Posts for Altima_Mantoid

Experienced Forum User
Joined: 1/28/2006
Posts: 6
Yes, there's a code to get her, but that still means you have to put the code in for Real Mode, AND you still have to go through Training Mode with her. I have to test it though to verify it 100% since for some reason on Snes9x I couldn't get the code to work. Or maybe it was being stubborn since I had the Super Scope turned on and such. However, one thing I would like to point out. Playing the later bosses on Real Mode High (hardest difficulty) causes lots of slowdown due to having close to 20-something shots on-screen at one time (Virvius 2 and Groken in particular), and playing on Real Mode High puts all the bosses being gold in color =P
Experienced Forum User
Joined: 1/28/2006
Posts: 6
The other one, the main one, was the Falcon. But yeah, someone get a verification on what to do with Tornado? Since if you use the B,A,B,Y code to get her, she goes through training mode; if not, then you get Falcon's training mode, which is much longer...
Experienced Forum User
Joined: 1/28/2006
Posts: 6
I actually made that as a joke, but, wow, I'll have to check that out then. My question is, when/if we become capable of time-attacking the Super Scope, and someone goes for Battle Clash/Metal Combat, what would the 'norm' be? Obviously 'Fastest Possible Time', but what would the standard difficulty be? Doing it in Real Mode would add 'Uses Passwords' into it, and would take out all the dialogue... or doing it without the password would keep the game's text. What about the battery pack in the game that keeps track of everything? Like, unlocking Tornado, remembering that you've finished Training Mode, and such things. Maybe I'm asking some dumb questions, but I'm just looking ahead.
Experienced Forum User
Joined: 1/28/2006
Posts: 6
Maybe that's why no one has uh... time-attacked Mario Paint... maybe...? =P
Experienced Forum User
Joined: 1/28/2006
Posts: 6
Thanks for the info. I'll keep up with ZSNES and see where that goes. Hopefully they'll fix the problems in the next release and we can start attacking the Super Scope games =)
Experienced Forum User
Joined: 1/28/2006
Posts: 6
Hi, this is my first post, and I've been checking this webpage out for... at least 2 years now. Basically, since before the first Mega Man time attacks. Anyway, I'm actually working on the time attack for both of these games (going through without the mods just to refresh myself on the games, then going back with the tools), however the Metal Combat ROM hack problem is what's keeping me from that one. I have no idea how to fix it either... (EDIT: Fixed that problem with the program mentioned above... it wasn't as hard as I thought! =P) The other thing is that Snes9x doesn't record the placement of the shots, or even that the shots were fired. However, the AVI recorder records everything on the screen...