Posts for Dr._Morbis

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Let me know if hanzou's patch works for you. If not, I can email the ROM to you (or anyone else who wants it, just ask).
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Thanks for the offer LocalH. I put the file on some site called bigupload.com. You should be able to download it here: [URL=http://tasvideos.org/forum/t/4]forum rules[/URL] (Available without waiting!). It looks nothing like the .FDS version because it was so heavily modified. And it's much larger (128k). I can only hope that it writes the number of stars into RAM at startup rather than just leaving it blank and waiting for you to finish the game once before changing the value. Worst case scenario would be to make it give you 8+ stars after beating the game once rather than only one. But hopefully it doesn't come to that. [Edited by Bisqwit]
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The ROM on my cart won't be on any major ROM sites because it was modified especially to work on real hardware, whereas most people seeking the ROM just need it to function with an emulator. I will find out from the guy who I buy repros from and get back to you with the ROM image. FYI, here's where I've gotten most of my repros from: http://www.nesreproductions.com/ This site is run by Leonk, a fellow Canadian that I highly recommend. SMB2j is down near the bottom of the page. I will ask him to send me the ROM he's currently using to make SMB2j carts. The only other site I know of that sells repros is this one (but I have never dealt with him): http://www.gamereproductions.com/ ^This one seems to be "Down for repairs" right now.
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Thank you for that hex information. I was able to find SM2SAVE in ASCII in the .nes file. It starts at 8750. However, after manipulating all of the values around that spot, nothing worked. Changing one value to 18 is obvious, but what is the E9 for?
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Bisqwit wrote:
It's a hack. The game was modified so that it approximately (but not quite) works without FDS. I'm not supporting it.
I'm not asking if you will support it for the purposes of making a TAS on this site. I'm asking you if you would be kind enough to use your expertise to create a patch for the .nes version so that the NES reproduction community will be able to have a cart with 8+ stars at start up. As for the other comments, thank you for the info but I'm well aware of all the pirate/hack issues (including the non-working wind problem that is frequent with pirates but was not mentioned in this thread). I don't own a pirate cart. I have a cartridge of the FDS version that has had it's ROM hacked to work perfectly on a real NES. The CHR and PRG were then burned onto chips and placed on the PCB. Mario and Luigi are different, wind works, etc. My problem is that there is no way to save the star count when the power is off. There are only two workarounds: A) make the cart a battery backup, or B) find a nice person who has the knowledge/expertise to make a patch for the .nes version and will be kind enough to make one for those of us who enjoy playing this game on NES hardware. That is where I stand. Can anybody help?
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Bisqwit wrote:
Dr. Morbis wrote:
One more question. Do you know either who created that patch, or what website that patch is borrowed from?
I created it.
Alright, is there any chance I could convince you to make a patch for the NES version? Or would that be too time consuming?
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Thank you for the link to the FDS patch. I assumed that since there was no movie of A-D, it hadn't been discussed yet. One more question. Do you know either who created that patch, or what website that patch is borrowed from? I'm asking because I'd like to see if there is a patch available for the ROM version that has been hacked to work properly on a real NES, so I can update my cart.
Post subject: SMB2j - 8 stars
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First, if this is in the wrong forum, I apologize in advance. Okay, now that you guys are officially doing (certain) hacks, I'm wondering about possibilities for SMB2j. I would love to see a movie of levels A-D. Normally this requires playing through without warps. BUT, if you have 8 stars on the title screen, you need only to hold A and press start to begin on A-1. So, I guess my questions are: A) Do any of you know if there a ROM exists that is hacked to have 8 stars on the title screen at start up? B) If not, do any of you have (or think you have) the expertize to hack a ROM to find the one value that needs to be changed to accomplish this? C) Would such a hack be worthy of consideration for publication on this site? Thanks for any responses.
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Dragon Warrior is a good example of this issue. By going through all of the dungeons/caves in the dark, it is obviously the fastest way to complete the game. But the movie would be much more entertaining if the author spent that extra fraction of a second needed to light up the caves (I don't remember at what level you get radiant, but having to buy torches would complicate things). It may make the run a bit longer, but it would be much more entertaining. Unfortunately (from my point of view) the videos on this site put time as the overwhelmingly most important aspect of a run, to the detriment of everything else. (A no-death run in Super C is cancelled by purposely dying right at the end of the game to save a few seconds? WTF?)
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FODA wrote:
I dont think he actually PUSHES the buttons, he just holds a controller but he sends buttons presses eletronically.
ROB manually pushes the buttons of the controller that he holds. ROB is in no way connected or plugged into the NES, so how would he send anything electronically?
Post subject: Re: Solomon's Key
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Bisqwit wrote:
The new movie will be warpless and feature also the secret rooms.
If it will feature the elusive 49th room where you rescue the princess, then I can hardly wait!
Post subject: Re: Existing run improvements
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Kyrsimys wrote:
for example Solomon's Key
I always wondered why exactly 1, and only 1 warp is used in the Solomon's Key run. It was so late in the game too that I was already assuming that is was a warpless run. Then, out of the blue, the last warp is used to skip some levels. If the author was going to use a warp, why not use them all and shave several minutes off the time to begin with?
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Has anyone played the original Castlevania game: it's an arcade game called Haunted Castle. Boot it up in MAME and try to beat the first level. Adjust the dipswitches to give yourself the best possible advantage. Also feel free to use save states. Now try to beat level 1. (You're going to need a LOT of time, heh heh).
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I'm a NES collector, that's why I lurk on this board. My enjoyment of NES games led me not only to collect the actual cartridges, but also to the (mostly) entertaining movies on this site. Right now I have 403 complete NES games (complete meaning box, manual, cart, and map(s) if applicable). My ultimate goal is to eventually have them all, but I've got the rest of my life to finish and it's all about the journey.
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I think Prince of Persia for SNES would look great.
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This is one of my favourite games, and this is an excellent run. I've beaten the game on a real console (using many continues!) so there were no surprises for me. One question: other than the title screen, I didn't notice any real differences between the jap and English versions. Are there any real differences? And if not, why use the jap version instead of the English one? [EDIT] I see you answered my questions already in your description. Sorry!
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On the PC: complete Goodnes set (including bad dumps) In real life: 320 (all complete with box and manual) One day I'll have them all...
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Excellent movie. It deserves to be published.
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I'd like to see a Fantastic Adventures of Dizzy run. If you do decide to do one, use the ROM of the Aladdin Deck Enhancer version. There are some in game alterations done by the programmers to make the game less cumbersome, which means it would probably save you some time (which, incidentally, is the only thing the people on this site/forum seem to care about)
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adelikat wrote:
you are totally wrong about the yellow orb on DW3 the various stages of the town are determined by getting partiular items: purple orb, sword of gia, and some others. you dont even need to visit the town periodically. just get the 1st four orbs and the sword of gia. go to the town and repeatedly go in and come out, and the town will be built up each time you enter. no reset is required nor a certain amount of footsteps. The problem with speed running DW3 is that the random generator is different than the other DW's. you can manipulate luck to get crital hits everytime or to avoid random encounters. Timing does not affect the outcome of events.
Ya, you don't need a reset for that orb. I actually got that orb last. I kept going in and out of the town and it grew about 4 times. I didn't know that the people say different things each time so I was just trying to get the town fully built quickly. Then when I went in the last time, my merchant was in jail and I was like WTF? Anyway, long story short, I can confirm that no hard reset is needed in DWIII
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OmegaFlareX wrote:
DW3 would be too, but it can't be done because you need to hard reset the game to get a necessary item.
Which item? I just finished playing through this (on an actual system) so I'm curious. Also, I think Gauntlet would make a great looking run.
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True, there are things that can be done better shopping-wise, but I think this run should be published anyway, and not just because it's a great underrated game and an entertaining run. Publishing the movie gives the game more exposure and encourages people to give more advice, or consider doing a better time attack themselves. If this site always waited for the "perfect" run before a game's time attack would be published, there would be exactly zero published movies on this site.
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What's the point of having a poll for each game anyway? It seems to have absolutely no bearing on whether a submission is published. Does Bisqwit unilaterally decide what gets published on his site and what doesn't, or is there a small committee?
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Blublu wrote:
All the levels are very similar anyway, so the last two levels wouldn't be very interesting at all, I would think.
Actually, the last 2 levels are quite different than the first four graphically. They have a different style: a purplish color theme, and an outer space type apperance/setting.
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The good thing about a time attack of a really bad game is that it gives people a chance to see the whole game and what makes it so bad. Most people would try Cheetahmen II for about 10 seconds then turn it off in disgust and never touch it again. With this time attack, viewers will get to see all of the many ways in which this game is bad, not just the first screen of the first level. I can't stand playing 2600 ET, but if someone did a quick time attack of it, I would love to see what that game looks like from start to finish without having to suffer through playing it. FWIW, I think that Cheetahmen II's story is decent, and the preview that plays before you start is 1000% better than the actual game.