Posts for Dwedit

Dwedit
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Someone found what appears to be a credits warp glitch: https://www.youtube.com/watch?app=desktop&v=r2b3-LXROus
Dwedit
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Just noticed that on the page for Dragon Warrior 1 TAS videos, an obsoleted run has the checkered flag icon, while the current best time does not.
Dwedit
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I remember back when the issue of ending input early was controversial.
Dwedit
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Great use of the bat! This must have taken significant work to map out all the stuff happening off screen, and make it work out properly. I especially like the part where the player wins the game while "dead" (inside the dragon's belly).
Dwedit
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Hello, I can't seem to get TI83 emulation working at all. I can import the BIOS file okay, and make the UI show the keypad, but pressing ON doesn't seem to boot the TI83 at all. No "Mem Cleared".
Dwedit
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My opinion: They are NES games. They are revised versions of games (often with enhancements) that have been slightly modified to run on an arcade machine which is 99% the same as the NES. They were even emulated by NES emulators (using the iNES format files and Mapper 99) long before MAME supported the games. As for if they should obsolete their NES counterparts, you don't obsolete Super Mario 2 with Super Mario All Stars. That is an example of a revised re-release of a NES game.
Dwedit
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cambalinho wrote:
i need 1 correction: the z80 formt can be read?
"Z80" format is literally a savestate.
Dwedit
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It's like 30 seconds faster than the cancelled TAS.
Dwedit
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What are walls? Or floors?
Dwedit
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Here's my current Github repository with all the XBR shaders fixed for HLSL: https://github.com/Dwedit/common-shaders/tree/fix-hlsl (note: not tested) There's lots of directories, so I just did the XBR directory for now, now I'll move on to the next directory. Yes, this takes a while.
Post subject: RetroArch Shaders stuff
Dwedit
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Hello, I've been working on trying to improve RetroArch's HLSL shaders. Right now, most of them do not build correctly with D3DCompiler, although they do build with the CG compiler. But even RetroArch itself is currently having problems using the CG/HLSL shaders. I fixed up most of the shaders in the "XBR" folder of "common-shaders" to build successfully under both HLSL and CG compiler. I also made my own C# program that can parse a CGP file, compile all the shaders, bind all the variables, and render the frame. Hopefully, fixing up the "common-shaders" to build with HLSL can also help Bizhawk use those shaders.
Dwedit
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I'm just a little curious about the routing, and why you left Cannock Castle on foot instead of getting more wings to fly out?
Dwedit
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Sorry, the search feature failed my badly.
Post subject: StarTropics
Dwedit
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Supposedly, there is a credits warp from the Chapter 2 Boss. I wonder if that could make the TAS much faster?
Dwedit
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Is the encode made using tools that recreate what the screen content would be, rather than the actual screen content?
Post subject: Feature Idea: Tags for Code/Data logging
Dwedit
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This is a feature request or idea for a feature, and I might try adding it in. Feedback on this idea would be appreciated. This feature would be for "Tags" on code to indicate what the code does. It could either apply to all encountered code, newly discovered code, or code with/without existing tags. Examples of possible usage: You play Super Mario Bros. You run Code-Data-Logger. You want to log newly discovered code encountered while Jumping, so you'd set the tag to "jump", then jump, and all newly discovered code would have the "jump" tag. Or you want to walk into a wall, and newly discovered code would have the "walk into wall" tag. This would help with disassembling a game. Then the Code/Data Logger tags and such could be integrated into the debugger.
Dwedit
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How about beating the All-Star team?
Dwedit
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Looks a lot like Cheap Golf.
Dwedit
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I love this game so much, and congratulations on an awesome TAS.
Dwedit
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EZGames69 wrote:
I like how the last thing you see is the character selecting "leave", I guess the game is technically correct.
I have to go now. My planet needs me.
Dwedit
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During the first run of the 1.0 cartridges, a small number of cartridges had the wrong ROM version on the cartridge. Instead of having 1.0, they had "Version Proto" instead. "Version Proto" is still a full version of the game, playable from beginning to end, with the same bugs as 1.0. And due to a mistake, it is a valid retail release of the game.
Dwedit
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If there's a conflict between score and time, I'd say try a reasonable amount of time (no repeating tasks for more points), or go with Average Points per frame.
Dwedit
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I'm surprised that the cat would have a bigger hitbox.
Dwedit
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55 and AA are common bit patterns used to test memory, as 55 is 01010101, and AA is 10101010.
Dwedit
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Vegeta! What does the scouter say about the re-record count?