Wren
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Joined: 4/11/2005
Posts: 196
Location: Michigan
Hey, thats the same thing im using. Neat! How does yours work for you? Mine has a tendancy to not let me let the analog idle... always pulls to the right. Also the dpad is an analog in disguise, I think. Because it's hard to press right without also pressing up or down too.
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Mitjitsu
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Banned User
Joined: 4/24/2006
Posts: 2997
Remember that the prize for BB is manipulated on entry and not when you confirm you want to play, although the setup for the targets, cuccos and moving spike can be manipulated as well. I wouldn't be surprised if you complete BB in <30 secs with well timed bombchus.
mwl
Joined: 3/22/2006
Posts: 636
Dodongo's Cavern: * Why did you take the fish out of the bottle and catch it back shortly after entering that door? Just doing that on the switch should have been enough. * Looks like there was a split-second's delay in the main chamber. You should press A right after releasing each bombchu to immediately regain control of Link. Good luck on the DM seamwalk. You'll need it. :) You collect the Hylian Shield from one of the "tombs" before you race Dampe. This is on the route.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
mwl wrote:
Dodongo's Cavern: Why did you take the fish out of the bottle and catch it back shortly after entering that door? Just doing that on the switch should have been enough.
This is understandably comfusing for someone who probally hasn't pulled it off. The fish has to be dumped and re-captured because the bottle needs to be held in Link's hand. I haven't watched DC yet because I'd rather wait until the MS scene has been activated so I could give an exact playing time length for YL. I think its quicker to use the ocarina sword trick with the bottle e.g have an item act as an ocarina and then press B to remove the ocarina, this would save time over the fish dumping animation. If you don't understand what I just said then have a look at the videos in my sig mainly "bottle trick switch" and "bombchu ocarina" (it doesn't have to be a bombchu of course).
Joined: 6/26/2006
Posts: 23
Would someone care to post all the .AVIs of the progress so far? I'm having trouble finding working links rummaging through the 47 pages of this topic...
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
mwl wrote:
Dodongo's Cavern: * Looks like there was a split-second's delay in the main chamber. You should press A right after releasing each bombchu to immediately regain control of Link.
I had to reposition myself for the 2nd bomb because if I released it in the same place, it wouldnt light the other eye. What I did was make the 1st bomb explode as fast as it could without running out of time. There are some places where the bomb will just explode by itself. It exploded in the perfect place and same with my other bomb. Also, there has to be some delay in between dropping bombs because it will not trigger if released too early or will blow up on the wall after releasing. Also, I dont think the text can be skipped by Navi.
Change my sig. again, and I will murder your pet fish.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
To all the people asking for AVIs: The latest one was on page 42. I'll make them based on the segments on mwl's wiki, unless there's some reason not to, so the next one will be after the child portion is complete.
Current Projects: TAS: Wizards & Warriors III.
Joined: 5/24/2004
Posts: 262
Fantastic job, Guano! The bottle trick and King Dodongo fight were both very nice looking. You're really on a roll now!
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Thank you. BTW, has it been tested from different angles and such to blow up both boulders with 1 bomb? Im giving it tires and I'm getting pretty close
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Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Its not possible to blow up two boulders at once because I levated inbeteen the boulders and let the chu explode. It may not look like it but if you examine the boulders closely you'll notice that there is quite a distance between them which makes crumblimg the boulders simultanously impossible. It'll save you the sweat and bother.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I'm having one hell of a time on the seam walk, if someone wants to try and can get up fast as hell then post it here. In this save state, I am walking backwards at a really good angle, it only needs a little adjusting. http://www.yousendit.com/transfer.php?action=download&ufid=547F19AB66BC8594 Here is a save state from the beginning of going to the seam walk http://www.yousendit.com/transfer.php?action=download&ufid=AEFD052513246273
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
AKA wrote:
This is understandably comfusing for someone who probally hasn't pulled it off. The fish has to be dumped and re-captured because the bottle needs to be held in Link's hand.
I've done many of the tricks myself but admittedly I haven't tried this one. Thanks for the explanation...that was quite embarrassing.
Dacicus wrote:
I'll make them based on the segments on mwl's wiki, unless there's some reason not to, so the next one will be after the child portion is complete.
Good idea. On what's coming up (for Guano): DM Seamwalk and GFF entry: This is understandably very difficult. I can't really offer any advice except to follow Acryte's tips as closely as you can. Don't give up! Great Fairy Fountain: Try using frame advance to speed up the Lullaby. nitsuja said that one note can be played for every six frames if I recall correctly, making the optimal playing time under 40 frames. Bombchu Bowling: You can release a bombchu before the previous wall has completely fallen down. With luck manipulation you should be able to make all three goals in well under a minute. The prize is determined upon entry, so make sure you're getting the Bigger Bomb Bag. Try to use frame advance to manipulate the prize so that you don't waste more time than is necessary.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
I had a go at DM seam walk and it is difficult because of the falling boulders. If Guano can't seamwalk without taking damage then he'll heave to go all the way back to the Start of DC and pick up the hearts before he enters. During the process he could also do the bombchu ocarina trick with a sword (one of the comments gives a very detailed description of how to do it) , which would save time over the fish dumping animation. DM seamwalk is very difficult throughout and isn't is straight forward as I expected.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
About bombchu bowling: There's some variability in the location of the second of the three targets. It can be in three different spots. I made Mupen64 movies of getting through the bowling with the second target in each spot. You can get them and the necessary snapshots here. They might be useful for positioning Link. The shortest one was about 32 seconds, but they're not optimized, so I think it will be easy to get below 30 seconds with frame advance and by moving into position as quickly as possible.
Current Projects: TAS: Wizards & Warriors III.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Okay, so I still have YET to get up the seam, but I'm still giving some tries. However I need some help on a totally different subject. If you use Nero you might be of help. I finally got Nero Showtime to play the latest .avi files from this site. However, when I use vision express to make a DVD Video from .avi files, it will not accept them and tell me I have an invalid .avi file. Is there a way to get around this? I have the latest crap for Nero and it just wont go through. Help if you can
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
Dacicus wrote:
About bombchu bowling: There's some variability in the location of the second of the three targets. It can be in three different spots. I made Mupen64 movies of getting through the bowling with the second target in each spot. You can get them and the necessary snapshots here. They might be useful for positioning Link. The shortest one was about 32 seconds, but they're not optimized, so I think it will be easy to get below 30 seconds with frame advance and by moving into position as quickly as possible.
Great stuff. Thanks for sharing.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Woohooo! Check it out! The best was that I can do it without getting hit, which would kill me. http://www.yousendit.com/transfer.php?action=download&ufid=B559B1A52D250066 After I get in the GFF, Ill play the whole movie to see if there is a desynch.
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
Once atop the seam, I've been able to backrun all the way to the far wall while getting hit only once, so I'm sure it's possible to manipulate it so that you don't lose any health while still taking advantage of the fastest method of travel. AKA, does the ocarina switch trick require a fish at all? I can't find a comment explaining how to execute it. If a fish isn't needed, I'd suggest that Guano (if he doesn't mind) go back to the end of Jabu and re-record from there. If he doesn't catch the fish, he can backwalk to the ZD exit from the staircase and save a good ten seconds or so. If manipulation isn't possible on the seamwalk, Guano (again, if he doesn't mind) could restart from the beginning of Dodongo's and pick up the hearts that appear after blowing open the tunnel entrance. It would definitely outweigh the time lost by being overly careful on the seamwalk.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I dont really want to re-do :( I spent a lot of time on this seam.
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
Eh, it's up to you. If you want your record to last for a LONG time, though, then those 10-15 seconds will matter. I believe AKA has expressed interest in doing a TAS after his single-segment console run. He's said that he would be willing to do 1,000,000+ re-records if it means optimizing every frame. *shrug*
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Why the shrug? I've been having a lot of trouble with every part of this run, and angles are the hardest part. I couldnt get the Ocarina/bomb/fish trick to work properly, so I took the next best route which was dumping it. When AKA does it, he needs about a year to do this run perfecto, maybe longer, and I wish him the best of luck. I want to see a 100% TAS for this game after mine is complete. That would be amazing. Esp. if its under 3 hours.
Change my sig. again, and I will murder your pet fish.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mwl wrote:
Eh, it's up to you. If you want your record to last for a LONG time, though, then those 10-15 seconds will matter.
I don't see anyone attempted a run for at least another 6 months after this run is done. It's a very good run regardless if someone will eventually beat it.
mwl wrote:
I believe AKA has expressed interest in doing a TAS after his single-segment console run. He's said that he would be willing to do 1,000,000+ re-records if it means optimizing every frame. *shrug*
Considering how this run is going, optimizing every area would take around 1M re-records, let alone every frame ;). Keep it up. I'll watch the WIP as soon as I get home (at work atm).
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Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Unfortunatley I find Mupen too unfriendly to work on and I would only be prepared to do it as part of a team, but I would be more than happy to be the front runner of it all, if you need to hex edit the best thing you can do is open two Mupens at once and use frame advance on the old version so you can copy it, although the randomizations and slightly different camera angles could render almost useless. I've been figuring out the perfect ruppee route and it may be possible to do it in 1:50 with a speedrunner doing it in 2:01 with uber luck. The bombchu ocarina trick (with sword of course) would save about 8-10 seconds and yes it does require a fish and the bottle to be present in Links hand. http://www.youtube.com/watch?v=g0_XkFqmIm8 Here's a detailed comment someone gave on it Get a bottle, then catch something in it (fish is easiest). Go somewhere you'll need the Ocarina, let the fish loose and re-catch it (this makes Link hold the Bottle in his hands). Do a backflip/jump from a ledge, and while in the air, press the Bottle C-button and then another C-button with an item (or even your sword). Link will pull out the item and put it up to his mouth, working as a fully playable Ocarina.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Pulled Master sword in 78.7 minutes! @ #34 on Segment 2. On my way to the Village. Save sate from DC where I show where I improved on the boss. Enjoy. I think I got the Melodies fast as from 6 to 7 frames every note. http://www.yousendit.com/transfer.php?action=download&ufid=8FC8D34C6885C862
Change my sig. again, and I will murder your pet fish.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Watched the WIP... very impressive, GuanoBowl. Keep going strong.