Posts for Anomaly

Joined: 8/15/2010
Posts: 2
It looks like if bsnes is ever going to have tas features, it's not going to be done by byuu. http://board.byuu.org/viewtopic.php?f=3&t=1071&start=0 The third paragraph was a big disappointment to read, considering how it sounded in this thread like re-recording would become a feature of the official releases of bsnes.
Joined: 8/15/2010
Posts: 2
I couldn't post before now because of that registration problem, but with all the fuss there was about the recent one track submission I've been wondering something. There is a patch that allows all tracks to be played in practice mode. I know hacks are not normally allowed here, however I think there could be valid reasons to allow this one. For the sake of argument I'll compare what running all the tracks like that might be vs in GP. Disadvantages: 1. No world record times to compare to for the tracks which aren't normally available in practice (because they have cars in GP mode). 2. No opposition cars, which does make it less entertaining. 3. No "ending." (Would that take it out of consideration for publishing right there?) Advantages: 1. Faster times are possible without other cars in the way. 2. Easier to optimize without other cars, so likely would be closer to "perfect." 3. Hex editing would be more possible without other cars, so it would be feasible for more than one person to work on? (I don't know if this is true). The patch does nothing else but let the extra tracks be played. So there's no gameplay changes except for the lack of cars. To be honest I'd rather see a full GP mode run myself. But since it seems unlikely anyone will ever do that, and since no one had mentioned that patch, I figured I'd bring it up.