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Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
!!! SUPER DUPER ULTRA COOL MONSTER UPDATE !!! Take two! My friends, I present you with Sandworm getting his ass beaten up BIG TIME, once again! Some of you might have catched the update I did yesterday, but I decided to re-do some things, so here's the other (real) update! I decided NOT to get the red jewel before going to China's Great Wall. I will get it while waiting for the lilypad in my second visit in Watermia. Current progress goes up to the re-visit of Watermia. Sandworm is beaten and it didn't take me two months to do it! It took me only two days, but since I re-did the whole fight, three days. The most important thing about this update is the following: THANK YOU NITRODON!!! Nitrodon found out how the random number generator worked and helped me a lot to complete the Sandworm battle. Without his help, I would probably never have come up with such a great Sandworm battle. Everything in this battle I owe it to him. I'll never say it enough, thank you, thank you, thank you Nitrodon! You're awesome! You might have some questions about some parts of the current WIP, so feel free to post them here. I suggest you read the "My Notes.txt" file first, since it probably answers most, if not all questions. Here's the link: http://halamantariel.homeip.net/speedruns/ Rom name and version: Illusion of Gaia (U) [!].smc Feel free to post any comments or suggestions about the current progress.
Joined: 5/11/2006
Posts: 71
Quick question - I love this WiP but I had to watch it from the beginning. I downloaded the .smv AND the savestate, but can't seem to figure out how to replay the movie from just that spot. Is there a way to do this or must I watch the whole thing every time? Thanks and great job!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Former player
Joined: 4/6/2006
Posts: 462
Make sure your ROM is the one used to run this game. Re-name the savestate.xxx to the same as the ROM file.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Also make sure that read-only is on when loading the savestate, or you will overwrite the movie and start recording from that savestate. Which means you have to re-download it. If that doesn't work for some reason, your next best option is fast-forward via Tab.
Joined: 5/11/2006
Posts: 71
Got it working, thank you both. Yay great run!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Active player (287)
Joined: 3/4/2006
Posts: 341
It's probably too late to put this into the current run, but I found a shortcut in Sky Garden. http://dehacked.2y.net/microstorage.php/info/1262/ Played in realtime after clearing out the enemies and getting the crystal ball.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Nitrodon wrote:
It's probably too late to put this into the current run, but I found a shortcut in Sky Garden. http://dehacked.2y.net/microstorage.php/info/1262/
This bug led me to try a few things out, and this is what I came up with. Basically, I can get the full speed from a ramp without having to go down from it. You'll understand when you watch the movie. This and Nitrodon's bug are two great time savers. I'll have no other choice but to use them, so I'm going to have to redo the run from an earlier point. The first abusable ramp is in Diamond Mine, but since I have to go back anyways, I might as well get something else better too. I'm also going to make a better use of my inventory screen. I have a few items that are dropable to make some room, and I intend to drop them as soon as I can. This means my inventory will almost always have some empty spots in it, preventing any "random" use of a red jewel to make place for new stuff. For this, I don't know yet where I have to restart. My guess is somewhere in Larai Cliff. ... this kind of breaks my heart though, as I'll have to redo China's Great Wall for a third time in a few weeks, when I finally redo all the other places. Oh well ... Nitrodon is there to help me! :) News on the "backtracking progress" to come in the next few days.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
Wow. Headed back that far, eh? I just hope this setback doesn't burn you out. Good luck, Halamantariel.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Nitrodon found yet another bug. He called it the "run block" bug. Here's an SMV demonstrating it. Basically, you can block while running, but not just for a frame, for the whole time you're running. This may prove to be useful somewhere sometime. We'll see.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Nitrodon found out how to do the "Get into a door while in the air" bug. Here's his explanation: the only condition to get into a door is that you have the correct X and Y coordinates. Walking into a door gets you to those coordinates automatically, but entering a door doesn't check to see if you are actually on the ground. Here's an SMV demonstrating it. Still, the immense amount of bugs Nitrodon found would make the run MINUTES faster. Plus, his help with the bosses is really helping. Therefore, I'm in a dilemma. What should I do?
    1) Start over and make a new and improved any% run 2) Start over and make a 100% items run 3) Start over and make a 100% jewels run 4) Start over and make a 100% jewels, powers and stats run
I leave it up to you guys. What do you want to see? (I would appreciate answers within hours, since I intend to start the new run today)
Joined: 4/16/2005
Posts: 251
Hmm, you've got 6 of 10 dungeons down. I'd vote for finishing the 100% jewels first. That'll also give Nitrodon time to fool around with the game and you don't get into the situation OoT is experiencing, that new bugs are found by the day. But if you really want to make a new run... stats is out of question. 100% jewels is fun, but I don't remember anymore, do you have to kill everything in the last dungeon to open the door to the special boss? If yes, make it a pure jewels run, items are a waste of time, and the only interesting fighting is the last dungeon. If not, screw jewels and do an any% run.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Gorash wrote:
100% jewels is fun, but I don't remember anymore, do you have to kill everything in the last dungeon to open the door to the special boss?
No, you don't. You can get to the boss by running through the dungeon. Plus, the boss is easily beatable (for a TAS, that is). Basically, your vote is for the any% redo.
Joined: 4/16/2005
Posts: 251
Well, he wasn't that hard on a console either... just slide, slide, slide, slide, slide.... But still if that's the case, any% redo.
Joined: 6/19/2005
Posts: 180
Personally, I think you should work on finishing the 100%, especially since it looks so good right now. Anyway, now that you know how to manipulate the enemies better, Sand Fanger shouldn't be too much trouble to have to redo. :)
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
IMPblackbelt wrote:
Personally, I think you should work on finishing the 100%, especially since it looks so good right now.
There will be no "finishing" of anything right now. The bugs Nitrodon discovered force me to restart the whole run from scratch (almost). That's why I'm asking for people's opinion about what they want to see. So far that's 1 vote for any% and 1 vote for 100% (I take it that's 100% items).
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
I'd like to see a jewels run since I was never able to beat the boss... A 100% jewels, powers and stats run would also be nice. You don't have a favourite?
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
I have made my decision. I started over, creating a new file completely, and will make a 100% jewels only run. I will not collect herbs, I will not bother collecting upgrades (like HP jewels), and I will not collect unnecessary items. This is a major restart guys ... please be patient, but I expect progress to go pretty fast up to where I was when I restarted.
Joined: 6/19/2005
Posts: 180
Well, I was going to say that I don't believe the herbs count towards the 100%, and I really did want to see a 100% jewels run. (It would save time with the menu anyway) Anyway, you said you were going to do your menu more efficiently? Could you give a quick example of that for me, please? Oh, and good luck. I know how frustrating it is to start from scratch (not on TASes, but in general >_>), so take your time and get it right. :P
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
IMPblackbelt wrote:
Anyway, you said you were going to do your menu more efficiently? Could you give a quick example of that for me, please?
It probably won't be necessary since I won't be collecting herbs anymore ... What I meant by that was that whenever I needed some room for items, I would delete many of them at the same time to make more room. But that won't be necessary if I don't collect herbs.
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
The added bug abuse is sounding very interesting. I am also looking forward to seeing the bosses more thoroughly pwned. Of course it's sad to lose so much progress on your current run but this will be way cooler when you finish. I am glad you are switching to red jewel/secret level only. I thought it looked pretty stupid to pick up and keep all the herbs when you never take a hit. But I don't know if picking up and then dropping all the herbs would be much better. So I assume you will still be going for a no-hit run?
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
TheAxeMan wrote:
So I assume you will still be going for a no-hit run?
Of course. No-damage is always priority #1 for me in this game.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
I'm not dead. Mu is completed. At this point, the run (remember, it's an "All jewels" run) is 32 seconds and 26 frames FASTER than the any% run currently published. That's 1946 frames FASTER than the any%. Enjoy.
Joined: 4/29/2005
Posts: 1212
All Jewels, that technically 100%, or what? Just asking. Don't know a lot about this game, though I owned it once...I should play this again...
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Kitsune wrote:
All Jewels, that technically 100%, or what? Just asking. Don't know a lot about this game, though I owned it once...I should play this again...
I wouldn't say 100%, because then some people would argue that 100% would have to be "All items, all enemies killed, all whatever else they can say"... Instead, I decided to say "All jewels" run. But yeah, for Illusion of Gaia, all jewels kind of means 100%, since they're the only items that are "tracked by the game" and that changes the outcome of the game (1 more dungeon).
Joined: 4/29/2005
Posts: 1212
Ah, I see. :3 Thanks for explaining. ^^
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