Posts for Bag_of_Magic_Food

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Seems like people are getting unsatisfied with games that seemed to be universally loved in the past...
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Thanks to Minor Edit, now they don't have to. But I think it's nice to know when somebody sneaks a change in.
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I'm sure you could find interesting ways to spoof the input.
Jweb Guru wrote:
Ew, some of the Gameboy runs mess with the system clock? I don't like it because it means that even the exact sequence of button presses from the TAS would probably not work from a clean cartridge, but I guess the alternative--not having any GBA runs on the site--is a bit ridiculous.
I don't know if it's "messing" with the system clock when Pokemon 2 asks you to input the time when you first turn it on anyway. I think the problem was the emulator reading from the system clock at all when it should have started clean and just kept track of the time based on the number of frames passed, but maybe that's hard to do.
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Or how about also an option to specify the exact aspect ratio you want, whatever it may be?
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That doesn't always work.
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Heh, I bet if you were allowed to specify the start time of the game, people would try to find whatever time gave the best randomness, no matter how far away from the present it was.
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How about TasVideoAgent Because it is a reference to THE AGENTS yo
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Deviance wrote:
On a side note, I demand you ALL Tas the movie Gladiator for me.
Tas the movie? Is that like the guy who tried to speedrun the Super Mario Bros. movie? http://www.progressiveboink.com/archive/speedrun/1.html
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O_o o_O ?_? What's with this demanding that everybody make this movie for you?
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I think BoltR summed it up in IRC: <BoltR> and wtf <BoltR> Have you seen that PSP Castlevania game? <BoltR> wtf <BoltR> It looks like a homebrew game <BoltR> http://media.1up.com/media?id=3182611&type=lg AKA ass <BoltR> seriously, what the hell <BoltR> Hah <BoltR> It's just a port of Rondo of Blood <BoltR> And there are people laughing how the DS could never pull off these graphics <BoltR> It looks like ass? <BoltR> I'd rather have the graphics from the DS
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dtm wrote:
Ok... What? Why did you just announce a broken page, then make another redundant page and announce it but say that the original one is offical? Which one is it? Pick one and delete the other or make it just a redirector. In any case good job on the games! Thanks.
Wait, where does it say that funguy10 made the games or the sites? Maybe you're assuming too much.
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I think what TGPrimus is asking is do you have to start long-jumping right after you open the door, or can you run onto the stairs first to try to avoid long-jumping so far away from them at first?
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Just so everyone knows, I went back and fixed a mistake on that water level with all the Skulls to save 30 frames. So you may have to back up a bit to watch to the end. And now I've opened the third big door. The room it's in bothers me, though, but I can't find any way to avoid the waiting times without running out of magic shots. As usual, if you see something I missed, you can tell me, and I'll be sure to credit you! Just as I'll credit Baxter for those two levels!
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I updated it again. Now I have the 3rd big key! And what did everyone think of how I handled that "box of chaos" room where I had to line up the Rockies? Do you think there might be a faster way?
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BoltR wrote:
Keep in mind that Super Metroid would be have been faster too if run with the E version, but it was decided to keep with the U version.
Are you sure? I thought somebody tested it and decided that the one extra sequence break didn't make up for the more imprecise movement. Maybe I'm wrong.
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Hmm, so does it only apply to things that happen at the end of the level? Or can you ignore delays along the way too, since you're collecting bonuses?
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Well, I just collected the old man from Zelda, so I guess that means I have to get ready for a sea adventure! http://www.filespace.org/BagOfMagicFood/Eggland_Meikyuu_no_Fukkatsu_J.fcm
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Yeah, what you're supposed to do there is trap them in 2-block cages in each of the corners by exploiting their "can't stop rolling" trait.
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Contact him now, and by the time they get around to the interview the run will probably have been judged so he can comment on it.
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Um, I'm not working on Eggerland right now. I'm working on the sequel.
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http://www.filespace.org/BagOfMagicFood/Eggland_Meikyuu_no_Fukkatsu_J.fcm All right, I did a few more levels that are unique to this game. The last one was frustrating, though, as I couldn't manage to elude more than 2 Skulls, so I had to be boring and block the other 6. But if somebody can find a way to do better, that would be great! It doesn't matter when you find an improvement, since this game's movies are easily spliced. But it would be nice to feel confident about those last few hard levels before I go back to some easier levels.
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Would a "one hundred percent" run be any better, do you think?
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JXQ wrote:
Phil, still waiting for you to prove you aren't a giant hypocrite by fixing the submission I linked to earlier.
Um, Zurreco already did that, and when you thought Phil had done it, you called for Phil to lose his editing privileges. So what are you really asking for?
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You think that's pathetic? You don't even have a team!
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