Posts for CobraSmurf

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Joined: 7/13/2012
Posts: 25
Wipeout 3 [TAS] - Phantom Tournament - Pirhana-A - No Damage Link to video As with previous ones, done using rewinding and 0.5 game speed. Emulator used is Mednafen. Phantom is the fastest speed class in the game. I'm not speed boosting using ship health and healing in the pit. Let it be a no damage run. This way seems more interesting at this point. Otherwise, it would require more strategy, like health budget that is different for each track. Actually boosting on corner bounds, like that you see in the first track, is very hard to do, even with rewinding. That's why these are not consistent across laps. I'm leaving it as things to discover at this point. Easier boosts are those that can be done on bounds during straights. Boosting on opponents on the race begin is the easier part, compared. Places where the autopilot can be used to go faster around corners are also not discovered.
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Joined: 7/13/2012
Posts: 25
Wipeout 3 [TAS] - Venom Tournament - Pirhana-A https://www.youtube.com/watch?v=CH8KlMN3N6c Wipeout 3 [TAS] - Rapier Tournament - Pirhana-A https://www.youtube.com/watch?v=4HU9uGi9qOc Wipeout 3 [TAS] - Phantom Tournament - Pirhana-A - No Damage (go to post #2, below) http://tasvideos.org/forum/viewtopic.php?p=505585#505585 ----- Hello. These are my TAS videos and few comments about racing in this game. Compared to previous Wipeout game in the series, ships feel more heavy and steering must be done more in-advance. More advanced steering, that relies on directional brakes, that yields more optimal line, looks like this: release acceleration, apply directional brake, apply acceleration again. And so far, this looks like number one feature that needs to be properly used in getting best lap times. Few ways of boosting the speed:
- flying through boost pods - the obvious way. - using boost button - drains ship health and not possible if health is low. - off opponents - done mainly at the beginning of the race, as this is when AI is programmed to race faster to get away from the player. - off track bounds - looks like this can be done by positioning the ship at certain angle against the track bound. near parallel, shallow angle, that makes engine output touch the wall somewhat effectively. - autopilot pickup - discarding autopilot, while in use, rather than waiting it expires, causes speed boost.
General objectives when racing are to brake only before the apex and have fastest corner exit speed. Adjusted if doing corner section or dealing with opponents. Why not Wipeout 3 Special Edition instead? There is only PAL version of it and it runs at 25Hz, compared to base, NTSC game, that does 30Hz. This is the only reason it seems.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
Game is advanced enough that any AI manipulation would be interested to see. If not individual events then just beating the world record.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
Rally de Europe [TAS] | Spot Entry Tracks 1-5 | Subaru Impreza https://www.youtube.com/watch?v=RjT7hj3qexs When racing, first goal is to have fastest corner exit speed. This is modified if doing a corner section. In this case, most important is exit speed from the last corner, often at the cost of speed before. Braking is sometimes done by colliding with walls or other vehicles.
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Joined: 7/13/2012
Posts: 25
Rally de Europe [TAS] | Challenge 3 - Class A Championship https://www.youtube.com/watch?v=t48ktT-kYtE (This one has 5 races.)
Experienced Forum User
Joined: 7/13/2012
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Added new TAS of Challenge 1. Rally de Europe [TAS] | Challenge 1 - Class A Championship https://www.youtube.com/watch?v=EOpW4Dbv_hs EDIT: mistake, challenge 1 (not 3)
Post subject: Rally de Europe - Individual events
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Joined: 7/13/2012
Posts: 25
Rally de Europe [TAS] - Championship Class A Challenge 2 https://www.youtube.com/watch?v=ienHHDbe6PQ Done by rewinding and using save states. The game is from 2000, is Japanese only and racing engine is very similar to Sega Rally. One challenge is 4-5 races. Tell me if you want to see more of them done.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
one could slow down the 60 fps video by half and upload it to YT. then tell everyone to watch at 2x speed which would yield 60fps video, for any resolution.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
does this game run at 60Hz fps? if so, any chance for link to proper 60fps 360p video then? im going to watch from start to finish regardless.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
looking good.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
[changed my mind]
Experienced Forum User
Joined: 7/13/2012
Posts: 25
good game for tas, has good engine, right glitches, colors. everyone would love to watch it.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
very nice, carnage all the way thru
Experienced Forum User
Joined: 7/13/2012
Posts: 25
SoulCal wrote:
CobraSmurf wrote:
@SoulCal can you upload 60Hz framerate version for offline viewing? still loved this TAS as it is. one of best TAS videos ever!
The game is 30fps, not 60. Idk where to upload a video for offline viewing.
since its on emulator, i thought there is a way around this and videos can be made higher framerate than in original game. you could upload to some file sharing websites like Sendspace.com or Depositfiles.com. but i can see this can be a waste of your time if not doing this usually.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
@SoulCal can you upload 60Hz framerate version for offline viewing? still loved this TAS as it is. one of best TAS videos ever!
Experienced Forum User
Joined: 7/13/2012
Posts: 25
created a video comparision with two other speedruns. MKM:Sub-Zero Multi-Screen TAS and Speed Run Comparision http://www.youtube.com/watch?v=Bq1SJYnz5kE
Experienced Forum User
Joined: 7/13/2012
Posts: 25
hello. i edited out loading screens and uploaded as new video. hope everyone like it. new length is ~25m. http://youtu.be/LecwR3mALI0 - pt1 http://youtu.be/Hmf-cptlnpU - pt2
Experienced Forum User
Joined: 7/13/2012
Posts: 25
is it possible to replace mario character vioces with something different and have video of tas run rendered then into AVI. he sounds kinda retarded and annoying... this is actually reason i dont play nintendo games, otherwise i know they have great gameplay values...
Experienced Forum User
Joined: 7/13/2012
Posts: 25
Can You reupload audio commentary track for me? Megaupload link is obviously dedad. very interesting...
Experienced Forum User
Joined: 7/13/2012
Posts: 25
please upload. im very interested whenever its optimized or not.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
Guga wrote:
CobraSmurf wrote:
can we get video upload of it? its kind of problematic for me to get actual game itself.
Sure.
thanks.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
thanks for this. can we get video upload of it? its kind of problematic for me to get actual game itself.
Experienced Forum User
Joined: 7/13/2012
Posts: 25
Hello. I edited video and removed loading screens etc. You may be interested to know that after doing that length is only 19m02s. Resident Evil Director's Cut TAS by arukAdo & Uroboros No Load Screens Edit http://youtu.be/uTVpsULxKTU
Experienced Forum User
Joined: 7/13/2012
Posts: 25
I edited the video manually and removed all black screens, static non-interactive cutscenes, etc. PSX MGS Big Boss TAS by theenglishman No Load Screens Edit http://www.youtube.com/watch?v=EQVmfsIbLkw summary: * removed black (or white) loading screens * removed noninteractive elevator driving cutscenes * removed codec conversations but left significiant few frames that show who was taking part in it * increased brightness slightly * removed ending credits * original length: 01:33:15, new length: 01:09:05
Experienced Forum User
Joined: 7/13/2012
Posts: 25
i dont played game long time. but from what i recall, best for TAS would be Paul and Yoshimitsu. i had strat for time attack mode once... Paul: implement his unblockable move, back,back+1+2 Yos: df+1,2 then when opponent gets backturned use ff+3+4, 1+2, 3+4 in most FGs attacks do much more damage on counter hit, this is especially valid in T3. counter hit = hit opponent when he is trying to do his move.