Joined: 8/2/2004
Posts: 98
Twisted Eye wrote:
SMAdvance2 IS SMW, but, then again, maybe it's a teaser for a Super Demo-fied Mario Allstars 2 ;) Meh, probably not. That sure is an interesting debug area, I mean, it was definitely PUT there... --Gah!! When I died in the Forest of Illusion stage, it said 'Time up!' for the death, sure, but now when I try to go back into Big Boo Secret, I just come to an empty room and fall to my death (Time Up! again as well...). The other levels work fine though, but going back to the Secret again still makes me doooooomeed.
Yeah if you stop pressing left+right while travelling through the wall, you die and it's Time Up. Hmm.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Twisted Eye wrote:
SMAdvance2 IS SMW, but, then again, maybe it's a teaser for a Super Demo-fied Mario Allstars 2 ;) Meh, probably not. That sure is an interesting debug area, I mean, it was definitely PUT there... --Gah!! When I died in the Forest of Illusion stage, it said 'Time up!' for the death, sure, but now when I try to go back into Big Boo Secret, I just come to an empty room and fall to my death (Time Up! again as well...). The other levels work fine though, but going back to the Secret again still makes me doooooomeed. --Completing any of the areas correctly lets you go back to the stage like normal, though. Maybe it just has to do with the fact that I hit the midstage tape and then died, so, going back to the stage, the game doesn't know where to put me? I saw that if you hit one tape, all of the tapes act like they were hit. Which makes sense. Oh, and entering any pipe in the levels takes you to the same next location, so yeah I do think it stops in the Forest for sure.
Hitting that dynamic powerup block warps you back to a messed up FI1, what happens if you hit the same block (in CI5)? I mean, yoshi can eat the powerup, but you do anything with that? Also one should check if there is anything past the goal lines. We could also bring items with us to help, bring along the speaker block (probably get the big boo messages)? Too bad there's no pipe block. @OZ, whenever you die, it says "times up"
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Location: Fort Collins, CO
Yeah I noticed the time up thing too, I just forgot to mention it. One thing I did notice though was that DP1 was different. The key was surrounded by two pipes which aren't originally there. A while back thegreginator was explaining the differences between the gba version and the snes version and he said that the key was surrounded by pipes so it made it hard to kamikaze to the key. Maybe that dp1 is the same as the gba version and maybe the levels are actually from super mario advance two, which is why SMA2 is written in blocks.
Joined: 8/2/2004
Posts: 98
If you get the key exit in the Forest, the path from Big Boo World 6 to the level below it activates.. which is interesting.. Also, that powerup block weirdly transports you to earlier in the level with a graphical glitch on the first pit..
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Twisted_Eye
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Where is the nearest Yoshi? I'm thinking: Get the cloud in inventory, go down a near pipe and return, use the cloud but get another before left+right glitching through the wall, go through the wall etc. etc., break a tape in a world and then fall to your death. This puts you in the empty doooooom hole I found, but with a cloud in the inventory. Go to some other stage (the movie provided in an earlier post only gives boo tower, the last boo world, and all of the star worlds as options, one of them star world ones would have to be opened up if no other Yoshi is found) and grab a Yoshi, and return to the doom hole. Free the cloud from the inventory there and jump off of the Yoshi into the cloud. Explore!
Twisted_Eye
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DK64_MASTER wrote:
We could also bring items with us to help, bring along the speaker block (probably get the big boo messages)? Too bad there's no pipe block.
Definitely the same big boo messages, those are set in the Stage itself, transporting to these seemingly wiped worlds is still treated as being in the Big Boo Secret stage. May be why the pipes and dynamic blocks behave so strangely. I'm sure that beyond the goal lines lies the stage's boundary like normal, that's set in the specific room's setup, but if you leave that boundary, you'll just exit the stage like as if you were still in the very first room of BBSecret.
Joined: 8/2/2004
Posts: 98
Twisted Eye wrote:
Where is the nearest Yoshi? I'm thinking: Get the cloud in inventory, go down a near pipe and return, use the cloud but get another before left+right glitching through the wall, go through the wall etc. etc., break a tape in a world and then fall to your death. This puts you in the empty doooooom hole I found, but with a cloud in the inventory. Go to some other stage (the movie provided in an earlier post only gives boo tower, the last boo world, and all of the star worlds as options, one of them star world ones would have to be opened up if no other Yoshi is found) and grab a Yoshi, and return to the doom hole. Free the cloud from the inventory there and jump off of the Yoshi into the cloud. Explore!
I just ripped it from JXQ and Fabian's SDW run.. if you need the entrance to any other levels I can provide them.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Twisted_Eye
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I did the same thing you did and let them open a star world for me so I could get to a secret house and the sweet sweet Yoshi inside, but when I attempted to explore the doom hole, I discovered two things: 1) Can't reach the cloud by jumping off of Yoshi, 2) the death would come before you even get there. Game doesn't like Mario being outside the stage boundaries, I guess. Oh, it probably dumps you into an area full of, like, the kill-zones inside walls. Well, it was fun while it lasted.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Twisted Eye wrote:
I did the same thing you did and let them open a star world for me so I could get to a secret house and the sweet sweet Yoshi inside, but when I attempted to explore the doom hole, I discovered two things: 1) Can't reach the cloud by jumping off of Yoshi, 2) the death would come before you even get there.
Can't you fly with Yoshi, using the flying glitch?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Twisted_Eye
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Hm? Nah, I don't think you understand what I was up against, try doing what I did in my third-previous-post and you'll see it's impossible. I'm talking about revisiting BBS after breaking the midway tape and dying, which leads to instant death upon reentry since the stage has no official midway tape.
Joined: 4/3/2006
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Can someone post a SMV movie file showing the glitches and SMA2 levels that was mentioned in the past 10-15 posts ? Twisted Eye? Thanks!
Joined: 8/2/2004
Posts: 98
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Joined: 4/3/2006
Posts: 269
Ozmodiar wrote:
http://dehacked.2y.net/microstorage.php/info/1888/SDWTLC-glitches.smv I think that about sums it up.
Thanks Ozmodiar! I wonder if SDWTLC contains all of the SMW levels. Maybe that's one of the reason why the author expanded the rom (other than preventing others to open/edit it).
mrz
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Joined: 8/24/2006
Posts: 119
Location: New York City
heres the other speed runs i did when i was bored, plz comment http://dehacked.2y.net/microstorage.php/info/1897/YI2.smv plz just skip the YI2 part in this one, and plz skip the castle part too ^^ http://dehacked.2y.net/microstorage.php/info/1898/YI3-tocastle.smv herse the castle and Dp1 http://dehacked.2y.net/microstorage.php/info/1899/castle%20to%20Dp1.smv
mrz
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i also did this for fun http://dehacked.2y.net/microstorage.php/info/1900/Vannila%20Dome.smv GUYS ATTENTION PLEASE I decided to do a awesome Cave speed run, and entertaining one, if you dont see others SEE THIS ONE PLZ, its awesome , my best ever http://dehacked.2y.net/microstorage.php/info/1901/Cave.smv
Joined: 8/2/2004
Posts: 98
As mentioned earlier, those levels are the only ones currently accessable.. unless someone finds out a way to get to others.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
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Joined: 6/25/2006
Posts: 138
Location: Fort Collins, CO
I don't want to be mean or harsh or anything but you didn't listen to any of the advice I gave you earlier. -First off I don't understand why you aren't using hop glitch. It is the fastest way for mario to move on land. -At the beginning of YI2 you run off the edge after spinjumping the koopas. You lose speed doing this. You have to jump off of a ledge to not lose speed. -You need to run on the spinning platform for as long as you can to get a 259. They move to the right as mario does so he moves more to the right then he would normally so he gets to the tape faster. -Nothing too wrong with YI4 except for that you didn't do the shell jump across the water. -You still didn't jump across the first big lava pit as fast as you could. Read my last post on how to do that. Basically just watch JXQ's run for near perfect play, watch flagitous/viper7's run for near perfect play without hopglitch, and watch all of the other obsoleted 11 runs to watch near perfect play that can, for the most part, be replicated on console. I just want to ask you a question. Are you using frame advance, slow speed or real time? It didn't seem like you took all that many rerecords. You shouldn't really make any mistakes when you have frame advance to help you out. I'm not criticizing you run to be an asshole. I am trying to help you. I really enjoy seeing great mario playing, but I can't stand seeing poor/average mario playing. Good Luck with future attempts at mario speedruns. :-)
mrz
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sorry skamastag, but i just cant seem to do the hopping glitch, also did you watch the cave one?
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Is the YI4 shell trick possible small or do you need to be big to reach the shell? I have tried everything and cannot bounce off the shell. If it isn't possible than I can do the shell bounce in mid air to cross the water.
JXQ
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It's possible small, I made a demo somewhere awhile ago. Yay, found it!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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Location: Fort Collins, CO
Thanks JXQ. I still am not sure if it is possible with hop glitch though. I have tried everything and can't get it too work.
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If it's possible at all I don't see how hop glitch would stop that. So what am I missing here?
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
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You can't set it up with hopglitch the same way you can without. Usually I either kick the shell too early so when I get to it above the water I can't reach it or If I wait longer I drop the shell off the edge and can't kick it. In that video JXQ posted he had the shell on the edge and ran into which I can't do. There is probably some way of doing the shell bounce with hop glitch, I just haven't done it yet.
mrz
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Joined: 8/24/2006
Posts: 119
Location: New York City
heres YI2 Again, i improved it without hop glitch http://dehacked.2y.net/microstorage.php/info/1916/speed%20run.smv
JXQ
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Joined: 5/6/2005
Posts: 3132
Just watch my SMW-11 run. The only difference is that big Mario has to duck to hit the ? block correctly, where small Mario wouldn't even have to do this.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)