Former player
Joined: 1/29/2006
Posts: 5
I was actually planning to do something with this game a while back but I never got the time to do so. In fact, I could probably add to this endeavor a bit if I had the time, but all I have to show at this current time are these dated (2003, ZMVs for ZSNES 1.36) vids. Pack 1 Pack 2 Original Site - Scroll to Killer Instinct. There are a couple more things I learned over the years with some of these characters, since these really aren't that impressive, but it'll give an idea of what I would've done like...3 years ago. The big thing I had to go on was the GameFAQs guide provided there and people that constantly frequent zbattle.net. You'll learn quite a bit getting your arse beat by them. I think the longest Ultimate and Ultra is included in these, however. There are a few characters in the game that aren't included for highest ultra. I think I got Spinal's 5-hit-juggle in there as well. Fulgore shows off a few missed variants of combos in pack 1; you can do that on an Ultra but you'll only get 31 hits instead of the max 32. A thing to remember about breakers as well is that if you connect a combo when a person has 0 health (whether in the yellow or red health) they cannot combo break. That would be the time to show off ultras and killers and be free from combo break worry. Additionally, if this is REALLY for speed, going for low-hit combos are the way to go. That was one thing I hated about this game: the higher and higher the hits the less and less damage it gives for each new hit. I think the max tops off at about 50% damage for any given combo, no matter how long it is. A way to get high damage at the start, though, is attack with HP and HK attacks. A way to go about the with Orchid for unbreakables, let's say, is her Ichi (DB-DF+MP), HK, Ichi, HK, Ichi, HK and then finish with Lasaken (D-F+WP). That's 7 and is completely unbreakable and is rather quick too if done right. That's one example and there are plenty more in there. One thing I couldn't master was finding a way to make unnamed combos that dizzed the opponents continually. I got constantly beat by this tactic when I went against pros in zbattle.net. They would do certain combos that would dizzy after a significant (far more than 2, like normal dizzies) hits and it would not call it a combo but rather a dizzy. Anyone who knows that tactic and knows how to use it will have an easy time setting up additional combos, since the CPU would be helpless to block at least the first hit. The only problem I can really think about with making a run for this game is that the computer, literally, cheats. There are certain combos that the CPU can create which are otherwise impossible normally. There are times where the CPU will 'spaz out' into a combo and go into a dizzied coma afterwards for a second and they're different per each character. I'm not sure about how to recreate it, but it has happened several times with me playing on standard level 4 and continually owning the CPUs. That's just one instance. There are other times where the CPU can find ways of combo breaking OUTSIDE combos as well. I've had times where I've completed a combo and knocked them down and back and all of a sudden the CPU says that they get a combo breaker and I get knocked down. That would be the top two things that I can think of that you would have to win against. It might make for a nice glitch addition to the run but it also might be a pain in the ass to go against. The game itself is hard enough.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
combos up to 3 hits are completaly breakable...especially when the combo finishes in the ground...
Former player
Joined: 1/29/2006
Posts: 5
My question is how. By my knowledge, as long as you do single hits in a chain for the combo (in other words, a part of the chain that doesn't consist of 2-hit, 3-hit or even ending 4-hit parts) it WILL not break. You can only break inbetween hits that chain. If a character that is being attacked is in the air, the combo will not break hence the benefit of glitchy air-combos which can be performed after hitting a knockdown requisite and then performing the ender IF it allows it; the FAQ will go into better detail. In pack 2, I have Combo doing a 24-hit combo with a slowmo ending...that end of that combo would NOT be breakable because the ender is actually performed in the air and not on the ground to start. Only that particular ender (with the ultra sequence) will allow the hits to succeed...otherwise it will end the chain and the character will be knocked down. But I digress back to the initial topic, Orchid's Flikflak (or 3-hit kick, B-F+HK) for example, can be broken after the initial hit of the attack. All chaining attacks can be broken in this way; I even think Jago's double wind kick can be, but the margin of error between hits is so slight that it's nearly impossible normally. You only need the first hit to break it, not three hits minimum. However, her Ichi - Hard Kick - Ichi - Hard Kick - Ichi - Hard Kick - Lasaken juggle is NOT breakable, even though it's seven hits max because they are all SINGLE HITS. At least -I've- never had the CPU, even on hardest, break such a combo...and there are plenty of them in the game for characters.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
CPU in hard break some air combos...and Eyedol breaks all air combos...
Joined: 4/17/2004
Posts: 275
I remember back when I was in middle school and someone brought this game in on the last day of school. Everyone was breaking out with 99-hit Ultras. Seeing as I doubt you're necessarily going for time, think you could throw one of those in there?
Post subject: well, well
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Actually, I got kind of frustrated when I saw this game... Although it has the same combos and gitches (maybe more) as the arcade version, the graphics and music (which are really remarkable... around my place there was a machine with a big screen and a freaking loud volume... heheh) are very poor in the SNES... But, since MAME is not too good at re-recording and the arcade rom image is not easy to find, this run will be very welcomed. I'm looking forward to it!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I remember having KI and KI2 as some sort of large image file. Perhaps it's the arcade roms? They take around 600MB or something. Used to play it with Ultra64.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
yeah, those are the hard-to-find hd images.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I have them on a couple of CDs somewhere.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
A friend of mine had them too, but it's not easy to find him at home, and I dunno if he still have them... so, if you happen to find 'em, please upload them somewhere I can get it, so I don't have to search the web. =D
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
you want the KI MAME rom or Ultra64 rom? I have and i know where to find...
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Sorry but you can't post here, it is against the rules. But who's stopping you from a Private Message. Don't mail it to me, that's what I am trying to say since I know of a location as well.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
"Thanks, but the link you gave me is about the RULES. I want a link to the ROM Super Mario World.smc..." heheh And this thread is returning to the bottom of the list, and that can't happen! hah I think the better way to TAS this game is to do an 8 players tournament, so you'll show the better combos of most characters without repeating anything. And you should get Cinder to the final match, so you can use Eyedol to make a great ending.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I maded a simple WIP only to know how KI works with re-record...only the first fight... Here I played with spinal to morph into enemies...Is better beat enemy faster or do more nice combos ??
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I'd say, go for the stylish part. These kinds of runs are hard to run for speed as they will get repeditive and boring. So do as much cool stuff as possible to keep the run entertaining at all times! :) I haven't watched the WIP as I lack time, sorry.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
That's pretty awesome and Spinal is a good choice, I was never able to do combos like that with him. It would best if you did nice combos as this is a fighting game and it can and will get repetetive. From what I saw it looked really cool and I look forward to more.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I'm on 3rd stage now...I'm trying to make the glitch to morph into Glacius and stay morphed... The WIP of the 2nd stage...
Joined: 10/16/2006
Posts: 174
I must admit that I also thought this run would be boring, especially after looking at those combo videos using the same moves over and over. But that WIP is pretty impressive. Great job, and I look forward to it's progress.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Hmm, was that nice array of flying skulls that didn't hit anything (a moment after killing Sabrewulf in round 2) intended, or a desync?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
moozooh wrote:
Hmm, was that nice array of flying skulls that didn't hit anything (a moment after killing Sabrewulf in round 2) intended, or a desync?
This is a glitch...Missed Ultra...
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Another WIP ... I dont know if the Glacius fight are good...give me ideas for this fight...I used a glitch in this fight to stay morphed in Glacius ( I thinks works only with Glacius ) and finished with Glacius Ultra...
Joined: 10/16/2006
Posts: 174
I thought it was a good fight except for one thing: the fact that you blocked two of his hits. In my honest opinion, it is more impressive in a TAS'ed fighting game that you come out of every fight with a flawless win. Of course, that's just one man's opinion. I liked that Ultra too. :)
Former player
Joined: 4/6/2006
Posts: 462
Oh shit, that was beautiful. That was some high velocity ass kicking, my friend. Hey Dark Fulgore, have you seen Fultz KI video? It has some very impressive combos and bugs which might make your run more enjoyable. It's a pity we will only see combos from Spinal. How about making a "compilation" of clips of tool-assisted combos? The idea is very far-fetched (since it won't have anything to do with tasvideos) but good nonetheless.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
erokky wrote:
Hey Dark Fulgore, have you seen Fultz KI video?
Yeah...but this video are really old and the combos are good, but I know some better combos...XD In this Turbo Mode I can´t do any "Broken combos" and I will can't do any maximum combo... =\ Like the 33 Hits Ultra with Spinal...and the 25 Hits Killer... =(
shallow wrote:
I thought it was a good fight except for one thing: the fact that you blocked two of his hits
Is the only way to hit the enemy...He blocks everything...I will try to change this...But I don't have much hope...
Experienced player (614)
Joined: 4/24/2005
Posts: 612
It's very fast paced so I can't really complain. I'm really enjoying all of it and I'm looking forward to future progress.