Posts for BALIST0N

Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
ah yeah the new converter works ! "no pad" and pad version I did not know we could switch intro different controler mode :) so, for integrating, its possible, but I am a beginner in programing and I 've never done JS i mean i can understand your code but to tranlate this into c# there is the problem ... but your code is so nice to read ! (many comments, clear functions etcc) I think can help you but not much, i have basics into c# : objets, class, loops and tests.. if you want add me on skype and we can try to make this :) (i say to you, my english is verrrrry bad)
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
ALRIGHT ! no problem my friend ! its nice to have also converted the Disc change inputs :) so after converting (with the v0.3) i have tested it and ....... CONGRATS YOUR CONVERTER IS WORKING PERFECTLY no need to edit the inputlog converted, TASstudio recognize the input perfectly with no shift frames. convert.pjm : (line 1127 to 1137)
...........U..|..............|0|
...........U..|..............|0|
.X............|..............|0|
..............|..............|0|
.X............|..............|0|
.X............|..............|0|
..............|..............|0|
.........D....|..............|0|
.........D....|..............|0|
..............|..............|0|
.........D....|..............|0|
inputlog .txt (converted from the pjm, line 1127 to 1137) :
|    1,...|  128,  128,  128,  128,U................|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,U................|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.........X.......|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.........X.......|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.........X.......|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.D...............|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.D...............|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.D...............|  128,  128,  128,  128,.................|
_________________________________________________________________ and next inputlog.txt (from convert_pad.pjm,line 1127 to 1137)
|    1,...|U.............|..............|
|    1,...|U.............|..............|
|    1,...|.........X....|..............|
|    1,...|..............|..............|
|    1,...|.........X....|..............|
|    1,...|.........X....|..............|
|    1,...|..............|..............|
|    1,...|.D............|..............|
|    1,...|.D............|..............|
|    1,...|..............|..............|
|    1,...|.D............|..............|
but this format with no pad doesn't work... i dont know why but i think bizhawk doesn't support "no pad" type input .... :// so what's next ? :))))
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
oh dude i will disapoint you ... i have use a easier way for it, i have edited all with notepad++ (replace, insert etccc ...) but your Javascript convert right, but its the form ( with dots etcc) who was not good and make errors .. :/ but if you need something for help im here and with big smile
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
IT WORKS IT WORKS !!!! GOOD NEWS !!! my input file is greatly generated AND WORKS into the TASstudio .... almost ! you can now stop everything for all of you guyz a want to say a huge thanks to help me ! P.S : a stub of code from the worked input log.txt :
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,...R.............|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.......T.........|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.......T.........|
topic marked as solved :)
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
NEWS ! a little info for help :) input replacement : (positions after '128, ' ) pjm to bk2 : positions 1 --> 6 2 --> 10 3 --> 9 4 --> 8 5 --> 11 6 --> 13 7 --> 12 8 --> 14 9 --> 3 10 --> 2 11 --> 4 12 --> 1 13 --> 6 14 --> 5 pjm to bk2 also # = Q (square) ; ^ = T (triangle) 1 = l | 2 = L | 3 = r | 4 = R | and after add ' ...| ' to have 17 inputs :)))))
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
THANKS A LOOOOOOT !!! i will try this fast ! i edit the new input log converted via notepad++ (remplace function -1 to 1 easy !) i give news early ! _______________EDIT______________ 18:21 PM(France) : almost perfect, but its seems the problem is again from the input converted .. input : original from tasproj - bk2
LogKey:#Disc Select|Open|Close|Reset|#P1 LStick X|P1 LStick Y|P1 RStick X|P1 RStick Y|P1 Up|P1 Down|P1 Left|P1 Right|P1 Select|P1 Start|P1 Square|P1 Triangle|P1 Circle|P1 Cross|P1 L1|P1 R1|P1 L2|P1 R2|P1 L3|P1 R3|P1 MODE|

|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,UDLRsSQTOXlrLR<>M|  // <-- full input 
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|
input file(converted from pjm) :
|   -1,...|..............|..............|
|   -1,...|..............|..............|
|   -1,...|..............|..............|
|   -1,...|..............|..............|
|   -1,...|..............|..............|
|   -1,...|..............|..............|
|   -1,...|..............|..............|



the "|..............|" is too much  i think 
and dots after 128, is normaly 17 (17 buttons)
(-1 : i fix the prombelm w\ notepad ;) )
the PJM input method : (full input)

#XO^1234LDRUSs|..............|0|
SO ! i have start a C# code EXE, my friend in my school try a .PHP program (yes really its possible) and i have asked to my teacher to help me , he makes python code ! (devlopper studing is soooo cool ) too much people helping me haha I want to say thanks to you guys :) i promise you to finish this F°°°°°°° TAS _ _ _ _ _ _ P.S : sorry for my ugly english
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
first : many thanks to try to help me, you're awsome ! but there a probleme with your javascript i think, the input log converted make a error in bizhawk when i loaded it.... your code is very nice but im a noob on java (i hate it.....) if you have the same program on c# i have Vstudio for rewrite it :) for convert a BK2 to a Tasproj its easy :) many thanks dude ! :) --------EDIT--------- for comparason with the two type of files : an original input log (random input)
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,..........l......|
|    1,...|  128,  128,  128,  128,U................|
|    1,...|  128,  128,  128,  128,U................|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,...........r.....|
|    1,...|  128,  128,  128,  128,...........r.....|
|    1,...|  128,  128,  128,  128,...R.............|
|    1,...|  128,  128,  128,  128,...R.............|
|    1,...|  128,  128,  128,  128,...R.............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,.D...............|
|    1,...|  128,  128,  128,  128,...R.............|
|    1,...|  128,  128,  128,  128,...R.............|
|    1,...|  128,  128,  128,  128,.........X.......|
|    1,...|  128,  128,  128,  128,.........X.......|
|    1,...|  128,  128,  128,  128,......Q..........|
|    1,...|  128,  128,  128,  128,......Q..........|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,........O........|
|    1,...|  128,  128,  128,  128,........O........|
|    1,...|  128,  128,  128,  128,.......T.........|
|    1,...|  128,  128,  128,  128,.......T.........|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.................|
|    1,...|  128,  128,  128,  128,.............R...|
|    1,...|  128,  128,  128,  128,.............R...|
and the input converted from a pjm

|   1,...|..............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............|
|   1,...|..............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............|
|   1,...|..............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|..............|..............|
|   1,...|..............|..............|
|   1,...|..............|..............|
|   1,...|..............|..............|
|   1,...|..............|..............|
|   1,...|U.............|..............|
|   1,...|U.............|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.........X....|..............|
|   1,...|.........X....|..............|
|   1,...|..............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............|
|   1,...|..............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............|
|   1,...|..............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............|
|   1,...|.D............|..............||
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
okay thats a good news, thanks to you but i will cry ... psxjin is less convinient than Bizhawk. i need a issue beacause i dont want to remake 2 month of work ... :( :( :( :( :(
Post subject: [SOLVED] swap a .PJM movie to a tasproj - bk2 movie ?
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
Hi ! i was looking to swtching emulator for my TAS, i was on psxjin (for PSX TAS) but its deprecated, so i will try to continue my work on Bizhawk. so i have a .PJM file and i want to open it in the tas studio in bizhawk .. how to do it ? you will help me a lot !! :) thanks a lot for your help :)
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
okay i test this ! thanks for it _________ EDIT ________ IT WORKS FINE !! (some little problems of desyncs... but its fine )
Post subject: Build one movies with 25 others movies ? (pjm)
Experienced Forum User
Joined: 3/23/2015
Posts: 11
Location: FRANCE
hello everyone! I am trying to prepare a TAS on a game, but I have a problem, I made my TAS little by little by recording Many video with savestates and I would group them to create a single ... (as the rules of tasvideo want) I tried to edit with TAS video editor, but it does not work .. thank you for your help, the TAS is a great project that I'd like to finish ... peace