Posts for AUS

Post subject: The Legend of Zelda: Four Swords Adventures
AUS
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Joined: 4/6/2012
Posts: 27
Four Swords Adventures I've never really thought about this game in terms of TASing, until recently so now I have. Wouldn't a 4-player TAS of this be amazing? Perhaps I should've posted this in the wishlist topic, but still.
AUS
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Joined: 4/6/2012
Posts: 27
Derakon wrote:
Imagine a hypothetical game in which a version is released that has not removed debugging shortcuts -- when you start up the game, there's a teleporter that will take you straight to the final level. You don't have to enter a cheat code or perform an obscure action or anything like that, the game just straight-up gives you a free pass to the endgame. A couple of hours after release, the devs realize what they did and release a patch that changes 1 bit in the executable so that the teleporter isn't generated. Should all the speedruns use the version of the game that provides the teleporter? (EDIT: what if it takes a week for the devs to release the patch? A month?)
Your hypothetical is dumb. Wouldn't matter which version they use, they wouldn't use the teleporter if they're going for entertainment value. See: Kid Chameleon (hint--it has a teleporter to the final boss in the second level)
AUS
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Joined: 4/6/2012
Posts: 27
What the heck is with the constant no-death 100% suggestion? Does it come from those who haven't played the game, or am I just missing a big bug or something? (It's impossible. One of the trinkets requires a death)
AUS
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Joined: 4/6/2012
Posts: 27
Nahoc wrote:
http://img339.imageshack.us/img339/8237/28c25bef6a10406aacb19c1.png
I call bloody murder! That's not an average speed, that's an exact speed!
AUS
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Joined: 4/6/2012
Posts: 27
Wow, this has got to be the most fickle community I've ever seen. EDIT: OK, not fair for judging the community. How about, you've got some of the most hilariously fickle members I've ever seen. :D To anyone leaving: Nobody cares! (This is the proper response on any community when you get people leaving or threatening to leave) Posting about your leaving isn't exactly bold, it gives an exact reference point to show that you're terrible at making promises when you inevitably come back. If you don't come back, then you've proven me wrong. ;)
AUS
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Joined: 4/6/2012
Posts: 27
You know, whether or not it's able to be submitted doesn't really matter in the long run, it's the awe of the TAS itself. Sucks about what happened, but if you're able to get that avi recording, it'll still be worth it, I think.
AUS
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Joined: 4/6/2012
Posts: 27
Wait, the HUD is annoying to people? This is news to me. I think I'd actually prefer to see the HUD the entire time.
AUS
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Joined: 4/6/2012
Posts: 27
Nach wrote:
Under the above logic, we should have an unlimited amount of submissions, each using a different route through the game, since you know, they're different gameplay.
I would only agree if they were literally the same game. They are separate games.
AUS
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Joined: 4/6/2012
Posts: 27
Currently, not really.
AUS
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Joined: 4/6/2012
Posts: 27
Well, the published 120 star run is not exactly the image of optimization, it would probably obsolete it, wouldn't it?
AUS
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Joined: 4/6/2012
Posts: 27
Eh, I find the BLJless totally arbitrary, while not necessarily a bad thing, I just don't see the point in not using it. Now, I'm not saying that there's no point in a 70 star run, I just don't see the point in not using BLJs. Your goal could be "beat the game as fast as possible without using hyperspeed outside of a level." I dunno, I just feel the lack of BLJs inside the levels is odd, unless it's more entertaining without them which I have no idea because I don't have a comparison.
AUS
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Joined: 4/6/2012
Posts: 27
Eh, I think the minute longer of luck manipulated BlackJack or whatever wouldn't really make it less entertaining, and the extra seconds it takes to buy the extra stuff really adds more to the run (feeling completed) than the extra time saved without doing it would. It's all a give and take, isn't it?
AUS
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Joined: 4/6/2012
Posts: 27
I've actually seen two videos of normal people completing the boss in Insanity. Also, I have some more input. For a 100% run, will they be buying everything for their house and all the costumes? I mean, it doesn't add to the ingame 100% but it would just feel incomplete to me if they didn't! Secondly, an unglitched low % run could be interesting, granted they're playing in Simple. Now they may be able to skip a jump upgrade? Don't know, but they can skip quite a lot of the game, I'd imagine.
AUS
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Joined: 4/6/2012
Posts: 27
I haven't finished reading your large wall of text yet, (but I will!) I'd just like to point out the necessity of saving before the final boss, if you don't do that then the game doesn't recognize your 100% or any%. When the stats show at the end it'll show all the saved regardless of if you save stats like damage and deaths but it will show % as 0%. So. That's my input.
AUS
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Joined: 4/6/2012
Posts: 27
Oh, sorry for not searching better.
AUS
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Joined: 4/6/2012
Posts: 27
VanillaCoke wrote:
but if this is as fast as the game can get then I think it's bad game choice :/
It can be much faster, I wasn't even trying to be optimized, I was just screwing around to be honest, and I didn't have the luxery of all the good moves, instead I basically just used a few moves and the rest default crap ones. So, it can probably only get better from here. I'll try to make a more entertaining WIP.
Post subject: Sonic Battle
AUS
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Joined: 4/6/2012
Posts: 27
So, would this game be interesting to TAS? An any% run would be simple enough, but a 100% run would require some insane luck manipulation I'd think. I made this: http://www.youtube.com/watch?v=MMS9iAmEmD0 which is just me screwing around, dancing with the AI, not really optimized or anything.
AUS
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Joined: 4/6/2012
Posts: 27
Not to derail the topic, but I can't help but wonder what that DDR-style map would look like applied to an insane SMB TAS.
AUS
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Joined: 4/6/2012
Posts: 27
HappyLee wrote:
I'm not saying that I totally agree with him, but you've see how we truly feel about SMB TASes.
No offense intended, but that sounds a bit pretentious. I know-You're probably not, and you do put a lot of work into a TAS (probably more work than was put into this) but, what you're saying about SMB being a different world to you just seems, well, lame. And honestly, let's look at this rationally. If normal people can appreciate something and those who make super-fast insane TAS's cannot, well, the numbers are clearly against you and for the normal people.
Post subject: Phantasy Star Online Episode 1 & 2 Plus
AUS
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Joined: 4/6/2012
Posts: 27
Would this be interesting to TAS? I'd imagine it would be pretty long to watch given the slow pace of the game, but if luck manipulation was taken to the max, it would probably be pretty interesting to see the insane drops. Another note is that this game doesn't work for me on the current Dolphin emulator but it does on an older build. EDIT: Silly me, I picked the wrong emulator. It does work on the official "for TASing" one in the dolphin forum on this site.
AUS
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Joined: 4/6/2012
Posts: 27
I'm fairly sure you can get away without at least one jump powerup, or maybe it was double jump. I don't know. Is this run also going to be avoiding damage is another question.
AUS
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Joined: 4/6/2012
Posts: 27
Yeah, I figured. :P Although for a low% run in this game, considering in the hardest mode you die in one hit nomatter how many hearts you have, would only be impressive if you somehow beat the game lacking some key powerups. I'm not sure which ones you can do without, actually.
AUS
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Joined: 4/6/2012
Posts: 27
Patashu wrote:
glitched low%
Easiest to get, really. All you need to end the game with 0% is to never save, I've done it. Sorry for the necropost, though. :p
AUS
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Joined: 4/6/2012
Posts: 27
Although this is an old thread, I like the topic.
zaphod77 wrote:
No, no, no. The idea is to use a TAS to accomplish what's not supposed to be even possible to accomplish. To accomplish a goal that is impossible under normal conditions, and very difficult (but still possible) when TASing. Many Super Mario Hacks are designed to be hard even with savestates and slow mo. These do not count.
I thought of something that would basically be what you're saying awhile ago, what it was was going into Mario Party 3 multiplayer and setting three computer players to Super Hard difficulty and giving them nine stars each and setting the turns to 10, and then winning with all the stars.
AUS
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Joined: 4/6/2012
Posts: 27
Well dangit. I need to do more research. Thank you for your help.