
The middle portion is absolutely due to my inexperience of the game and what's exactly needed (And what isn't) to beat it, but I believe that would also be the case for a regular person just watching it without any proper context.
Many people have brought up the SM64 ABC challenge when comparing it to this movie, but I'd also like to bring up
the DS version's own "jumpless" publication, which actually beats the entire game without jumping at all. In this case, the possibility of completely beating the game in this manner allows for a much higher number of alternate strategies. The sheer number of unavoidable A presses in this submission, by contrast, brings up a few situations that are just like a regular run, and briefly made me wonder "Is this still an A Button Challenge?" before it went on to diverge from the norm.
In the original N64 version's challenge, the small number of A presses left (Or rather just "one" when going by any% instead of 120 Stars) gives highlight to the remaining problems and - in my opinion - a surface level understanding of
why they need an A Press to be solved.
For this movie, the number of A presses is beyond "zero" or "a few" (Totalling to over five dozen), and I feel that the importance of the jumpless solutions here is blurred by the numerous other sections where jumping is simply unavoidable.