Posts for Crysalim

Experienced Forum User
Joined: 8/11/2007
Posts: 9
I want to give a humble addition to the thread's consensus thus far. I have not logged in for a while, but I wanted to add something in particular. I feel like this kind of run showcases the heart of what a TAS really is. In recent years, TASes have shown off glitches to be used in regular speedruns depending on usefulness, and the concept of a TAS itself has, more or less, become a symbol of things that can't be done by a human player. That is why I feel a run like this is beneficial to the TAS community in general. It drives home the fact that a human player could never accomplish this, and lengthens the boundary between human skill and (quite often) ridiculous feats of single frame play. A game/hack meant to be done via tool assist can be controversial, but in the end my personal opinion is that these kinds of experiments can be good for the community. I appreciate this run and hope to see many more like it in the future.
Experienced Forum User
Joined: 8/11/2007
Posts: 9
spweasel wrote:
I think this might be publishable as a "Playaround" branch, but as a legitimate speedrun, it's a no-go for me. Meh vote. Also, I don't think this gains enough extra entertainment from using the 10 HP portion of the glitch or from avoiding the Ride Armor to make those part of the goal. Making the viewer watch the opening longer than necessary and making a fairly boring passageway take longer just to add more goals to a run isn't how I personally think runs on this site should work.
My biggest takeaway from this movie was the absolute precision that was required to progress in the Sigma stages without dashing. I'm convinced it could not be done with human hands, and the way some areas are cleared made me smile quite a bit. I understand concerns about this not being a speedrun, but entertainment is rather arbitrary; whereas I love this movie, others likely would not enjoy it, or even watch more than a few minutes. And that's really a legitimate concern, not one any rule change could ever account for... Maybe one day there will be a sister site to TAS Videos that focuses on the side of tool assist that achieves the impossible in an entertaining way, instead of just making things faster. With less stringent rules, judges there could focus on crazy runs like this, and give them a home.
Experienced Forum User
Joined: 8/11/2007
Posts: 9
Derakon wrote:
You have a pretty solid nostalgia filter there. As far back as I can remember, we've spent most of our time on the Workbench bitching about the rules and/or about runs that break them.
The best example I can remember is when movies were reviewed in gruefood delight; rule changes allowed a few to be published. More importantly, does what you pointed out not bother you? It seems as though you not only accept that, but expect it to happen.
Experienced Forum User
Joined: 8/11/2007
Posts: 9
I am honestly a bit shocked at the negative votes based on password glitching. While it is true that passwords are not allowed, the rule seems similar to "no pre-existing save files", which tends to get excused based on how unique and entertaining the movie is. The bigger point is that skipping most of the game with a glitched password is functionally identical to other skips, like abusing collision detection and sequence breaking with items/skills used in unintended ways. If the run was not as entertaining as it is, I could see a possible meh vote, but I have to vote a resounding yes. I am a bit worried that these discussions even occur - I've lurked here for years now, and as of late a great many movies are being rejected based on the rules of the site; in the past, the site rules actually were changed instead of letting a good movie get turned down because of them.
Experienced Forum User
Joined: 8/11/2007
Posts: 9
I updated my ffdshow codec, and that gave me a small improvement, but the error remained. Then I manually installed the Haali splitter, that had no effect; I tried messing with settings in MPC and switching the video renderer had various effects. Apparently the active filter was bad for h.264 playback, and most of the others do it perfectly.
Experienced Forum User
Joined: 8/11/2007
Posts: 9
I use Media Player Classic, which comes with the k-lite codec pack. I've used that as my default player for a very long time, which is why I didn't understand what brought this about. Thanks a lot for that suggestion though - quite inexplicably, the videos play flawlessly in VLC! Do you have any idea what could have caused it to malfunction in MPC? Just for future reference, I would still like to solve that problem... but I think I'm going to make VLC my default player for .mp4 now.
Post subject: Problems playing back videos (codec problem?)
Experienced Forum User
Joined: 8/11/2007
Posts: 9
I've had trouble playing back the past few videos to come out on the site. In particular, the Donkey Kong Country 2 video, the Megaman 2 hack video, and the Spyro 2 video. The first two of those barely play at all; if I seek to the middle of the DKC2 video, it eventually is able to play without delay for a while. The MM2 video doesn't play at all, and the Spyro 2 video can play the intro okay, but lags every 2 seconds of playback once the game starts. I have a system that's more than able to play back h.264 video: Nvidia 9800 gx2 video card AMD Phenom II X4 940 cpu (3 ghz) 2 gigs of ram So it sounds like a codec problem, right? I uninstalled and reinstalled K-Lite codec pack a few times, also enabling/disabling hardware acceleration for h.264, but it didn't change anything. I also updated my graphics driver. Just to make sure this isn't because of some new setting the site is using during encoding, I watched an older video, the Sonic 3 and Knuckles tas: http://tasvideos.org/1400M.html This video lags as well! And I know I watched this when it was released last year, at perfect speed, on this system. Does anyone have any ideas on how I can fix this? I know the problem is with my system but I don't know what..!
Experienced Forum User
Joined: 8/11/2007
Posts: 9
This is an amazing TAS. I was filled with glee watching this with anaglyph 3d glasses on. I bought a Virtual Boy when they were marked down in price in Blockbuster all those years ago and this game was the good one. If anyone needs 3d glasses to truly enjoy the video, you can get a free pair of them by mailing an envelope to a certain address. I did this to try out the version of 3d Quake. Instructions are here: http://www.rainbowsymphony.com/freestuff.html
Experienced Forum User
Joined: 8/11/2007
Posts: 9
I don't mean to noob it up here, but is there a wiki anywhere with definitions of the acronyms used in tasing this game? I don't know what a BLJ is (backwards long jump?) or a LLL..