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That's an impressive amount of work - I remember when I tried to luabot this with you some 15 years ago, and it was an exercise in frustration. Given how shitty the RNG is, but how absolutely perfect it should be able to get, I can see what a frustrating run this was to make, including the random delay screens. That's insane it's that random.
Taloon's chapter is probably the most interesting, it's kinda funny that the end of the TAS is basically "hit them really, really, hard."
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I feel like the early game could have been done faster by manipulating money drops in the second race instead of trying to maximize turbos. There's a couple races where you're getting 9 turbos while having 90+ in your inventory, but your car isn't fully upgraded. You said tires/shocks matter, but it takes until the 8th or so race to get to maximize those. Fun movie, great bot, but it seems like based on your submission text, the early game had potential to be better.
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Close ROM no longer releases the assets to Windows. For example, when I recompile my CD, it used to just require a "Close ROM" to allow me to overwrite it.
Now, it won't even allow overwrite without completely shutting BizHawk down.
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Awesome work, good to see one of my runs get slaughtered.
Are you going to attempt Mega Man 3 PC? It definitely needs a TAS as well.
Also, I support the move to Moons. This run is actually more interesting and clean than the shitty predecessor movie.
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So, since you are a thief, can't you pick your nose to burn stamina, and then rest while waiting during Raiser 2? I feel like I vaguely remember doing that.
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So, I randomly popped back in and saw this. Congrats to all that made it possible.
The one question I've not seen answered - is it possible for RTA runners to pull this off? From what I remember, it would be a 1 key + 1 star run (unless someone figured out a reliable way to get past the sub). However, I'm curious if, now that its possible, if someone is developing an RTA route.
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Watched this in full. Great job, I love how the merchant army makes it all the way to the final area, and still manages to sneak up on the boss. Also love any time a crazy mechanic can be insanely abused.
I remember you and I attempted an improvement, but that was at Bizhawk's infancy... Nearly 5 years ago, iirc.
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Holy shit you have some good memory. That run is damn near 5 years old now. I didn't even remember that being said!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Hey, if you are looking for another pirate game to TAS, the Waixing Wizard of Oz game has a pretty cool level end glitch. You can pause the game while any level is ending, and load a different save, and the level end transition will follow.
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Since I was the admin that took care of this, I'll weigh my opinion in on this.
The main reason for not publishing these movies in any way, shape or form, is that we (the previous admin team I was part of) decided that these banned users were toxic to the site. Thus, it was absurd to prevent them from accessing the site, while encouraging their presence by publishing their runs. If they are not welcome at the site, neither should anything they created for the site. The last thing the current admin team needs is a return of p0rtal of rain or nineko to this site. They are both a nightmare to deal with, in different ways.
I'm no longer of any persuasive authority, but I felt it necessary to state why we wouldn't publish runs by banned users. I think this policy has generally continued in my absence.
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When I went looking for who was the Senior Judge, I went to this page -
http://tasvideos.org/Users.html
This page makes it fairly unclear; I thought you both were.
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Let me remind you, as Senior Judge, part of your job role is to override silly decisions by other judges. Its been done before.
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Is this trick doable in an RTA?
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Masterjun, with this level of control, I'm surprised at how much more could have been done. For example, couldn't you have written an item spawn code, so you could just randomly inserted funny characters during the levels? Have the princess show up in the water... spawn so many mechakoopas in Bowser's Fight, the game lags out.... It just seems like a run like this could be more inventive than "Warp to the end."
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Loved this game as a kid, yes vote.
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CoolKirby wrote:
Tub wrote:
In GTA San Andreas, there's a mission where you need to find a person in one of three ambulances. No matter which ambulance you check first, it's always the wrong one.
If you want another (similar) example, I believe GTA IV does the same thing with a mission where you have to find which of three vans is filled with flat-screen TVs. Out of 4 attempts (resetting if I died so I didn't lose money), I never got the right van on the first try, so it could be the same as San Andreas.
Ugh, GTA IV pissed me off terribly in one mission. At one point, you have to hijack a van. So, you can see the van in the distance, so I figured I'd use the sniper rifle to take out the driver. I did a dead on shot, and the driver drove off. There is ONE instance of bullet-proof glass in this game, and it isn't in a SWAT van, police car, or any other sane logical place. Its in a stupid delivery van, so you are forced to play the bane of all modern video games, a quick-time event. This particular scenario ruined open-world gaming for me. Now, it seems, OWG just means spending an extra 5-10 minutes traveling around to get to the next incredibly linear mission. Assassin's Creed is extremely guilty of this.
Oh, and back on topic - Double Dribble for the arcade lets you hit half-court shots if you are down by 10 or more points. If you are up, good luck hitting any shots at all.
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I don't see how this run could possibly replace the current any% run. It uses the GT code. We don't allow the 30 lives code in Contra, or the level select in TMNT2, I don't see why this code would be given special treatment.
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AngerFist wrote:
Tas of the year, Taser of the year and we are in january!
More like TAS of the entire history of the site. The best introduction to a TAS ever, live at AGDQ2014.
I lost my shit, watching that live.
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I'm excited to watch this. Did you end up using the script I wrote?
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PPS: This movie kind of proves total domination of TASEditor over old-style methods. Ask MESHUGGAH!
Consider this question asked!
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creaothceann wrote:
Of course it looks largely the same: the interface (i.e. hands) hasn't changed. The advantages are inside:
- online connectivity
- more customization (in terms of third-party programs)
- much more storage space
- better graphical abilities
Don't forget:
- Audio playback (Music and etc)
- Camera (Video and Picture)
- Microphone
- Much better processor
Also, if it is too big, get an iPhone or android phone. Same device, just smaller.
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Medibisu wrote:
Found three small glitches, one of which could be useful.
-It's possible to queue up a pause if you try to pause just as you walk onto a tile that warps you to a new location (i.e. stairs or teleporter). Maybe this could be used to skip a cutscene that plays on entering a room, or even a battle?
-With the right timing, if you try to select an item that is one square to the right or left in a shop while the cursor is still moving, it will select the item two tiles away.
-If you de-select a character, you can move the cursor once you've already pressed the button to lock onto the character again if you use the correct timing.
Also did a bit of testing with cheats. I'm not totally sure if this information is old, but...
The objects on a map don't change. They merely move. This means that the circus tent in battle 7 is on the map beforehand, just in the middle of the sea, recruited party members hang out on the map boundaries, etc.
If you go outside the boundaries of a map, you are taken to the world map. Tiles outside the map are walkable. The lowest tile of the passage to the house with Boken in the town before battle 9 is adjacent to a tile that goes to the world map, but it is a loading zone itself. If a way to bypass the loading zone is ever found, we'll be able to skip the Bustoke quarry battle. Getting outside the map on the island while your ship is being fixed lets you sail onward.
I found a variant of the shop glitch in the character menu. Hold up or down for 5 input frames, and then hold C and the direction one more frame. You will advance two spaces through the menu instead of one. Like the shop glitch, you don't seem to be able to select out of bounds, but I think further testing is a good idea. My limited experience may be preventing me from seeing something further that could be done with this.
I can't get the pause buffer to work or cursor trick to work. Could you maybe record short movies doing these tricks?
Also, the shop/character menu isn't really a glitch. You can press toward a new character every 5 frames. All the 'C' does is 'reset' the control. It would be the same as just pressing down once every 5 frames.
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That is the old movie. I never finished the new version that saves 3 minutes, mainly because I got horrible enemy movement in battle 10. An enemy can only move in an L pattern if the enemy turn is right after a player turn. So, I was losing a ton of time, because I could not repeat the patterns I got in the previous run. I got frustrated, and never got around to finishing that battle.
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This movie was everything amazing I was expecting it to be.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.