Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, I thought the courtyard was only blocked off after meeting Zelda the first time. But I guess they could have made a second condition to set the flag just to be safe.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
As xebra said, I also played around with the bombchus and dodongo for maybe 20-30 minutes last week. What I did was go through the dungeon until I could drop down onto the dodongo's head, then center myself between the eyes and set off a bombchu. It was hard to time the drop correctly so that it would explode before going way off-center, but I'm pretty sure I got it at least once (maybe up to 4 or 5 times). Sadly, neither of the eyes lit up, like CoolBumpty found. This is one of the times I wish the view could be switched to overhead, since it would help so much with the positioning and release.
Bag of Magic Food wrote:
Oh, I thought the courtyard was only blocked off after meeting Zelda the first time.
I think you can go back again before getting all three stones. I seem to remember doing that once out of curiosity or something.
Current Projects: TAS: Wizards & Warriors III.
Player (206)
Joined: 5/29/2004
Posts: 5712
Doesn't time move in the place outside Jabu Jabu and the Ice Cavern?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Has anyone been able to light both eyes using normal bombs?
hi nitrodon streamline: cyn-chine
mwl
Joined: 3/22/2006
Posts: 636
Zora's Fountain? Yes, but the time spent there is so brief that it's negligible. You do a jump-slash into Jabu-Jabu, and savewarp immediately after beating the dungeon and receiving the sapphire. I believe that even with the time spent there, Guano can still make it to Hyrule Castle in time. (I lost a few seconds on the way to Lake Hylia and still made it.) In any case, the time will be tight so Guano will need to move as efficiently as possible between places. For one, in Lake Hylia I think it's faster to swim to the bottle after fishing than (back)walking and diving. From what I've heard, it's possible to light both eyes using a regular bomb but not a bombchu.
Joined: 3/29/2006
Posts: 273
Location: Sweden
http://www.youtube.com/watch?v=vsgduV0YHLg This pretty much proves that you can't lit both eyes with a single explosion, you can't even lit both eyes at the same time with 2 bombs!
Joined: 5/3/2004
Posts: 1203
That just proves you can't light the left eye during the cutscene for the right eye. Given that, it does seem a bit unlikely you can light both eyes at once, but we still don't know what would happen if you hit both eyes with an explosion at the same time. (If it's possible to do so.)
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I just made it to the Fishing Pond right when sunrise came. If time stops in the house as well as Jabu etc...., then everything should work out perfectly with catching the Castle Bridge right on time.
Change my sig. again, and I will murder your pet fish.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Maybe you could use the owl in Lake Hylia to get to the castle in time? I dunno if it would fit in the current route, though...
mwl
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
I just made it to the Fishing Pond right when sunrise came. If time stops in the house as well as Jabu etc...., then everything should work out perfectly with catching the Castle Bridge right on time.
All right. It would be good if you could release an updated video once you're in Jabu-Jabu. ... Fishing Pond (Golden Scale glitch) Lake Hylia (Bottle + Warp) Zora's Domain (Show the king bottle w/letter) Zora's Fountain (Jump slash into Jabu-Jabu) Jabu-Jabu ...
YautjaElder wrote:
Maybe you could use the owl in Lake Hylia to get to the castle in time? I dunno if it would fit in the current route, though...
Yeah, the route I'm thinking about is Jabu-Jabu Zora's Fountain (Catch fish in bottle) Zora's Domain (Warp) Lake Hylia (Owl warp) Hyrule Castle (Get Lullaby) [Savewarp] Lost Woods Sacred Forest Meadow Goron City Either this or what I posted last night.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
yeah, i was thinking about the owl ride to the Castle, it would be a hell of a time saver.
Change my sig. again, and I will murder your pet fish.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Once getting the Golden Scale, I exit the place at ~137730 Frames and the sun starts coming down at about ~143000.
Change my sig. again, and I will murder your pet fish.
Joined: 3/29/2006
Posts: 273
Location: Sweden
GuanoBowl wrote:
Once getting the Golden Scale, I exit the place at ~137730 Frames and the sun starts coming down at about ~143000.
Is that enough time for you to make it to the owl?
Player (206)
Joined: 5/29/2004
Posts: 5712
Ah, I remember the Fishing Pond was one of those "very slow time" places. But you're not spending too much time there anyway, I hope.
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
Can you please release whatever you have? I'll take a look.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Here is my WIP up to Jabu Jabu. I have looked at the video on how to get in but I just cant get in (after hours of trying). If someone would like to help me and get inside Jabu Jabu it would be greatly appreciated.
YautjaElder wrote:
Is that enough time for you to make it to the owl?
Its a long time. ~6000 Frames or so M64 File: http://www.yousendit.com/transfer.php?action=download&ufid=E592003A57FFE749 Save: http://www.yousendit.com/transfer.php?action=download&ufid=497DE67B4E57D31B
Change my sig. again, and I will murder your pet fish.
mwl
Joined: 3/22/2006
Posts: 636
I'm no expert when it comes to actual gameplay, though from what I've seen the angle of the jump and the position of the jumpslash both need to be pixel-perfect. AKA (the same guy who made the video) is the master at this trick. Hopefully he'll give a few pointers. Of course, the run's looking very nice so far. I'm predicting a time of around 1.5 hours for the entire child portion.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
HA, finally got in! Ill post a WIP when Jabu is finished EDIT: AHH I FUDGED UP! I got to jump back into his mouth because instead of replacing the deku sticks with the bottle, I instead replaced the slingshot which will be needed and I can save a hell of a lot more time without that white loading screen for the Menu Also, what is the reason for Catching a fish in Zora's Fountain?
Change my sig. again, and I will murder your pet fish.
Joined: 3/29/2006
Posts: 273
Location: Sweden
GuanoBowl wrote:
Also, what is the reason for Catching a fish in Zora's Fountain?
You can then do the trick switch trick. I wonder if it would be worth to use it in jabu-jabu? or just dodongo's? I take it that you're using the mini-boss skip in Jabu-Jabu.
Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
I've been waiting for this run for a long time. The WIP is extremely impressive and well-played, GuanoBowl. But, am I really the only one who is completely annoyed by the fact that 90% of the time you can't see where Link is going? I know it's faster to walk backwards and all but is it really that much faster? I mean in a TAS that is potentially going to be up to 3 hours long is the speed improvement really going to be worth the decrease in entertainment value? I don't mean to be a pain in the ass or anything... If nobody else agrees with me I'll shut up. I just find it difficult to watch. EDIT: ...Probably a lot more than 3 hours, lol.
mwl
Joined: 3/22/2006
Posts: 636
Congrats on finally getting the jumpslash. I'll try to plan out the item equipping from here on out. Sorry. Routes for the last two child dungeons are up. The updated general route and the stuff below are on my wiki. Jabu-Jabu Route (Note: B1 has been mislabeled as 2F.) Callout 1 (Slingshot door) Callout 2 Callout 3 (Dialogue + Follow down) Callout 4 (In the tunnel, throw the princess upwards to hit the switch) B (B1 <-> 1F elevator) Callout 2 Callout 3 Callout 5 (Hold down switch + Get boomerang) Callout 3 (Carry her back) Callout 2 (Bombchu boost + toss her onto switch) Callout 9 (Boomerang switch + Sidehop) BOSS (Use a Deku stick) Dodongo's Cavern Route Callout 1 (Bombchu eyes) Callout 18 (Switch trick - This is why the fish is needed) Callout 20 (Bombchu the floor) BOSS (Use last Deku stick) - - - - -
kooz wrote:
I know it's faster to walk backwards and all but is it really that much faster?
Yes. According to this site backwalking is nearly 1.5x faster than running normally. It will add up. Plus, we're under a time constraint here: we need to get to Hyrule Castle before sunset, so every second counts. Backwalking is more than a time-saver; it's a strategy -- for one, it's the only way to avoid getting hurt when climbing Death Mountain Trail in the section with falling rocks. I'd estimate the final time to be just under three hours, with the child portion done in about 1.5 hours, plus or minus ten minutes. Timing ends when all input ceases, i.e. at the message, "...the way you are supposed to be."
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Has sidestepping ever been tested compared to backwalking with frame precision?
Joined: 5/3/2004
Posts: 1203
Yes.
mwl
Joined: 3/22/2006
Posts: 636
nitsuja wrote:
Has sidestepping ever been tested compared to backwalking with frame precision?
Sidestepping is faster than backwalking when climbing an upward incline.
YautjaElder wrote:
You can then do the trick switch trick. I wonder if it would be worth to use it in jabu-jabu? or just dodongo's? I take it that you're using the mini-boss skip in Jabu-Jabu.
It's only going to be done in Dodongo's. The time saved in Jabu-Jabu is not worth the trip down the waterfall and back. (Remember that you can't catch a fish when the letter is still in the bottle.) The bombchu blast will be part of the route.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Its much faster to roll into the corners of Jabu, but Yautja knows best when it comes to it and itll take many re-records to achive. Jumpslashing into Jabu is roughly 5 seconds slower than rolling. The actual line of the jump doesn't need to be exact, but the timing needs to be frame perfect. Edit: I loaded the V64 file and it starts off like a speed run until Guamo gets the sword and then he messes about and dies. After that its just him messing about in Kokiri.