Joined: 12/1/2005
Posts: 107
You just walk to the edge of the platform and Mario lets chuckya go. You then dive under him so that he catches you in the air and land safely to the platform underneath.
Joined: 5/24/2004
Posts: 262
I would like to echo Maza's comments on this latest segment. Very well done and keep it up!
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
FODA, check this site for a video of the Chuckya glitch, and a detailed discription of how to perform it. Hope that helps.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
just got it. but i had to swim a lot to get the star, i'll try swimming less
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Good that you got it... Though it would be completely irrelevant to the speedrun (and probably cost a lot of time), it'd be cool to get invisible for at least some of the run...
Joined: 12/1/2005
Posts: 107
If it is faster, I'd love to see the chuckya glitch in this run!
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Oh, that reminds me... I know this is self-promoting, and it may be deleted, but if people here still play Mario 64, have the capacity to record emulator/console videos, and are looking for something to do with SM64 after all these years, come to GameFAQs to compete in my Video Quiz... It's super-wonderful.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I was reading more about this, and you can apparently have the chuckya turn into a star. Could this speed up one of the WDE stars? Doubtful, but it might be something to consider.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
DK64_MASTER wrote:
I was reading more about this, and you can apparently have the chuckya turn into a star. Could this speed up one of the WDE stars? Doubtful, but it might be something to consider.
If I'm not mistaken, FODA is working on that right now.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Just watched this run, and it's looking very nice so far. I've been waiting a while to see a PROPER SM64 TAS, although the existing one is good, this shows even the 16-star run can be vastly improved by using the moves and tricks in FODA's 120 run. I don't have a knowledge of the game THIS great however.... In Jolly Rodger Bay could you have gotten into the sunken ship faster after coaxing the eel out? In the first Bowser battle could you have grabbed the key quicker? (like you did in the second.) Just thoughts.....as ignorant as they may sound
Joined: 6/20/2006
Posts: 142
I doubt he could have gotten the eel out faster because you have to swim away from the eel a certain distance before it will come out...then you turn around and go back.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Here's an AVI DeHacked encoded to show FODA's progress. It resumes from the 64 stars AVI previously posted. :) https://webfiles.berkeley.edu/DK64_MASTER/shared/FODA81.avi Download away!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 11/15/2004
Posts: 804
Location: Canada
Mukki wrote:
In the first Bowser battle could you have grabbed the key quicker? (like you did in the second.)
Rest assured, FODA got the key as soon as it was gettable. In the first fight, Mario walks really close to the camera and then slides into the key. In the second fight, it looks faster because Mario jumps into Bowser's mouth and is already standing inside the key when it lands. It bounces a bit before you can actually grab it.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
hopper wrote:
Rest assured, FODA got the key as soon as it was gettable.
I have no complaints with this run at all so far. I'm really looking forward to ther finished article. Just a thought...FODA found ways to get the Bob-omb field stars and the Whomp's fortress' stars much quicker than Spezzafer did in his 16-star run. Are we gonna see a remake?
Joined: 11/15/2004
Posts: 804
Location: Canada
FODA has indicated that he will likely create a new 16 star run when he's done the 120 star run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (206)
Joined: 5/29/2004
Posts: 5712
mr_roberts_z wrote:
Oh, that reminds me... I know this is self-promoting, and it may be deleted, but if people here still play Mario 64, have the capacity to record emulator/console videos, and are looking for something to do with SM64 after all these years, come to GameFAQs to compete in my Video Quiz... It's super-wonderful.
Nooooo, message board games will be the downfall of the internet I tell you!
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
hopper wrote:
FODA has indicated that he will likely create a new 16 star run when he's done the 120 star run.
Excellent. Worth looking forward to along with the 120-star run.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Bag of Magic Food wrote:
mr_roberts_z wrote:
Oh, that reminds me... I know this is self-promoting, and it may be deleted, but if people here still play Mario 64, have the capacity to record emulator/console videos, and are looking for something to do with SM64 after all these years, come to GameFAQs to compete in my Video Quiz... It's super-wonderful.
Nooooo, message board games will be the downfall of the internet I tell you!
Doesn't seem to be going that bad...
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
The latest WIP is very nice. Keep up the work FODA!
Experienced player (608)
Joined: 10/23/2004
Posts: 706
In HMC, why did you allow yourself to be stunned sometimes when you fell rather than dive to save yourself. For example, sometimes when you break the red coin blocks you dive before you hit the ground and avoid the stun delay, but other times you do not.... (see 6:09 in that avi for a time when you did not get stunned but 2:35 and 2:52 for times you did). Also, at 7:01... atleast you could have grabbed the edge or something, couldn't you? 7:19-7:26 seems unoptimized.
Current Project: - Mario Kart 64
Joined: 6/12/2006
Posts: 368
You can't recover after a ground pound. Plus that avi is not the current wip, he redid some parts i believe.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
About falling from the red coin boxes: i didn't know mario wasn't ponding anymore after he goes through the box. it's something i've only noticed when i was remaking the 100 coin route. Apparently, filimonas didn't know either, because he suggested using the spider to avoid damage. i don't have the avi, what is in 7:01 and 7:19 ?
Experienced player (608)
Joined: 10/23/2004
Posts: 706
L4yer wrote:
You can't recover after a ground pound. Plus that avi is not the current wip, he redid some parts i believe.
Well, that is obviously not true if you watch the avi at 6:09, you will see him recovering from a groundpound (this one appears to be without the aid of the enemy) btw, I loved how that 75th star was opened :) EDIT: at 11:05, that was a neat way to get to that pathway but you can just triple jump straight up to it.
Current Project: - Mario Kart 64
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I still can't figure out how he recovered from the ground-pound when there was no Spider under him... You can't make any new moves while "ground-pound-falling", and the height was too high up to not lose any health (I think).
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
so, nobody noticed. after mario goes through the box he isn't pounding anymore, he's free falling. i just did a dive. weatherton: read please, i don't have the avi, so going by numbers doesn't mean anything to me, tell me which parts are those.