BluBlu... are you serious?!!? You did *not* just say that...
Guys, please disregard poor BluBlu's comment. I'm sure there's a simple explanation for that comment, such as temporary insanity or disassociative disorder...
oic
Such a noble and movingly compassionate motive.
Well hey I'd like to introduce you guys to this new community which exists to exploit video games for no reason other than primarily to show that it can be done, and secondly to entertain people who want to see it done! Oh wait, you've found it! Hooray! Welcome!
Speculation: In earlier implementations of the prototype, it most likely was possible to lose all of your cash, necessitating the alternate ending. Later, the game was changed so that this was no longer possible, and the ending was forgotten about. When the text translators received the code from the outsourcers, translating engrish to english, they most likely had no idea which code was actually used, and just translated everything.
As for the as many coins as possible run, I tend to agree with Blublu. This is a side scroller, with no backtracking. By looking at the maps, it should be immediately apparent which route needs to be taken in each level to obtain the maximum number of coins. Unless, of course, glitches could be used to obtain coins that normally wouldn't be possible... but it seems like the occurance of this would be rare, if at all existant.
A zero coin run might be a little more interesting, because there are a few coins along the way which aren't normally avoidable. There are most likely several different solutions to each situation, but for the most part, it would be a clone of the normal run, only slower in those places.
Although, remember that the number of coins you get from a multi-coin block depends on how fast you hit it, which depends on how high it is over the ground and whether Mario's big.
put yourself in my rocketpack if that poochie is one outrageous dude
Thanks for the praise guys O.O
I know I concidered(sp?) killing hammer bros. but speed took priority.
It was only like an hours work so I didn't do everything I could like abuse the vine in 4-2.
PS how progress on your movie coming along?
wait are you guys taklking about getting the most coins in the WHOLE game... that would be kind of pointless.
you could get no coins and beat the game in probably 5:04 if i am not mistaken... i would like to see a speedrun where they take the pipe in 1-1, and then walljump up to get over the coins, if that is possible... or slide through the bricks... avoiding the coins.
Super Mario Bros. console speedrunner
- Andrew Gardikis
Joined: 4/8/2006
Posts: 64
Location: Giran Castle town
well. the movie projects, seems to keep going on.
very slow because im not recording right now, im just making up the walktrough and learning new glitches.
(im not responding last post, just telling it)
The idea of both players overlapping on the final levels would look very cool on the video if done right. I guess each player could take turns having the main focus, specially when killing monsters, while the other game goes a bit transparent like a time trial ghost.
I have some TAS ideas for Super Mario Brothers.
If a TAS already exist, please let me know where I can find it. Thanks!
-- a speedrun grabs every flag pole from behind.
-- a coinless speedrun, I know this has been mentioned but I don't
see any movies of it yet.
-- a speedrun that gets every coin in every level.
For Super Mario Brothers 2 (Japanese version -- aka the lost levels) patched version where the extra levels are accessible:
-- it would be nice to see a TAS that goes thru all levels (1-9, A-D)
This would be very similar to the warpless run, only slower at each flag pole (is it even possible to grab every flag from behind?). I think the gimmick would get old pretty quick.
minglw wrote:
-- a coinless speedrun, I know this has been mentioned but I don't see any movies of it yet.
This would again be very similar to the warped run, only slower in certain places when avoiding usually unavoidable coins.
minglw wrote:
-- a speedrun that gets every coin in every level.
This actually isn't possible (because of pipes, etc.). Getting the maximum number of coins for each level might be interesting, but only if glitches could be abused to get more coins than should normally be possible.
minglw wrote:
For Super Mario Brothers 2 (Japanese version -- aka the lost levels) patched version where the extra levels are accessible:
-- it would be nice to see a TAS that goes thru all levels (1-9, A-D)
This I would actually find interesting to watch, mainly because I've only played this game a few times, and haven't seen all the levels. Major question: do some of the tricks from SMB1 carry over to this game, and if so, how many and which?
>This I would actually find interesting to watch, mainly because I've only played this game a few times, and haven't seen all the levels. Major question: do some of the tricks from SMB1 carry over to this game, and if so, how many and which?
Almost all of them. See:
http://tasvideos.org/SuperMarioBrosTricks.html
I guess this thread is as good enough as any to post something I've been wondering about: Would source code be helpful for improving a run? If so, what are the possibilities of requesting (and receiving) it, or decompiling?
This would be very similar to the warpless run, only slower at each flag pole (is it even possible to grab every flag from behind?). I think the gimmick would get old pretty quick.
Well, the interesting part here is to see the tricks used to go pass the flag pole.
primorial#soup wrote:
minglw wrote:
-- a speedrun that gets every coin in every level.
This actually isn't possible (because of pipes, etc.). Getting the maximum number of coins for each level might be interesting, but only if glitches could be abused to get more coins than should normally be possible.
My bad, you're right, it's impossible to get every coin in a level. It's certainly nice to a run that collects the maximum coins.
I think a max-coin TAS is nice as it will most likely go thru all of the secret "rooms" to collect the extra coins. Not to mention that it's fun to see how fast you can pop those coin-boxes. I think you can get more coins if you pop it qicker. None of the SMB TAS on this site does this.
I am still new to the TAS thing, anyone up for this task ?
primorial#soup wrote:
minglw wrote:
For Super Mario Brothers 2 (Japanese version -- aka the lost levels) patched version where the extra levels are accessible:
-- it would be nice to see a TAS that goes thru all levels (1-9, A-D)
This I would actually find interesting to watch, mainly because I've only played this game a few times, and haven't seen all the levels. Major question: do some of the tricks from SMB1 carry over to this game, and if so, how many and which?
I have seen all of the levels... I just haven't seen all of them in one run.
Given that the patch for the 24-stars is already available, I am surprised that no one created a TAS for this yet.