What are your favorite game glitches/tricks that let you do fun in a game that aren't usually possible? I'm talking about ones like:
-Door jump glitch in Metroid
-No sword/Epona glitch in Zelda 64
-Menu glitch in Link's Awakening (the one that lets you warp to the opposite -side of the screen)
-Beta Quest codes in Zelda 64
-"Sword Brothers" glitch in Castlevania: SOTN that lets you get outside of the castle
-overhead map glitch in Rygar that lets you get to areas you can't normally get to
You get the idea. I'm just looking for some fun ones to try out and explore. I love these kinds of things in games.
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Speed glitch in Zelda II is probably the most entertaining glitch in the world EVER.
The infinite BLJ of Super Mario 64 and the cumulative glitch/tricks of Super Metroid are also notable.
Of the movies I've seen so far, my favorite is probably the "warp jumping" that lets you pick up the magnet beam in MM1 without breaking the block in the way. As soon as you see it you know the game is getting effed in the a.
Is that using left+right movement?
Well the coolest glitch I've found is this, although this is a much more extreme version of it, and saves a lot of time as well.
Of the movies I've seen so far, my favorite is probably the "warp jumping" that lets you pick up the magnet beam in MM1 without breaking the block in the way. As soon as you see it you know the game is getting effed in the a.
Hmm, somehow this animation fails to catch the essence of that trick.
How do you make such cool gifs?
It's funny how he gets that item though, he's like "yoink! zip!"
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I like Super Mario Land 2's ocean of glitched blocks, which contain items to almost anything in the game. The one reachable through the pipe glitch warping to below the normal parts of the level.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
The MIPS glitch has to rank up there.
We'd have no 16-Star run with out it.
The best glitches are those that can be seamlessly placed into the game and don't ruin the picture or music but are still obviously glitches. The OoT super-slide glitch is a good example.
A movie of approximately 200 frames long; fceu with tiletracker compiled in; tiletracker compiled with PIXEL_METHOD_LOOPINGLOG, and LoopLength set as 90. Run fceu for 190 frames, collect savings, ???, profit.
Another case of bias (because I discovered it), but the two-player downward attack bug in Streets of Rage 3 is downright crazy because of the damage it produces versus all the other moves in the game.
Here's a collection of glitches in S3K, mostly discovered by me. Take your pick, but my personal favorite is in flying battery 2.
You'll know it when you see it.
Note: Some flaw in virtual dub or Gens caused some of the video segments to appear multiple times. I took care of most of them, but didn't watch through the whole way twice before I started the upload, so one or two are still in there. Sorry about that.
Bisqwit wrote:
Of the movies I've seen so far, my favorite is probably the "warp jumping" that lets you pick up the magnet beam in MM1 without breaking the block in the way. As soon as you see it you know the game is getting effed in the a.
Hmm, somehow this animation fails to catch the essence of that trick.
Why are there two megamans in that gif?
How fleeting are all human passions compared with the massive continuity of ducks.
SMB1:
- Small fiery Mario.
- Killing both Bowser and Mario simultaneously. THANK YOU MARIO! BUT YOU SEEM TO BE, LIKE, DEAD AND EVERYTHING!
SMB2J:
- Beating a castle at 000, resulting in credit for 1000 ticks instead. XD
SMB2US:
- The "world 1 with world 3 properties" glitch world.
- Warping from 6-1 to 6-1.
- Killing Clawgrip with one rock. :p
SMB3:
- Going in a pipe at the end of an autoscrolling level too early, resulting in wraparound death. LOL
SMW:
- Forest of Illusion 1 point and life leeching off Wigglers.
- Yoshi eating a feather and berry simultaneously, which freezes everything...except, if timed correctly, the coin counter, which begins to ring up unlimited cash and lives. :)
SM64:
- Getting the 100-coin star in Rainbow Ride when there's no ground under it.
Sonic 3 alone:
- The infinite "Doilus Stage".
- Exploiting the fact that debug mode remembers starposts you hit, and the water levels when you hit them. I once got water in Marble Garden (LOVELY glitched palette), and as a special bonus, fought Robotnik in the middle of the level. XD
Sonic 3 & Knuckles:
- Debug Mode, select Tails and Doomsday, hit B to enter debug before the transformation, hit B to exit back out of debug. Result: UNglitched Super Tails in Doomsday, with no ring loss. :)
- Placing additional transporters in the Metal Sonic area, producing a triple Metal Sonic fight. Fun. :)
Metroid 2:
- Rapid pausing to make walls disappear, opening up glitched areas.
Super Metroid:
- Spazer + plasma = >100%.
Kirby's Adventure:
- Keeping the UFO.
- Getting 255 mikes from the 2nd boss. RAWK ON.
Gradius 3:
- Pick "speed down" for your "!" slot, and get it while you're going as slow as possible. It gives you a speedup, missiles, a shield, and all 4 options. o_O
Blaster Master:
- The paused grenade glitch at bosses 2, 4, 6, and 7.
- Getting the tank down to 0 life and exiting before it blows up, then getting killed when re-entering the tank. XD
My apologies, I didn't intend to de-rail this thread into "look how awesome my glitch is" posts.
I really like several of the NES BattleToads glitches, like walking up half of level 8, and killing the boss early in level 10.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
It was directed toward AKA, not you atro_city. I also noticed that if I put an underscore in your name where it doesn't belong, that there is a face in the middle of your name!
o_ci
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
atr O_ci ty o.O yowzeeh...
Hmmm, I personally liked the "100 CDs" Rockman & Forte (JPN) in 48:27 by vsmk3 (?). All the moves showcased were totally unexpected for me. To think that the game makers wanted to increase replayability by introducing CD that they claim requires playing through on both character to obtain fully... I guess this is what TASVideos does best; making game makers eat their word :)
I love the card glitch in Castlevania: Circle of the Moon. The glitched run of that dropped my jaw. First you skip the entire game, then you kill Dracula during a cutscene and gain over a dozen levels immediately.
I love the card glitch in Castlevania: Circle of the Moon. The glitched run of that dropped my jaw. First you skip the entire game, then you kill Dracula during a cutscene and gain over a dozen levels immediately.
Oh yea, that glitch! It's one of my favourites too :P To add on to that, I like the glitch that allows warping to dracula fast... and screwing up the second last room. Awesome :)