Posts for Automanager

Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
From the screenshot, it looks like the Ruffle top bar is missing. I tested the movie with the --no-gui command line option and it desynced at the same menu, so using that is probably why it desynced. (Side note: I didn't know removing the top bar was a recently added feature which is why I didn't use it when making the movie. Oops.) I didn't toggle any settings so they probably didn't have an effect on sync, but here they are: Under Video: Force software rendering on, other checkboxes off Sound: Mute on, Disable off, format is 44100 Hz 16 bit stereo Runtime: Prevent writing to disk on, Savestates > Compressed savestates on, everything else off/at default setting Input: Mouse support on, other checkboxes off If having a movie that works without the top bar is necessary, let me know and I can make one.
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
Okay, I finished remaking the TAS but with the right frame rate this time. https://tasvideos.org/UserFiles/Info/638087360879530605
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
That's fine with me. Can somebody set this submission to delayed? Thanks
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
GMP wrote:
Regarding the framerate, it should be 75fps actually according to the SWF metadata.
Oh, alright. I just assumed that the game ran at the monitor's refresh rate since an old Flash game that runs specifically at 75 FPS seemed a little odd to me.
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
Yes, the glitches avoided all have to do with enemy collisions. If you want to change the branch name, the previous "no enemy clipping" would work well.
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
Since the RTA sum of best for TWHG2 is around 20 seconds faster than this, a TAS with enemy clipping would be that much faster at least, or maybe at most a minute if you're really optimistic. Along with an emulator which supports enemy clipping, there would also have to be a tool that would allow recording window size change in movies, which is what enemy clips depend on. And with window size changing, there would also need to be guidelines about acceptable window sizes because you can go a lot faster when the window is tiny. https://www.youtube.com/watch?v=kB4Z84f6by8
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
despoa wrote:
How much time would have been saved if the pause glitch were to be used?
Since pause spamming is pretty much equal to invincibility, it might take off around two minutes from the run. You could ignore time restrictions of cycles or even quickly skip a few levels that have walls made of enemies. Though, pausing at maximum speed causes the screen to flash rapidly between brighter/darker screens, so I'm not sure if anybody would enjoy watching a run of this which spams pausing whenever useful. The noise made by pause spamming sounds terrible when unmuted.
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
The platform is wrong. I uploaded a file with Platform: Flash in the annotations so hopefully somebody can replace it. https://tasvideos.org/UserFiles/Info/638072802473443879
Experienced Forum User, Published Author, Player (201)
Joined: 12/12/2022
Posts: 9
TheKDX7 wrote:
Any reason why this submission was cancelled ?
In the author notes, I wrote that this was cancelled because I'm working on an improved version. This TAS is actually somewhat unoptimized.