Posts for Dream

Experienced Forum User
Joined: 10/7/2008
Posts: 12
I think it would help to have a comparison of button presses between this and the normal run. It seems like the entertainment comes from the technical details of the run. I was sort of entertained, so Meh vote.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Finished watching, and Yes vote. I think the language rule is a weak one. If a Japanese runner submitted this, would we reject it? Also, this route follows little story continuity. The audience would only see bits and pieces of the original story jumbled into a different order. I would like to see the English rule used as a "soft" rule, for a game like Chrono Trigger. I think the bottom line is whether or not a TAS is entertaining.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Ignoring the debate for a moment, Mupen 64 is crashing when the replay resets and I'm in full screen. I get an error message about graphics failure. Anyone know what is going on?
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Slowking wrote:
Sure a few experts on this site will know why the next TAS isn't as fast but the general public will just think it's sloppy or something. That's not fair to the people investing time in TASing this game.
If you mean people will compare the video length of future, slower-text runs, I think that's a fair point. However, we look at previous submissions to judge a TAS's worth (and sometimes realtime runs.) Now you're asking us compare this to future runs, which isn't really possible. And the (J) vs (U) argument is weak anyway, which is what adelikat was trying to get across.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Being a only viewer myself, I wanted to share my take on the site. I have found that other gamers I know don't really like the idea of a Tool Assisted run. To start with, many of them are unfamiliar with emulators, and I think the stigma of piracy is a little off-putting. (Although that's a whole other debate.) Second, watching a player they don't know functionally "cheating" is a hard sell. The idea of integrating a tricks and knowledge wiki may be the most important key to hooking new viewers. We should push it to be a major part of the site. Second, why not upload simple flash games where people can try light tasing and replaying and sharing them? Maybe a game with a main character who can time travel, then you can re-watch your efforts sped up. I know I have trying out tasing on snes9x a few times, and its a bit much for me. It could be fun and easy, depending on how you design the game. Also, I think the site needs to make clear that despite rerecords, robots, etc., the final result is just controller input. It wasn't made clear on the front page, and I think its a big aspect to understand what a TAS is. Just a little thing to throw out there.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
True, Bit and Byte don't count, but would it be acceptable to get the alternate boss as entertainment trade off? Either way, I'm looking forward to this run.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Loved the run, but I had to watch it over a few days. The plot was virtually absent for the first two hours of the movie, after that, the game got much more entertaining. Can't say much about the battles, but the dragons were cool. I appreciate the work you've put in, I always wanted to see this game after reading about it in Nintendo Power years ago.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
What about this: Red/Blue dual run with link cable. At name selection, both press down once, select Red/Blue as name. This will let red jump slightly ahead a few frames, desyncing the two. Red picks Charmander, Blue picks Squirtle Each game will complete different things at same time, and they can trade Pokemon to make parts easier. (One travels while other battles with best/most useful Pokemon) Of course, link cable is not supported anyway, I looked at doing this myself a while ago. And no link cable takes away a lot of the fun.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Cool to see an alternate run being worked on. The X2 100% is one of my favorites.
FractalFusion wrote:
I haven't finalized it yet, but the planned route is as follows: Flame Stag, Magna Centipede, Wire Sponge, Wheel Gator (Violen), Morph Moth (Serges), Crystal Snail, Overdrive Ostrich, Bubble Crab (Agile).
This looks like a pretty good route. You aren't getting the weaknesses for several of the bosses, though. I vaguely remember playing a similar run on console; no upgrades, all zero parts, and getting all the weaknesses. I guess things may work differently in TAS conditions? If you can make it work, the variety from the published run will be appreciated.
Bag of Magic Food wrote:
Does that mean a best ending run of Mega RockMan X3 would collect everything but Zero's saber so that Zero would be intact and X would have the golden armor in the ending?
X somehow always loses all of his armor and Zero miraculously survives as it is, anyway.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Ferret Warlord wrote:
I do remember encountering an interesting glitch in level 8. The first time I destroyed the crystal reactor, the scrolling somehow bugged out, broke free of its constraints, and allowed me to move a screen or two to the right where it would stop at the bottom of the shaft; I couldn't go up until the explosion had finished.The obvious benefit is that you'd get a head start for when the explosion stops, but it also reduces lag.
I recently found this glitch on the console while trying to beat the game on crazy hard. It was fairly easy to do, and I was able to reproduce it many times. I stayed on the left side of the room the whole fight, and when the boss is destroyed, charge up, walk over and boost right, from about the center of the room. There is a pause in the next room until the screen can scroll normally, it seems to depend on what Sparkster does. It will probably save time, and also causes some interesting colors in the adjacent room.
Experienced Forum User
Joined: 10/7/2008
Posts: 12
moozooh wrote:
In regard to your plot, NBMB and 100% are mutually exclusive goals (you can't glitch past certain bosses and still get all the items they unlock), unless by NBMB you just mean glitching through walls when feasible, while still getting all items. I guess that could work. NBMB low% and any% are the same, though, and there's no real difference between in-game and realtime runs for them either, except some different door entries and gratuitious lag abuse (amounting to no more than a couple seconds of meaningful difference).
Yeah, some of those are redundant. RBO is probably the one of the cooler alternate runs, as well as 14%. I liked Hero's and Cpadolf's any%, but do we really need to have both listed while not including the former runs? Though I can see how 14% and RBO can be arbitrary goals.
moozooh wrote:
I guess it's no much use dreaming (despite your username) of some ideal conditions on the site, becasue that's still extremely unlikely to happen.
Hmph
Experienced Forum User
Joined: 10/7/2008
Posts: 12
Hello everyone, I thought I would stop by and weigh in my own opinions on SM's categorizing. I was suprised to see the recent changes, and I didn't even know that the 6% was published. SM seems to be getting the most attention around here, its something like the Doom of TASvideos. I personally have enjoyed watching many of the unpublished runs, and I think they deserve to be given their own section. I see the breakdown of Metroid runs like this: Goals---------------------------------------------->Sub-Categories ------------------------------------------------------------------------------ *Standard.........................................................................low% (All main bosses killed)......................................................any% .......................................................................................100% ------------------------------------------------------------------------------ *NBMB.............................................................................low% (All main bosses skipped...................................................any% via major glitching)...........................................................100% ------------------------------------------------------------- *Challenges.....................................................................Reverse Boss Order (Semi-Arbitrary restrictions)..............................................Suitless ......................................................................................Other entertainment runs --------- Now, we still have variations based on realtime/in-game orientation to consider (don't forget Redesign!). I think we should have SM runs sorted under categories of goals on the SNES page, listing various sub-category runs. Still, some of these sub-categories are more entertaining, or simply better suited to their goals. Therefore, we should have those runs be the "face" of the category, something first-timers can check out without sifting through piles of runs. Now this is just my opinion, and I've been lurking for a while, without doing actual tasing myself. I'm not sure you guys really want to be creating all of the possible runs, or if they would be worth doing. I'm just throwing this out there as a guy who started looking through the forums, and to my suprise finding videos that weren't published, like NameSpoofer's entertainment run or Saturn's RBO. And one does wonder, how healthy it really is to be watching the same game being run over, and over... o_O