Tub
Joined: 6/25/2005
Posts: 1377
evilchen wrote:
but the start-button loading time (white screen) sucks i think.. it wastes much time ..
I know. But when he has to unequip them anyway (for the bomb jump), he should unequip them as soon as possible.
DK64_MASTER wrote:
Good:). Hopefully our "new" way of travelling will eliminate all of the close calls we have had.
yeah, and probably introduce a couple of new ones :p
m00
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Is there anyone working on a fix to that white-screen stuff anyway? It's a shame that a run of such high quality is marred by that crap so often.
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 3/29/2006
Posts: 273
Location: Sweden
notBowen wrote:
Is there anyone working on a fix to that white-screen stuff anyway? It's a shame that a run of such high quality is marred by that crap so often.
In the final .avi, I guess you could just cut it out. Dunno about a mupen movie, though.
Joined: 12/12/2004
Posts: 158
Well, if it makes it any better, you can hold tab for a second or two when the white screen pops up. It's not possible to remove it from the mupen movie, but yeah, it is possible to remove it from an .avi. However, considering this site, the chance of that being done in the published .avi is none.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
CoolBumpty wrote:
However, considering this site, the chance of that being done in the published .avi is none.
Yeah that's what I meant. A shame really.
What's a man like me supposed to do with all this extra savoir-faire?
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Sniper on the roof! Sniper on the roof! Red team go! Red Team go!
Change my sig. again, and I will murder your pet fish.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Dive, Link, dive! Or teleport away!
Current Projects: TAS: Wizards & Warriors III.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Like someone said earlier, the white screen doesn't appear if you check "Copy framebuffer to RDRAM". The avi should be made with this checked, but then it's not possible to use antialiasing.
Tub
Joined: 6/25/2005
Posts: 1377
nfq wrote:
Like someone said earlier, the white screen doesn't appear if you check "Copy framebuffer to RDRAM".
Like someone said earlier, this causes desyncs unless everyone has the exact same gfx board or there is a pure software gfx plugin. and the only software gfx-plugin is still too beta to use.
m00
Joined: 3/7/2006
Posts: 720
Location: UK
Tub, did you read the following sentence? Only for making the AVI, which I agree with. You can't just cut the white screen out of the avi, because the music is still playing.
Voted NO for NO reason
Joined: 6/1/2006
Posts: 64
...But it'll desync when you try to make the avi then... -_- What part of "causes desyncs" do you not understand?
Joined: 5/3/2004
Posts: 1203
What part of don't you understand?
Joined: 6/1/2006
Posts: 64
Is that Hebrew or Tengwar?
Joined: 5/3/2004
Posts: 1203
Nein.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
nice sniper-link pic ;D @xebra i dont understand the part after "of" and before "don't" .. :/
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
NMcCoy wrote:
What part of "causes desyncs" do you not understand?
Those little superscripted l things. What are they for?
Current Projects: TAS: Wizards & Warriors III.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I needed to do a jump attack and preserve the power correct? If so, I have got this up to the Mirror Shield. Enjoy http://www.yousendit.com/transfer.php?action=download&ufid=E38BFDE352472F9C Sorry for the bad save state, Im just in a big hurry. Just under 2 hours too! Question: Will the white screen time be shaved off during the .avi so like a minute taken off or so? Also, I cannot find where it was posted earlier. Would my final inventory be Deku Nuts/Hookshot/Fairy Bow?
Change my sig. again, and I will murder your pet fish.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
GuanoBowl wrote:
I needed to do a jump attack and preserve the power correct? If so, I have got this up to the Mirror Shield. Enjoy http://www.yousendit.com/transfer.php?action=download&ufid=E38BFDE352472F9C Sorry for the bad save state, Im just in a big hurry. Just under 2 hours too! Question: Will the white screen time be shaved off during the .avi so like a minute taken off or so?
Gonna watch now. About the screen issue, I doubt it. But hey, you know exactly how to avoid it during your version 2 run ;) Edit: Just finished viewing your WIP. Everything looked pretty well planned and smooth. Maybe you could have taken another health to avoid the beeping sound during your backwalking across the game. Also, I definitely would suggest taking one more health refill when you are waiting for that knight guy to die so your health is 100% full.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 6/20/2006
Posts: 142
Aw, I was hoping you redid forest when I saw the save state... You could definitely take the hover boots off right after you get the first key in the tree, and of course the block pushing. Gonna watch the rest of it now.
mwl
Joined: 3/22/2006
Posts: 636
That was about a minute faster than TSA. So we're guaranteed a sub-2:39 now. Just to make sure...you confirmed that soft-pushing the Silver Gauntlets block was faster than going on top of it, right? Did you try super-sliding to the other hand to get the small key? It might be possible, or the distance may be a little too great. It's hard to say. What happens when you skip the Iron Knuckle? I'm guessing that the door to SC 10 (the Armos/switch room) remains locked? The only items you'll need for Ganon's Castle are Light Arrows and Deku Nuts. I'd recommend Light Arrows/Bombs/Deku Nuts. You won't need the Hookshot.
Just finished viewing your WIP. Everything looked pretty well planned and smooth. Maybe you could have taken another health to avoid the beeping sound during your backwalking across the game. Also, I definitely would suggest taking one more health refill when you are waiting for that knight guy to die so your health is 100% full.
I disagree. He's going to have to die again after Twinrova, this time to the Leevers. You want as little health remaining as possible in order to save time.
Joined: 11/15/2004
Posts: 12
Location: Nova Scotia, Canada
during the fight with the skeletons on the boat in theshadow temple, is it possible to manipulate luck so that they give hearts ? he had to get health later in the stage (wasting time) but in the case im suggesting he has to wait on the boat anyways so it wouldnt waste time to get health there
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Sitting at the Lubbock Airport(which lost our bags). Go figure. I maybe grabbed 1 too many hearts after the battle. I need 1/2-1/4 of a heart left after the Twinrova battle for leevers. Ill see what I can do. MWL, from hand to hand, its impossible. The gap is way too wide.
Change my sig. again, and I will murder your pet fish.
Joined: 4/25/2004
Posts: 498
Er...okay. THAT was weird... <_<' I've been watching the run in Mupen...same 1.0 rom, same plugins, raw data checked, and downloaded the latest drivers for my video card...and every time, the entire emulator crashes after the deku tree, around frame 49450 (right after the "wicked man from the desert" line). o_O Anyone have any ideas as to what might be the problem? What I saw so far looked quite impressive, and I'd really like to see the rest...I suppose I could ask for a savestate right after that, but that wouldn't really help the problem itself. =P
Player (206)
Joined: 5/29/2004
Posts: 5712
I'm not sure. Is there a setting that makes it ignore crashing stuff like that?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
This used to happen with me, in a specific frame too (right before Navi crash in the fence on her way to Link's House). This bug stopped as suddenly as it started.. But nitsuja told me some tips..
nitsuja wrote:
What plugins are you using? Does it still crash if you change all of the plugins to something else? Also, try going to Options->Settings... and see if choosing "Pure Interpreter" from the General tab changes anything, or if enabling the two Compatibility Options in the Advanced Settings tab changes anything. (Also, it's a good idea to try re-downloading and installing the emulator to a new folder and test to see if it works there.)