Sorry to be reviving such an old topic, let alone one with so little interest.
I was trying to improve the SNES version of Pitfall, but found nothing worth a new run.
The Genesis version, on the other hand, has quite a lot of new tricks. So I'm working on an improvement to
Beelzebub's run.
The new tricks include; shooting animation cancel, walk through walls (just one of them so far) and a more optimized overall movement.
The new run will be ready in a few days, so, well, that's all. See you soon with my first Genesis run.
edit;
almost done, I'm at the auto scroller stage, the mine cart-esque stage, 5600 frames ahead so far.
edit;
just the WARRIOR SPIRIT to beat, it will be submitted soon.
edit;
oh, oh... a new glitch. It may save time on early levels, so I'll have to test it a little bit more.
It's a Sprite Limit trick; by throwing a certain number of rocks at the same time, some objects fail to spawn.
edit;
nah, only important things like platforms fails to spawn, so it's a useless glitch,
but I saved a few more rocks to fight the WARRIOR SPIRIT now, so, that's that.
edit; and here it is, 7391 frames faster;
http://tasvideos.org/4098S.html