Posts for DennisBalow

DennisBalow
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A longer TAS of that would be boring, but this was pretty okay imo, short and fast. I liked it. Yes vote from me.
DennisBalow
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I am very sorry and feel bad for making you guys these troubles. It's fine if it gets rejected cause of the use of mupen.
DennisBalow
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feos wrote:
The run desyncs when I load a state with Glide and Rice, and Jabo that doesn't desync has graphical problems with this game. Can someone else test? .
That's pretty strange, i tested the movie with Glide and Rice and Jabo plugin now, all plugins did playback the movie fine to me. (without any speical settings.) Are you using mupen64-rerecording v8? It might happen that it desync by using Mupen 0.5, sorry for topic change but i had the problem with Zelda TASes when i searched MHS codes that my TASes from mupen64-rerecording v8 desync on the mupen64 0.5, so this might be a reason.
DennisBalow
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Comicalflop wrote:
I felt the currently published run was the best way to handle this game with the entertainment tradeoffs. Aiming for speed leads to repetitive use of the same actions. No vote from me.
Don't get me wrong but i am kinda surprised you didn't enjoy this TAS since you made also already SSB64 TASes. But i respect your opinion of course. :) Glad you said the truth.
DennisBalow
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Tangent wrote:
DennisBalow wrote:
Will be there an encode soon? I would like to watch this TAS without downloading an extra emulator for being able to playback the TAS file for one time.
Have you tried the second post in the thread?
Ups *that was pretty embarassing* i clicked first on the details link, and read there "I didn't want to encode because I was lazy." i accidentally missed/skipped the post from Spikestuff, thas was my bad. But thanks for letting me know.
DennisBalow
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Will be there an encode soon? I would like to watch this TAS without downloading an extra emulator for being able to playback the TAS file for one time.
DennisBalow
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DrJones wrote:
I vote yes and don't understand how you win against Pikachu.
To be honest i don't know why i don't die first if i suck Pikachu in the air and fall with him in the ground. If i do this way with Pikachu in Saffron City in a Vs. match i am dying first it's really weird. I am sorry that i can't give you better information's about that fact.
DennisBalow
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Incredible and the text makes stuff often clearly and understand better what's going on, or why you do something, i have played the game only casual, so i it was kind of useful. Yes vote couldn't spend my time any better.
DennisBalow
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Glad you enjoyed it, and thanks for your time to watch the TAS and giving feedback, really appreciate it. :)
DennisBalow
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Pretty well done TAS, i really enjoyed watching this one. Yes vote.
DennisBalow
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Sorry for bringing up this old topic, but i'd love to ask something about the Virtual Pad, i've 2 questions about it, my first question is, if its possible to use Virtual so, that if i click on Virtual Pad the Bizhawk emulator is still active? Cause i press the buttons for TASes with keyboard and never on the Input Plugin, but it doesn't noiticed the inputs if i press them on the Input Plugin before i click on BizHawk emulator once, which is really painful. And my second question is, if it's possible to use my keyboard keys for direction once to set back the inputs on the Virtual Pad to 0 immediately? like in the mupen64 TAS Input Plugin. These 2 things i am missing to switch from mupen to BizHawk, and makes TASing with the BizHawk Virtual Pad really time consuming.
DennisBalow
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Its pretty interesting how different your guys opinions are about fighting games TASes like Super Smash Bros. But thanks a lot to everyone for your time to watch it and share your true opinion. I really appreciate it. :)
DennisBalow
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DiscoRico wrote:
I think that Mupen was found to be inaccurate in its emulation, so we prefer BizHawk. Furthermore, if I remember correctly, BizHawk also has TAS tools built-in. I don't know for certain, as I've never TASed. EDIT: for further reference, you can visit this website.
Thanks for the link. I really didn't know that we use BizHawk for N64 TASes from now on, if i would have known that before i wouldn't have submitted this TAS. I am a SM64 TASer and we kind stick strong to mupen64 for some reasons, nobody there is switching (Sorry for quick topic change).
Kurabupengin wrote:
DennisBalow, Mupen is now deprecated, so I hope you can use BizHawk next time. :D Do NOT cancel this though, wait a while to see what's the final veredict and this could have a chance for a publication.
Like i said i really didn't know we have to use BizHawk from now on, i kinda feel stupid for that. But if it's not likely seen, i am fine with taking this submission down. I don't wanna that they making an exception for me, everyone should be treated equally, and if i didn't know that, its definitely my own fault.
DennisBalow
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I really appreciate your guys true opinions. It's kinda hard to make a TAS of SSB64's 1-Player Mode which is entertaining and super fast, i tried my best, but there is no place for cool combos and stuff if you aim for saving every frame you can.
andypanther wrote:
My only complaint would be the use of Mupen.
Is using Mupen that oldschool? Sorry for this kind of a stupid question.
DennisBalow
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There are not too much bothering to be honest, its just kinda really new and needs only then time to be able to work with it. But i was kinda curious if also maybe the Plugins from other emulator would be useable, if i feel so comfortable with that after the years. The biggest problem i fixed myself by downloading the newest version. So thanks for asking and answering aswell. :)
Post subject: TAS Input Plugin
DennisBalow
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Is there a way to use the mupen64 TAS Input Plugin for nintendo 64 games? Because i kinda can't work with the "Virtual Pad" since i used over 5 years the TAS Input Plugin fron mupen64. If this question was already asked somewhere i am sorry. I haven't seen it then or was really blind. :D
DennisBalow
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I gave it of course a "yes" vote, because it's always to awesome to see, how people spent such a long time on RNG stuff, to get everything perfectly, also Pokémon FTW. Very nice video. ^-^ You're incredible.!!!
DennisBalow
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I think a full game TAS of a category should be done on the lastest released version of this hack. And if Skelux created a new vesion. It should be done there, so long there aren't new stars, new ways, or something else, what does change the hack. All versions are much different, in the first released version are the walls at the begin not stable. So you can go through the walls with BLJ (Not important for 80 Stars BLJless) But i want just say, that the versions have differences which can save a lot of seconds. Also because of the replica stars bug fix, should be used the new version. But that is just my opinion. Edit: Also hexing stuff doesn't work at all for the different versions. So it's confusing to do TAS stuff in this hack in all versions. It should keep only one version, and newest is optimal for that.
DennisBalow
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That was a big step in Super Mario 64 TASing history. Because 70 Star BLJLess, is how you can beat the game regular. I liked all parts in this wonderful TAS.
DennisBalow
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Of course an "Yes" Vote. Pretty impressive work guys. I never thought, that the run can be improve by 6 frames.
DennisBalow
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What is this code? Can that help to fixed desyncs?
DennisBalow
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MUGG wrote:
Can one take damage in Btt/Rttf/Trophy stage in Classic Mode and still obtain the No damage clear bonus?
I would say it will calculate as taked damage! In SSB64 it will calculate as taking damage at end for the points. But i can be wrong.
DennisBalow
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Pretty entertaining. First levels looks easy, but later the strong contrary. In any case. Yes vote.
DennisBalow
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I have sometimes the feeling that the Dreamcast version is in many Boss fights faster. If i see console World Records from the bosses it´s almost only the Dreamcast version
DennisBalow
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I can´t vote, but it would be a strong "Yes". But it was very genius. I have never thought about that gives a new timesaver. Super awesome work guys.