EDIT: I'm an idiot, I thought you meant you didn't know about it. You definitly would have shaved off some time if you swallowed in midair then landed on the wheelie instead of jumping on in the next room.
All you got to do is press A in midair, heres a Snes9x movie of me doing it.
http://home.ripway.com/2005-3/270828/SwallowMidAir.zip
Great movie (loved the interaction) but theres just something I have to question.
I noticed in the castle level of Dynablade that when you took out the Bonkers (hammer guy), you took sucked him up and swallowed him when you landed and then hopped on the wheelie. You CAN swallow enemies in midair you know, using this knowledge, wouldn't it save a few frames to swallow an enemy in midair and land on the wheelie helper?
You know what I really, REALLY thought it was before I saw it zoomed in? A semi-recolored Vic Viper.
But forget Nitsuja, I'm more curious about what Lolo is holding in Bag of Magic Food's avatar.
I was thinking that maybe I could give it a shot. As an avid Metal Slug fan, I feel that this may be a game I could actually do. Plus you never know how cool Metal Slug looks when played perfectly.
I personally wasn't impressed. Even I could just put the 2 ships together and treat it was a 1 player aesthetic run, and I have no chance of being a TAer. Though it was nice whenever the 2 seperated, it just looks like not much effort in controlling the 2 was put in it.
I agree with level 2, you could have gotten both ships to go seperate paths but when you reached the first wallcano, you could have had the ships seperate and dodge different rocks, that would have looked more impressive.
I suggest only putting the ships together only at boss fights where the force field trick doesn't work.
Yes, someone DID make a run of the first level, I have it. However he only used 1 player. I will post a link later.
If possible, I beg you, make this a 1 player controls 2 characters run. This game practically begs for it. I have tried this myself but, I don't have the patience to go through it. Especially since my only option on controlling both Vic Viper (player 1) and Lord British (player 2) would be to do the entire movie frame by frame. No planning probably didn't help either.
Edit: Heres the link http://www.geocities.com/kennyscores/Salamander.zip
^ Worked
but its a huge hassle to drag it up there when the folder scrolls so slowly
Actually, its always been in the same folder as my roms so that can't be it.
So its working like this because its somewhere in C:\ ?
Edit: Tried seeing what happened if I ran the ntldr thing and I got an illegal operation so I think thats probably just a huge bug.
Double Edit: yarbles suggestion actually FIXED snes9x for some reason. I'm happy now, thanks...
Now to get to work on planning a movie.
I'm thinking about making a few runs of my own (which will suck unfortunatly but it will be fun) but I really can't even get started because of well.... this...
Any suggestions on how to fix it?