I think it would help to have a comparison of button presses between this and the normal run. It seems like the entertainment comes from the technical details of the run. I was sort of entertained, so Meh vote.
Finished watching, and Yes vote.
I think the language rule is a weak one. If a Japanese runner submitted this, would we reject it? Also, this route follows little story continuity. The audience would only see bits and pieces of the original story jumbled into a different order.
I would like to see the English rule used as a "soft" rule, for a game like Chrono Trigger. I think the bottom line is whether or not a TAS is entertaining.
Ignoring the debate for a moment, Mupen 64 is crashing when the replay resets and I'm in full screen. I get an error message about graphics failure. Anyone know what is going on?
If you mean people will compare the video length of future, slower-text runs, I think that's a fair point.
However, we look at previous submissions to judge a TAS's worth (and sometimes realtime runs.) Now you're asking us compare this to future runs, which isn't really possible. And the (J) vs (U) argument is weak anyway, which is what adelikat was trying to get across.
Being a only viewer myself, I wanted to share my take on the site.
I have found that other gamers I know don't really like the idea of a Tool Assisted run. To start with, many of them are unfamiliar with emulators, and I think the stigma of piracy is a little off-putting. (Although that's a whole other debate.) Second, watching a player they don't know functionally "cheating" is a hard sell. The idea of integrating a tricks and knowledge wiki may be the most important key to hooking new viewers. We should push it to be a major part of the site.
Second, why not upload simple flash games where people can try light tasing and replaying and sharing them? Maybe a game with a main character who can time travel, then you can re-watch your efforts sped up. I know I have trying out tasing on snes9x a few times, and its a bit much for me. It could be fun and easy, depending on how you design the game.
Also, I think the site needs to make clear that despite rerecords, robots, etc., the final result is just controller input. It wasn't made clear on the front page, and I think its a big aspect to understand what a TAS is. Just a little thing to throw out there.
True, Bit and Byte don't count, but would it be acceptable to get the alternate boss as entertainment trade off?
Either way, I'm looking forward to this run.
Loved the run, but I had to watch it over a few days.
The plot was virtually absent for the first two hours of the movie, after that, the game got much more entertaining. Can't say much about the battles, but the dragons were cool. I appreciate the work you've put in, I always wanted to see this game after reading about it in Nintendo Power years ago.
What about this:
Red/Blue dual run with link cable.
At name selection, both press down once, select Red/Blue as name. This will let red jump slightly ahead a few frames, desyncing the two.
Red picks Charmander, Blue picks Squirtle
Each game will complete different things at same time, and they can trade Pokemon to make parts easier. (One travels while other battles with best/most useful Pokemon)
Of course, link cable is not supported anyway, I looked at doing this myself a while ago. And no link cable takes away a lot of the fun.
Cool to see an alternate run being worked on. The X2 100% is one of my favorites.
This looks like a pretty good route. You aren't getting the weaknesses for several of the bosses, though. I vaguely remember playing a similar run on console; no upgrades, all zero parts, and getting all the weaknesses. I guess things may work differently in TAS conditions? If you can make it work, the variety from the published run will be appreciated.
X somehow always loses all of his armor and Zero miraculously survives as it is, anyway.
I recently found this glitch on the console while trying to beat the game on crazy hard. It was fairly easy to do, and I was able to reproduce it many times. I stayed on the left side of the room the whole fight, and when the boss is destroyed, charge up, walk over and boost right, from about the center of the room. There is a pause in the next room until the screen can scroll normally, it seems to depend on what Sparkster does.
It will probably save time, and also causes some interesting colors in the adjacent room.
Yeah, some of those are redundant. RBO is probably the one of the cooler alternate runs, as well as 14%. I liked Hero's and Cpadolf's any%, but do we really need to have both listed while not including the former runs? Though I can see how 14% and RBO can be arbitrary goals.
Hmph
Hello everyone, I thought I would stop by and weigh in my own opinions on SM's categorizing.
I was suprised to see the recent changes, and I didn't even know that the 6% was published. SM seems to be getting the most attention around here, its something like the Doom of TASvideos. I personally have enjoyed watching many of the unpublished runs, and I think they deserve to be given their own section. I see the breakdown of Metroid runs like this:
Goals---------------------------------------------->Sub-Categories
------------------------------------------------------------------------------
*Standard.........................................................................low%
(All main bosses killed)......................................................any%
.......................................................................................100%
------------------------------------------------------------------------------
*NBMB.............................................................................low%
(All main bosses skipped...................................................any%
via major glitching)...........................................................100%
-------------------------------------------------------------
*Challenges.....................................................................Reverse Boss Order
(Semi-Arbitrary restrictions)..............................................Suitless
......................................................................................Other entertainment runs
---------
Now, we still have variations based on realtime/in-game orientation to consider (don't forget Redesign!). I think we should have SM runs sorted under categories of goals on the SNES page, listing various sub-category runs. Still, some of these sub-categories are more entertaining, or simply better suited to their goals. Therefore, we should have those runs be the "face" of the category, something first-timers can check out without sifting through piles of runs.
Now this is just my opinion, and I've been lurking for a while, without doing actual tasing myself. I'm not sure you guys really want to be creating all of the possible runs, or if they would be worth doing. I'm just throwing this out there as a guy who started looking through the forums, and to my suprise finding videos that weren't published, like NameSpoofer's entertainment run or Saturn's RBO.
And one does wonder, how healthy it really is to be watching the same game being run over, and over... o_O