ok boys - i planned myself a route... its not perfect maybe and i haven't completely tried it out yet... also the last time i played through this game was ages ago. i'm currently trying to beat the game without time attacking nor recording to check if the route is possible.
i've also got no real WIP because the "reference" movies from Ferret and Zoizite are just far better than mine as i mentioned in my last post, so i think it would be rather embarassing to post my previous attempt ^^
anyway, here's my planned route, based on >
this map< (from the german metroid fanpage
metroid-base.com)
maybe some more experienced players can comment on this - feel also free to suggest different routes or other stuff.
1 - 2 - 3: secret passage, use! - 4 - 5 -
6 - 7 - 8 - 9: earthquake after metroid -
8 - 7 - 6 - 5 - 10 - 11 - 12 - 13 - 14 -
15 - 16 - 17 - 18 - 19 - 20 - 21 - 22: bombs, rockets -
21 - 20 - 23: energytank - 19 - 28 - 29: spiderball -
28 - 30: metroid - 19 - 24 - 25 - 26: ice beam -
25 - 24 - 27: rocketsx3 - 24 - 31: rockets x2 -
19 - 18 - 17 - 32 - 33 - 36 - 37: metroid -
38 - 39: metroid - 38 - 36 - 33 - 34 -
35: metroid, earthquake - 34 - 33 - 32 - 17 - 16 -
15 - 14 - 13 - 40 - 41 - 42 - 43 - 44 -
45: metroid, test if springball possible, if so continue to
jump boot section first - 46 - 47 - 48 - 45 - 68 metroid -
69 - 70 - E: wave beam - 70 - 71 - 75 - F: jump boots -
74 energytank, rockets, check connection in room -
F - 75 - 71 - 72: rocketsx2 - [73 - 74: rockets - 73 - 72 -]
71 - 70 - 69 - 68 - 45 - G: Metroid - 45 - 50: rockets -
51: metroid - 52 - 53 - 54: varia suit - 53 - 52 - 51 -
50 - 45 - 55 - 56 - 57 - 58: metroid - 57 - 56 -
59: metroid - 60 - 64: metroid - 65 if energy really needed -
60 - 61 - 62: metroid, earthquake - 61 - 60 - 59 - 56 -
55 - 45 - 66 - 67 - 66 - 45: rockets - 44 - 43 - 42 -
41 - 76 - 41 - 77 - 78 - 79 - 80 - 81 - 82 - 83: space jump -
82 - 84: rockets - 85 - 86 - 87: spazer - 86 - 85 -
88: metroid, rockets - 89 - 90: metroid - 91 -
92: plasmabeam - 91 - 90 - 89: rockets - 93 - 94 -
95: metroid - 96: energy tank - 95 - 94 - 93 - 89 - 88 -
85 - 84 - 82 - A: enegy tank - 82: rockets - A - 82 -
97: metroid, earthquake - 82 - 81 - 80 - 79 - B - 98 -
99: metroid - 100 - 101: metroid - C: metroid - 101 -
100 - 102 - 103 - 104: metroid, energy if needed -
105 - 106: metroid - 107 - 98 - D: metroid, earthquake -
79 - 78 - 77 - 41 - 76 - 108 - 109 - 110 -
111: metroid, earthquake - 110 - 109 - 108 - 76 - 41 - 77 -
78 - 112 - 116 - 117 - 118: metroid - 117 - 116 - 112 - 113 -
114 - 115: metroid, earthquake - 114 - 113 - 112 - 78 -
77 - 41 - 76 - 119 - 120 - 121 - 123: metroid -
124 - 143 - 144: metroid - 143 - 124: rockets -
125: metroid, energy if needed - 124 - 138: metroid -
139: screw attack - 124 - 140 - 141: metroid - 140 -
124: energy tank, rockets - 142: rockets - 124: energy tank -
136 - 137: metroid - 136 - 124 - 127 - 128: metroid, earthquake -
127 - 124 - 126 - 124: rockets - 123 - 121 - 120 - 122 -
145 - 146 - 147: test: 148,149 seems faster to 150 - check this -
150: metroid, earthquake -> 147->150: metroid, earthquake - 154 -
155 - 156 - 157 - 159 - 158 - 160 - 161: metroid - 160 - 158 -
162 - 163 - 165 - 168 - 169: metroid - 168 - 165 - 166 -
167: metroid, earthquake - 166 - 165 - 163 - 162 - 170 -
171 - 172: check passages to 176 - 179 - 180 - 181 -
185 - 186 - 1 - 187: metroid - 188: metroid - 189: metroidx2 -
190: metroidx2 - 191: metroidx2 - 192 - 193: queen -
1: the end
what i also need to know is, if the beam collection is crucial for a 100% run - i thought so till i got to the rooms 131-134 at my routeplanning and now i think the opposite. the "early" beams are still included in my route but maybe i can just skip them if they're not needed.
i'm planning on "take damage to safe tame" so maybe checking by at an energy "ball" could actually safe me time if i do this right, thats why i wrote them down. it's actually very hard to use this technique (get hurt to safe time) because you're beeing knocked back in the direction you came from and not in the direction you look. also the invulnerability period is very short after getting damaged.
i think the better use for taking damage is, that there is a bug when after beeing hit in mid-air, you can jump again so if there are enough enemies (or spikes etc.) you can pump yourself very high if done correctly (see room 45 where i planned on getting the spring ball before the other stuff)
i really don't know if i'm getting at this tas because the planning took like hours and i didn't even move samus a bit there... with frame-per-frame movement, i see myself sitting at this for about a year or something :X
i don't know if i got the guts to actually start this project...
but anyway maybe if i don't, someone else will and can use my route planning ;)
i'll see if i can make up my mind
ps: i really enjoyed JXQs super metroid 100% run - kudos to him at this point, just awesome
edit: updated route