___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 133 | Total: 0568 |
| 1-5: 142 | 1-6: 189 | 1-7: 190 | 1-8: 135 | Total: 0656 |
| 2-1: 185 | 2-2: 137 | 2-3: 146 | 2-4: 095 | Total: 0563 |
| 2-5: 141 | 2-6: 134 | 2-7: 185 | 2-8: 146 | Total: 0606 |
| 2-9: 143 | 2-10:137 | 2-11:143 | 2-12:134 | Total: 0557 |
| 3-1: 185 | 3-2: 187 | 3-3: 184 | 3-4: 134 | Total: 0690 |
| 3-5: 188 | 3-6: 146 | 3-7: 181 | 3-8: 183 | Total: 0699 |
| 4-1: 190 | 4-2: 139 | 4-3: 141 | 4-4: 194 | Total: 0664 |
| 4-5: 188 | 4-6: 180 | 4-7: 178 | 4-8: 142 | Total: 0688 |
| 4-9: 219 | 4-10:234 | 4-11:192 | 4-12:184 | Total: 0829 |
| 5-1: 083 | 5-2: 138 | 5-3: 241 | 5-4: 145 | Total: 0607 |
| 5-5: 088 | 5-6: 132 | 5-7: 133 | 5-8: 147 | Total: 0500 |
| 5-9: 281 | 5-10:191 | 5-11:190 | 5-12:136 | Total: 0829 |
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Redid 4-9 (nitsuja trick). Gained 5 time units. However, I encountered terrible luck in 4-10 as a result. It's still a net gain though.
Time unit diff for stage 5:
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| 5-1: +04 | 5-2: 00 | 5-3: 00 | 5-4: -01 | Total: +03 |
| 5-5: +01 | 5-6: 00 | 5-7: +01 | 5-8: 00 | Total: +02 |
| 5-9: +14 | 5-10: 00 | 5-11:+01 | 5-12: 00 | Total: +15 |
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5-1, I now backflip up instead of taking the ladders (I don't know what I was thinking last version).
5-2, I'm particularly proud of not killing anything in this level.
5-4, Probably different subtimeunit timing.
5-5, Ditto
5-6, New, slightly faster, route (nitsuja again), but timeunit isn't saved until next stage.
5-7, Minor optimizations. Specifically, regular jump on the last climb (10 frames) and not breaking the block under the key (time is saved on the jump and releasing the hammer earlier. around 5 frames overall).
5-8, Being the closest break tally point to the center of the game, I find it ironic that I wound up with 500 timeunits exactly.
5-9, Drastically different route. Thanks to nitsuja walljump timesaver. And thanks to nitsuja again for telling me which option was true.
Another route option: follow a similar path to my previous run and then using the top rock to push Mario with the key through the ground and the fall to victory.
However, because I'd have to bring the key along that would require throwing and hefting the key two additional times (once to get to where the top rock is, the other because you can't all the way through the ground and to the next highest platform without falling), so even though the route itself is slightly shorter it winds up being 2-4 seconds slower.
Note the graphical glitch after he scales the wall for the second time. :)
5-11, Subtimeunit timing?
On to 6-1
Some stats:
50.8 seconds faster. (New movie ends later than old movie)
21439 rerecords vs 14009 rerecords
56/101 stages done. Just over 30 minutes into the movie.
If there are no suggestions, it's on to Stage 6.