Time for Circle again! This is different from my other movie as I abuse a real neat glitch. This glitch warps me straight to Dracula using summons! Basicially, all I needed to do was to go to the shaft and go grab the first two cards so I can use the DSS glitch to use summons. I skip the dash boots as they're more out of the way and there isn't much moving. I just slide the rest of the time.
When I fight Dracula's first form, It's just down right hilarious. :) I'll leave it at that and let you guys see. Lets just say death from above! He gives me a buttload of levels also.
  • Recorded on Nitsuja's VBA Version 9
  • Takes no damage this time around, as it's not beneficial this time.
  • Abuses programming errors.
  • Manipulates luck.
Notes:
  • I had to use the Invincibility DSS when Dracula uses his dash attack or It would be a instant death. No other way to dodge it beside the Roc Wing, which I don't have.
  • After you hit Dracula's floating eyeball with the second bone theres a short recovery time. He was too close to me so I had to jump and throw a bone to avoid being killed. I couldn't hit him from the ground that close anyways. :|
Hope you enjoy this.

Phil: Evaluating....


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When you cast a summon with the DSS cards, you float up a tiny bit. Since no one ever really hangs around the very beggining of the game, I guess the developers didn't check to see a summon's affect in that area. Summoning makes you glitched up to the locked door from the intro. You get lodged in the area above the ceiling, which means there is nothing there to stop you from just waltzing into the new area. After wards, he just uses the same float -> warp glitch to get above dracula's final door. Since the door never really opens, Dracula never begins his attack pattern or conversation.
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Joined: 11/11/2004
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Phil wrote:
Btw, I have used H264 as fourcc. I wanted to test it and it seems to give good result.
Actually, the AVI (the version I just downloaded a few hours ago, anyway) has "ffds" as its fourcc, which is exactly what led me to suspect it was an FFDShow video. If FFDShow is installed correctly, it shouldn't be necessary to do any further configuration to play this video, either.
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yes, it's ffds as fourcc but should be h264 but FFDShow always put ffds.
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Zurreco wrote:
When you cast a summon with the DSS cards, you float up a tiny bit. Since no one ever really hangs around the very beggining of the game, I guess the developers didn't check to see a summon's affect in that area.
Actually, thats not correct because it works in some other areas. Basically it works on all upward screen transitions. You just have to cast it so the summoning sequence takes you to the next screen. Worthless in some places though, as you get stuck.
Working on: Command and Conquer PSX Nod Campaign
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I didnt say it didnt work elsewhere.
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Fihlvein
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Phil wrote:
Note that it is possible that you must configure FFDShow to decode h.264 as libavcodec otherwise, it won't read the video.
Thanks, that was exactly what I needed to do and all that I needed to do.
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Why is this movie encoded with a completely different codec than all the other 200+ movies here? Why does it have to use a weird codec which the average people do not have? What was the problem in using XviD or DivX like everyone else? Why force people to download an obscure codec for one single video (specially since some versions of that codec demonstrably cause crashing and other problems)? I'm really not in the mood of downloading some odd codec for this one single movie. I really hope this will get re-encoded like all the other movies here.
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Joined: 12/23/2004
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That was my reaction, and to this day I've still never downloaded it. I just downloaded the actual movie file and watched it in my emulator. But yeah, this should definitely be re-encoded. I'm not installing some obscure codec that (the first time I attempted install) failed. Not to mention I believe it says you need an uber-comp to run it, and I don't, so blah.
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and reencode the latest "short SNES zelda" run. it's also bad.
Joined: 11/11/2004
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Just install the latest ffdshow build (linked in my last post, above) and everything will work fine, out of the box, no configuration required. It takes less time and effort than complaining about the movie on the forums. :)
Joined: 1/1/2022
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actually, it's slower. I'm sure once one of the site admins get here he will solve the problem by reencoding the movie. Plus complaining about it ups the chance of the management noticing and fixing it for everyone, while installing the codec only helps me and no one else. and no, not everyone who checks the site comes to the forums or even cares to download a codec for two movies he doesn't know about. Hard to believe, eh?
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Joined: 9/11/2004
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ffdshow is smaller than the avi. You have already downloaded the avi. Besides if you are having trouble getting the codec you can always just get the .vbm, there is no reason why this needs to be re-encoded. If you don't care enough to download the codecs the judgment stands firmly in the "your loss" territory.
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Fihlvein
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Well maybe, but I still can't see why the encoding has to be done a bit differently all of a sudden.
Joined: 4/3/2005
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It could be smaller, but why making them smaller? the two movies that gave problems are already very short. A link to the past in less than 4 minutes, and Castlevania: CotM in 5 minutes. I would in fact prefer greater files of better quality on those ones, which I could see later on my DVD video, than obscure codecs which will only save ~5 mb, and which I can't watch on my TV. If it doesn't change back to the old format, I'll have to save my own avi file, (which will work, but won't have the NESVIDEOS intro nor the time-record).
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You're all welcome to reencode the movie yourselves with a different codec. :) The vbm file is right there, after all.
Post subject: Zzzzzzzzzzzzzzzzzzzz...
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Sorry mate, gonna have to give this run a NO vote. It's a brilliant run, but...it's just not good from an entertainment standpoint. Most of the run is just dialog advancement and that infamous "LEVEL UP...LEVEL UP...LEVEL UP...LEVEL UP...LEVEL UP..." etc. etc. etc. uknowwhatimeanamirite. I like speedruns that actually show the plot; that's why I don't appreciate runs like Aria of Sorrow, where each line takes about two frames and I have to go frame by frame to understand what the hell is going on. That's also why I did appreciate your last COTM run, because I could follow the plot (somewhat) and still be awed by your mad perfect reflex skills. Anyway, it's good, but it's not entertaining. I like your 22 minute run better because there was actually stuff going on there. Sorry bout that, but it's the truth, man.
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This movie can be improved a lot by playing with the Wizard, as he starts with all the cards.
No.
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DrJones wrote:
This movie can be improved a lot by playing with the Wizard, as he starts with all the cards.
That would require recording from SRAM. Besides, I don't think it'd bring something new to this movie, as the main point of it stays the same: to show Dracula being humiliatingly killed right at the start of the game.
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use m-player... not mpc
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DrJones wrote:
This movie can be improved a lot by playing with the Wizard, as he starts with all the cards.
What? that glitch allows him to use any card...
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Bisqwit wrote:
Drama, too long, didn't read, lol.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
He still needs to collect 2 cards. The wizard has them all right off the bat, he could immediately glitch into dracula's lair. He wouldn't need to do the swapping trick either.
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Hmm, I thought the run was fantastic because it beats a fresh game quick... using a secret character wouldn't be as impressive though it would be faster.
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I agree that the 22 minute run is better, becuase it's a better TAS i.e. shows the game beaten extroadinarily with wonderful reflexes and acrobatics, instead of a glitch. 22 minutes of entertainment vs. 10 seconds of glitch/4 minutes of text = no contest
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OgreSlayeR wrote:
Zurreco wrote:
When you cast a summon with the DSS cards, you float up a tiny bit. Since no one ever really hangs around the very beggining of the game, I guess the developers didn't check to see a summon's affect in that area.
Actually, thats not correct because it works in some other areas. Basically it works on all upward screen transitions. You just have to cast it so the summoning sequence takes you to the next screen. Worthless in some places though, as you get stuck.
well i try to do the warp glitch exactly as it is showed , it should work but it doesnt.