Post subject: Sky Kid could make for a good aesthetic run
Joined: 1/1/2022
Posts: 1716
I was playing Sky Kid earlier and I believe that somebody could make a really good aesthetic run out of it.
Joined: 1/23/2006
Posts: 352
Location: Germany
Aesthetic is subjective. Is the game fun to watch?
Joined: 1/1/2022
Posts: 1716
I think so. There are lots of enemies and you can do little flips. You could also make use of the falling when hit by enemies.
Joined: 1/23/2006
Posts: 352
Location: Germany
Is there enough variety to prevent it from becoming repetitive?
Joined: 1/1/2022
Posts: 1716
I think Sky Kid would make an excellent video, but since the idea of a speed run is quickest time possible and the screen in Sky Kid scrolls at a fixed rate, then the best way to make a Sky Kid video would be to make a run that's as close to perfect (destroying all enemies and retrieving all hidden objects) as possible ... with a maximum score and no wasted ammunition. Anyone up for it?
Active player (436)
Joined: 9/27/2004
Posts: 650
Location: Canada
I fooled around with this game about a year ago, and the first 4 or so levels turned out very boring. The next few levels were a bit better. It cold turn out decently. Does it have an ending?