skamastaG and I have officially decided to do a collaborative small-only TAS of SMW getting the most possible exits (around 90, we dont know the exact number yet).
In order to get the most possible exits, it is necessary to beat CI3 (secret exit), because otherwise there would be no way to get to Chocolate Fortress, CI4, and CI5. This would be a shame because it skips a large amount of levels that could otherwise be played if CI3 wasnt blocking the way. I have done a lot of testing on CI3, and I think I have come up with a way to make it work.
Here is a picture of it. All the explanation is in the picture. Getting past the gate with two shells is not a problem, so I didnt include how to do that. Note that the color of the shells doesnt matter, it's just for explaining purposes.
Every time I have tried this, I have been stopped at the first jump right after the gate. Whenever I release the blue shell, it always kills the red shell. The times is doesnt kill the red shell I overshoot the red shell and miss the kick, just falling off the edge. I think for this to work, oscillating speeds have to be abused (like the p-switch jump in C#1) to better control the speed of the blue shell and Mario. I have tried this, but I just cant get it to work. I was wondering if someone who is better at controlling the oscillating speeds than me could possibly make a demo of this trick to prove whether or not it is possible. It would be a great help. It should be possible, I just dont know how to control the speeds right.
I have done the red shell jump perfectly if I just leave the blue shell out completely. The place where you land on the red shell and the distance you get once you jump off that red shell should be pretty much exact in the drawing. It allows you to get far enough to have about 3-4 "squares" of the green ledge in your view.
Another problem area for me could be (though I've never gotten that far) the blue shell jump. I am assuming the trick that jimsfriend uses in Misty Isle 2 to get over the pipe can be used here, but I'm not sure. I also have no clue how to do this. Could someone explain it to me or make a demo? Thanks.
We are not going to "start" this TAS until we finish our 11 console run, but we are just working on ideas for now. Any other helpful tricks that could be used to beat the levels that are supposed to be "impossible" small would be appreciated. Thanks for your help and input.