Posts for AustinYQM

Experienced Forum User
Joined: 1/8/2014
Posts: 5
Awesome. I will give those a read!
Experienced Forum User
Joined: 1/8/2014
Posts: 5
You wouldn't happen to know a tutorial you especially like for ArtMoney would you?
Experienced Forum User
Joined: 1/8/2014
Posts: 5
It does have a MAME release. Honestly the thing I want to accomplish most could be done by just exposing a number for enemy health. Since I know that a Warrior starts with X Strength then I could extrapolate what that means for damage if I could see the enemies health and armor.
Post subject: Re: Only slightly related to TASing
Experienced Forum User
Joined: 1/8/2014
Posts: 5
Ilari wrote:
AustinYQM wrote:
So I am actually more interested in breaking a game down for information. The game being Gauntlet Legends and the info being how damage works and how stats contribute to said damage. Along with many other things. How would I go about doing this? I feel like TASers would have the answer to this question.
Disassembling the game, using trace logging, memory watching, etc...
I guess my first question would be that the game was released on PlayStation 2, GameCube, and XBOX aswell as Arcade. Which ROM or Emulator would be better for what I am looking to do?
Post subject: Only slightly related to TASing
Experienced Forum User
Joined: 1/8/2014
Posts: 5
So I am actually more interested in breaking a game down for information. The game being Gauntlet Legends and the info being how damage works and how stats contribute to said damage. Along with many other things. How would I go about doing this? I feel like TASers would have the answer to this question.