Killer Instinct 1 came first to ARCADES in 1994 with 3 powerful work forces involved (RARE, NINTENDO and MIDWAY). They utilized ULTRA64 technology aka nintendo64. It's powerful graphics, sound, music and movies were outstanding for its time With the success of this amazing fighter, it was soon ported to SNES in 1995, but the SNES version was no match for the arcade. The SNES version had weaker music, sounds and it lacked FMVs...
In this KI run I used Spinal...because he morph in their opponents to finish a combo... and this provides me a great combos variety... I used some glitches in this run...like morph into Glacius and keep morphed...Missed Ultra...Missed Ultimate and some Combo enders glitches...

Spinal History

A legendary warrior over 2000 years ago, the thing now known as Spinal has been torn from the peace of death by Ultratech's cell regeneration experiments. Trapped in the new world, he has no choice but to obey orders despite his reluctance, and to make things worse he begins to suffer tormenting flashbacks to the ancient life he can never quite remember. After the awe and wonder he inspired when first unveiled to the public, this year Spinal finds himself in the shadow of Ultratech's latest creations (Fulgore, Riptor et al): and, filled with resentment, he sets out to prove his worth.

KI Combo system

Combo Combos are several moves strung together which are unblockable after the first hit. After you perform a combo, the announcer will yell out what type of combo it was. The names of the combos (with the number of hits) are as follows: Triple(3), Super(4), Hyper(5), Brutal(6), Master(7), Awesome(8), Blaster(9), Monster(10), King(11), Killer(12+), Ultra, and Ultimate.
Combo Extender These are special combo connectors. Each character has only one Extender, and most characters cannot do combos of significant length without doing thier extender move. Extenders are the easiest part of most combos to break, but no character can do thier longest combos without using an extender.
Air Juggle After you perform a combo that knocks the opponent into the air, you can hit them as they are falling with an air juggle move. Only certain special moves have can juggle opponents; other moves go right through them. Air juggle moves don't take off much energy, but they add extra hits to the combo.
Ultra Combo This refers to any combo using an Ultra ending - a special type of combo ending which can only be used when the opponent's second energy bar is flashing red or completely gone. It adds 18 hits onto the combo, and kills the opponent.
Ultimate Combo This refers to any combo using an Ultimate ending - a special type of combo ending which can only be used when the opponent's second energy bar is flashing red or completely gone. It adds no hits to the combo, but makes the combo end in one of the character's No Mercy moves, and gives you lots of points.

Finishing moves

No Mercy After defeating your opponent for the second time in a fight, the announcer will say "Danger," and you will have the chance to perform a No Mercy to finish them off. A No Mercy may have a different outcome depending on what character you performed it against.
Humiliation If you defeat your opponent for the second time in a fight without loosing all the energy in your first energy bar, you will be able to perform a Humiliation. A Humiliation is a move which forces the opponent to dance to some strange music. Each character does a unique dance.

Victory types

Awesome Victory If you defeat your opponent and then do a No Mercy, a Humiliation, or knock them off a rooftop, and the announcer will say "Awesome victory!".
Supreme Victory If you defeat your opponent while still on your first bar of energy after the fight, and the announcer will say "Supreme victory!".
Perfect If you defeat your opponent without losing any energy, the word "Perfect" will appear during the Supreme Victory screen, and the announcer will say "Perfect!".

TAS properties

I used the Turbo Speed Mode to make the run more enjoyable and reduce the run's length... Hold Left+Y+L+X at VS screen and you will hear a punch sound...
I need to wait 1 minute to skip two last screens between Eyedol and the last screen before the Credits...
  • Aims for entertaining and fastest time
  • Takes Damage to save time
  • Play at hardest level
  • Abuses programming errors
Emulator used snes9xw-improvement7
  • Use WIP1 Timing: ON
  • Allow Left+Right / Up+Down: ON
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: OFF
  • Sync samples with sound CPU: OFF
I hope all enjoy the run...See ya !!
Fight Hour !!!

Bisqwit: updated submission file per author's request.

Truncated: It seems people want this baby published. Accepting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This topic is for the purpose of discussing #1338: Dark Fulgore's SNES Killer Instinct in 09:59.18
Player (206)
Joined: 2/18/2005
Posts: 1451
Yet another excellent fighting game movie! Very entertaining, showing many great combos and different endings, and has alot of variety. Very nice job of a experiecnced KI-player! Only mistake you did IMO is to cancel the movie recording too early. You should wait and press start as long as needed to see the full credits and the congratulation texts. Otherwise this would be missed which I think is not good. But whether you decide to resubmit it with the full ending or not, I give it a definite YES vote! It's for sure of great quality.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 10/3/2005
Posts: 1332
Wow. No complaints here. Things fell from high places, ridiculous combos, pathetic dancing sprites. It was great.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Yep, liked it. It was short enough to not become boring and repetitive.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Voted yes. The run is short, entertaining, and that "missed fatality" near the end was hilarious! Great TAS. One of the few that can be considered a "good Fighting game TAS".
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I liked the fulgore fight :) But i don't know if it's because i'm a noob KI player, but why didn't i see 99 combos or something like that? :(
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
FODA wrote:
I liked the fulgore fight :) But i don't know if it's because i'm a noob KI player, but why didn't i see 99 combos or something like that? :(
the maximum is 80 Hits...and you need to do a BUG in 2 players mode...
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Saturn wrote:
Only mistake you did IMO is to cancel the movie recording too early. You should wait and press start as long as needed to see the full credits and the congratulation texts. Otherwise this would be missed which I think is not good.
The ending can't be skiped with start...
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Nice movie, voting yes. I somehow like the Killer Instinct series better than Mortal Combat. I think Mupen doesn't emulate Killer Instict Gold well... but that would make a cool TAS too.
Player (21)
Joined: 10/14/2005
Posts: 317
Wow that was good. Long back I was saying a TAS of this game would be too repetitive and have little to offer beyond Fultz's combo movie. Well, I was wrong. Turbo mode allows this movie to be much more fast-paced, and it's under 9 minutes. If the 80-hit combos really cannot be done against CPU Orchid, then it was probably the right choice to omit that (or any 2-player stuff). Voting yes.
Player (206)
Joined: 2/18/2005
Posts: 1451
Dark Fulgore wrote:
The ending can't be skiped with start...
I actually ment to wait until Spinals ending is over and the "You are Victorious" text appears, so that when you press Start two more times, the scrolling credits of the game creators start to run. There is also a new song playing during them, which might make it worth for it.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Voted Yes. Excellent movie choice and it was the very fast combos and cool fatalities that determined me to vote yes. Great work.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Absolute greatness pretty much describes this nice and short run. This TAS fulfills the many aspects of KI with its variety (combos) and glitches. Spinal was a great choice since he has the ability to morph into his opponent, for a short time, while being able to do incredible combos. Yes Vote.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Saturn wrote:
Dark Fulgore wrote:
The ending can't be skiped with start...
I actually ment to wait until Spinals ending is over and the "You are Victorious" text appears, so that when you press Start two more times, the scrolling credits of the game creators start to run. There is also a new song playing during them, which might make it worth for it.
But this will add 1 minute and 1 second...this isn't a problem?
Former player
Joined: 2/2/2005
Posts: 198
"But this will add 1 minute and 1 second...this isn't a problem?" Would you rather have the game stuck at that screen when the video is encoded? No it's not a problem, now go and add those 2 final inputs.
Player (206)
Joined: 2/18/2005
Posts: 1451
I wouldn't see it as a problem. If you like you can just write the actual frame counter after defeating Eyedol down in the coments, and explain that this one minute delay is just to get the full ending. Also you could ask Bisqwit to just replace the redone smv with this one, so that it won't require a unneeded re-submission (JXQ did it a couple of times that way).
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Thumbs up. =] I'm not being repetitive. I liked more when you missed the Ultra versus Saberwulf. And let the people see the music credits. It's the best music of this game /o/
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Saturn wrote:
I wouldn't see it as a problem. If you like you can just write the actual frame counter after defeating Eyedol down in the coments, and explain that this one minute delay is just to get the full ending. Also you could ask Bisqwit to just replace the redone smv with this one, so that it won't require a unneeded re-submission (JXQ did it a couple of times that way).
How I can contact Bisqwit?? PM ?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Awesome demonstration. Loved it. Doesn't spinal have 3 fatalities though, or is it just rumors?
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Highness wrote:
Awesome demonstration. Loved it. Doesn't spinal have 3 fatalities though, or is it just rumors?
Only 2...Riptor have 3 fatalities in SNES/ARCADE and Glacius have 3 fatalities only in ARCADE...
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I really liked this tas. Yes and a star. I especually liked the sfx in the eyedol fight ;-)
Player (206)
Joined: 2/18/2005
Posts: 1451
Dark Fulgore wrote:
Saturn wrote:
I wouldn't see it as a problem. If you like you can just write the actual frame counter after defeating Eyedol down in the coments, and explain that this one minute delay is just to get the full ending. Also you could ask Bisqwit to just replace the redone smv with this one, so that it won't require a unneeded re-submission (JXQ did it a couple of times that way).
How I can contact Bisqwit?? PM ?
Either PM through this forum, or directly through our IRC channel at irc://irc.freenode.net/nesvideos
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
For a guy with no muscles, that skeleton can really move. I'll vote 'yes' too.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Easy yes vote. Very fast combos with a lot of variety. Also, this is the first time I had ever seen this game in action, so it added a bit more surprise. Seemed eerily similar to MK, though