Joined: 10/24/2005
Posts: 1080
Location: San Jose
AdmiralJonB wrote:
It didn't desync here either, you're good to go. Just a suggestion, if you don't already, do a savestate after every few rooms and replay the movie file just to make sure you don't desync, although it could be annoying.
That's what he has been doing. He's been resuming his run from save states, and it's been desynching. At least until now. It doesn't make senes, I don't understand how something done in the future would affect the past. That's not causal!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
DK64_MASTER wrote:
It doesn't make senes, I don't understand how something done in the future would affect the past. That's not causal!
Is that really what's happening? Does it affect prior backups as well? The only good explanation for that would be an external file changing the emulation. The only ones I know of that can do that are "save/Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].sra" (delete it before opening the ROM) and "mupen64.ini" (replace it from the original install before opening the emulator). Note that if doing this doesn't fix playback, that doesn't necessarily mean it wouldn't have prevented the problem had it been done before every recording session. On the other hand, it looks from the code like these really should not make any difference.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I watched the run and I have to say that it is greatly improved as (I think) during cutscenes there is only ever two distict times. That should mean that you can get to the bridge earlier. I would strongly reccomend getting the bombag from BB instead of bombchus as there is no trick that requires bombchu's running along a series of walls in the Adult quest. The time could be made up with a seies of ground jumps and hover boosts/mega jump plus you get 30 bombs for the Adult quest. The drawback would be that the bombs would need to stay assigned to the C buttons until the last section of the Spirit temple so that would probally mean more pausing, but the time saved from ground jumps and boosts would greatly exceed the time wasted through pausing.
mwl
Joined: 3/22/2006
Posts: 636
Yeah, I was planning on asking you that. It looks like those ground jumps will be a good idea. Guano, here's the download: http://www.yousendit.com/transfer.php?action=download&ufid=5959C83A3174C9A2 50 frames on the requiem again. I've included the short backwalk to Spirit as well, but record over what I did after entering. I was really hoping you'd make it to Spirit before sunrise, though. If it's not possible, oh well. :P EDIT - No desynchs for me running this .m64 from the very beginning. Can anyone else confirm?
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Okay, I dont know how to preserve the power of a deku stick until Iron Knuckle. Im not sure where to hit the Armos. Can someone demonstrate this.
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mwl
Joined: 3/22/2006
Posts: 636
Hit the Armos with the stick like you did last time. In fact, do everything as you did last time until you get to the room with the Anubis. I'll give further instructions then and make a video if you need help.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
So, I should kill the bats 1st so I dont swipe them with the sword?
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mwl
Joined: 3/22/2006
Posts: 636
Use your slingshot on the Keeses as you did last time. Or you can kill some of them first (but not so many as to delay your time in that room, since the Armos needs time to explode.) In a nutshell, do whatever works for you, as long as (1) you do not do a sword swipe after the Deku stick attack (but feel free to use your slingshot) (2) you are next to the door when the lock opens
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
*Thumbs-up* Gotcha
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Joined: 12/12/2004
Posts: 158
You could also try crouch stabbing them, but yeah, the slingshot sounds easier. =P
mwl
Joined: 3/22/2006
Posts: 636
Here's the rest of Spirit Temple: In the room with the Anubis, do this to cross the gap and manipulate your luck to get 60 rupees from the defeated monster. Iron Knuckle battle. Notice how I never pull out a stick. Simply begin with crouch stabbing. Yes, I know my keyboard-controlled battle could have been better. >_> Everything else in the temple can be done as you did in your previous run. Check for desynchs often and good luck.
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
mwl wrote:
No desynchs for me running this .m64 from the very beginning. Can anyone else confirm?
No desyncs here. It ran fine from the beginning.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Here is what I got so far. Am I doing it right??? Also, if you can get the Anibus to drop 3 red rupees then go for it. I think the best method is to backwalk up to where you need to roll through the spike, then jump across and use a deku stick to avoid climbing back up. If you can get it fast, post up!!!! http://www.yousendit.com/transfer.php?action=download&ufid=348A9C49583CB92E The save state(it does work) starts from beginning of ST where the action starts, and what I did is the best strat I found.
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
I assumed you got hit by the Armos in order to make the end-of-segment savewarp a bit easier? (Otherwise, it just doesn't look as good in a TAS to take damage when you don't have to, e.g. when damage-boosting.) Yes, you're doing the jumpslash correctly in the room with the Anubis. And your plan sounds good. By the way, I forgot the red rupee you got from bombing one of the boulders on DM Trail on your way to see the Great Fairy. So you only need to get two red rupees from the Anubis, which should hopefully make things somewhat easier. Rupees +40 Anubis (2 red rupees) -20 Fishing +20 Boulder on DM Trail -30 Bombchu Bowling ----- 10 left
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Alright guys, I am not going to be posting up as updated as I was. Yes Ill be working on this but I am also currently trying to get a MAME game (Metal Slug X) on this site. If you want to see what I am talking about I posted on the "OFF TOPIC" link.
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Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Big problem, I only can get the Anibus to drop 1 red rupee, I have been working around and cannot get him to drop 3. If someone can figure out what triggers him to drop 3, then post up
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mwl
Joined: 3/22/2006
Posts: 636
The Anubis dropped three in your previous run. I think it's random. Or do you mean dropping three accessible red rupees?
Former player
Joined: 9/29/2005
Posts: 460
If it drops rupee's randomly depending on when you kill it, retry until it drops the right amount of rupees, and if it doesn't reenter the room at different frames. Or is there another problem?
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
It may be decided by when you enter the Spirit, but you get a red ruppee at Death Mountain when you blow up the second boulder on the way to the great fairy. I'm sure that ten ruppees could be easily aquired on the way to evetually getting BB. I'm fairy certain that everything in a dungeon/temple is predetermined on entry.
mwl
Joined: 3/22/2006
Posts: 636
It looks like what the Anubis drops is determined upon entering the room as AKA said. So just make a save point outside of the room and keep killing the Anubis until you get it to drop red rupees. Then, once you've confirmed that it drops three red rupees, make a save inside the room and retry until you can get at least two out of the three. So far the (experimental) odds for red rupees (vs. blue ones) are about one in eight, which isn't too bad. >_> I've verified that the prize in Bombchu Bowling is determined on entry as well. I posted about the red rupee from DM Trail already. So two's the minimum you need to get from the Anubis unless there's an easy ten later (so far there isn't that I know of.)
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Sounds like a plan Stan.
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mwl
Joined: 3/22/2006
Posts: 636
Crap. Two discoveries, both of which I've personally confirmed: 1. Time does not flow in Zora's Fountain. 2. It will always be morning when you finish Jabu-Jabu. :( Credit to Yautja.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Oh, yes... I didn't think of it, but this will affect the TAS greatly, right? Has all the new things been done for nothing?
mwl
Joined: 3/22/2006
Posts: 636
Not really "for nothing" in that we get to see a much more polished run that raises the standards for "perfection," but yes, nothing done before Jabu-Jabu will help resolve this day/night issue. Right now, the only other idea I could think of is savewarping in Zora's Domain after catching the fish and backwalking from the Kokiri Forest, but I seriously doubt that's any faster, if not a few seconds slower. If it just isn't possible to get into the courtyard before the Wolfos howls, a minute will just have to be wasted. There's no other time to get the Lullaby, especially after the Goron's Ruby as the Ganondorf/OoT cutscene will play at the castle gates. The optimal time to enter the market is at sunrise to ensure that there's enough time to get past the guards and make it inside the courtyard by nightfall. However, consider these scenarios: * Leave after getting Fairy Ocarina --> reach castle at sunset * Leave after Segment 1 --> reach castle at night; drawbridge raised * Current route --> few seconds short into castle courtyard * Savewarp after Zora's Domain --> probably reach castle at sunset Also, the previous run desynchs after the Silver Gauntlets....
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Wow, this sure brings sadness. BUT! Time saved will be time saved. So I wont reach the Castle just in time from the Forest after getting the SG? If not then other strategies will be found. Too bad AKA's Zora's Domain trick didnt work out while still a child. That would have saved a good 2 minutes from King Zora talking and his fatass moving.
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