What do you mean? Do you mean it just won't play properly? I'm using PSXjin v2.0.2 with the game ID as SCUS94454B. I redownloaded the file and played that file on my computer and it's working fine.
I'm not sure. All I know is that I'm trying to record with a .pjm and that's the only option I have available. I don't know what codec .pjm's have.
EDIT: I just found out what the problem was. For some reason I don't have permissions to read and write in the program files folder (even though I'm the only user on my laptop). So either I move the psxjin file to documents or I find out how to get permission.
Sorry if I confused you but I've never loaded a state then recorded. I've always recorded from power on, and as soon as it tries to record the program crashes. If I pause then hit record, the program is fine, but as soon as I unpause it crashes.
I tried this out and I was able to find the x speed variable, and so far it's helped me out a lot! With it I was able to find out that I accelerate faster in the air than on the ground, and that jumping off a swing gives me a big speed boost.
So far I can tell that illegal d-pad combinations don't do anything special. This may be because of the adition of the analog stick, allowing users to press left on the d-pad and move the analog stick right, but this is just an assumption.
Alright thanks for the help. I'll post the .pjm file in this thread when I get the chance.
I never record from savestate since it's too glitchy.
It didn't work. It just crashes like usual when I try to record or play a recording. I can run any ISO btw, but when I try to record the emulator crashes.
If you're saying I've never played the game before I've actually beaten it a couple times and have completed all missions (except for the Tomba! 1 exclusive missions). I've just never attempted to do a TAS of any game before now.
When I upload the file will a thread be generated automatically? Also, by discussion topic do you mean the General section?
I don't know how to get the game ID, but I do know it's NTSC. Also my BIOS is scph1001.bin.
So someone else will encode both the AVI and WAV files?
1) Do you mean if I do an illegal d-pad combination while turning at an intersection or opening the menu, it may cause the action to go faster? I hardly know anything about TASing so I could be wrong.
2) You lost me here lol. I understand what you mean by different acceleration speeds in the air and ground. I still have to test whether I accelerate at different speeds on the ground and in the air, but so far it seems like it's the same. I do not understand what you mean by "memory addresses for x/y speed and position."
Whenever I try to record gameplay of any game in PSXjin on my laptop the program crashes. After I set the name and settings, the program crashes and says "psxjin.exe has stopped working." I was able to do a small TAS of Tomba 2 (can be found here: http://tasvideos.org/forum/viewtopic.php?t=13731) using my desktop computer, so I want to work on it on my laptop too. My laptop is a Macbook running Bootcamp and Windows 7 Ultimate. It has an Intel i5, onboard graphics, and 2G of RAM. My desktop is running the same OS and has the same processor and graphics, except my desktop has 8G of RAM. I don't see why I'm having this problem.
EDIT: I just found out what the problem was. For some reason I don't have permissions to read and write in the program files folder (even though I'm the only user on my laptop). So either I move the psxjin file to documents or I find out how to get permission.
All .pjm (input) files will be uploaded to my TASVideos Userfiles page here:http://tasvideos.org/userfiles/user/DeliciousOctorokLink to video
Youtube Description:
I was too lazy to write a modified version of this, so I'll just copy and paste.
When I recorded the AVI, I used the Xvid MPEG-4 Codec compressor.
UPDATE:Link to video
Here's another WIP of my Tomba 2 TAS. It includes new speed tricks I found out myself.
YouTube description:
Not much else I gotta say. Like I said in the description I'll be adding commentary to the video later on, so I'll be able to explain more stuff there.