1 2
16 17 18
34 35
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Here is my first WIP (Right click, save as). It already has a couple things that need fixin', but everything's gotta start somewhere, yeah. http://www.filespace.org.nyud.net:8090/rising_tempest/Z2.fcm
Joined: 4/21/2006
Posts: 97
Looks good so far, but since this is a TAS, don't you think you should put your name as "A" because it's the fastest?
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Well since it's not due to some cool trick and the time saved is minimal, I don't really think it matters.
Skilled player (1826)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
It's possible to start the game without having to enter a name at all, I did this in my WIP. This is done by pressing START on the exact right frame, so use frame advance for this. For reference, check out my WIP posted somewhere in this thread. Oh, and i haven't watched your WIP yet, but it sounds really interesting! :) If you haven't done so, you should compare your time to mine, too, to make sure you do things at least as quickly.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Randil, I tried to download your WIP, but the link was broken.
Former player
Joined: 11/13/2005
Posts: 1587
Your WIP is otherwise looking good but you should exit the castle from left, it's about 5 frames faster.
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
Your WIP looks good. I have a few suggestions: -Is it faster to get the first magic container when you have downward thrust (i.e. after Death Mountain)? I don't know if any time is being wasted when you have to swing your sword like that, and you don't need the extra magic container until you get Fairy. -I'm pretty sure that isn't the optimal path after leaving Bagu's Cabin. Go right one tile after leaving his house and then down until the you get to the path. -Lag in Death Mountain is hideous. Is it really faster to not kill the Moblins in the first cave?
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
tmont wrote:
Your WIP looks good. I have a few suggestions: -Is it faster to get the first magic container when you have downward thrust (i.e. after Death Mountain)? I don't know if any time is being wasted when you have to swing your sword like that, and you don't need the extra magic container until you get Fairy. -I'm pretty sure that isn't the optimal path after leaving Bagu's Cabin. Go right one tile after leaving his house and then down until the you get to the path. -Lag in Death Mountain is hideous. Is it really faster to not kill the Moblins in the first cave?
1- Swinging the sword in midair doesnt slow me down (unless i directly hit something,,, but here the beam is doing all the work) 2- If I go right, there is a set encounter on that panel (and the one below his cabin as well). 3- I'm going to redo that room. I did the moblin avoiding-ness with frame advance and didn't notice the lag until afterwards. And Guybrush,,, thanks for pointing that out. I'll do it as such in the future, and hex the old parts later on. Thanks for the input guys,,, I'm gonna go nod off now, maybe I'll have some more in the next day or so. EDIT: Got my rights and lefts mixed up in number two, amazing what 48 hours without sleep can do to the mind >_<. In any case, whether or or not i exit to the north or to the right,,, it's the same amount of panels to the bridge. I guess I can change this if it's really a big deal.
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
Rising Tempest wrote:
2- If I go right, there is a set encounter on that panel (and the one below his cabin as well).
Edit: Sorry. I meant go right twice, and then down. Every speedrun I've seen does it this way.
Skilled player (1826)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Rising Tempest wrote:
Randil, I tried to download your WIP, but the link was broken.
Oh... Hmm, well I found one version of my WIP lying around, I don't know if it's the latest one though. Anyway, here it is: http://files.upl.silentwhisper.net/upload3/zelda2_wip5_randil.zip I hope it can be of help! :) I'll try to check out your WIP soon.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
OK,,, I just watched it. As is, I'm about two hundred frames ahead of that right now, but I have noticed some things I could've done better, and got a few ideas from it. I'll try to hex the few things I want changed, and get further in the game,,, should have another WIP up by the end of today (or tomorrow, in case of act of God).
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Just wanted to say that Im very excited that you've begun working on this and I wish you the best. Good luck!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Here's what I've added today: http://www.filespace.org/rising_tempest/WIP2.fcm (right click, save as) Havent hex edited the moblin room yet (just gonna block their spears as i jump over them instead of shooting the sword (less lag)). Also, I'm gonna have to redo the last two rooms, since if you hit an enemy half of the screen it doesnt take damage,, as such I didnt kill a Daira earlier on, when I go back through that room, he's right in front of the door throwing axes that I cannot avoid. If I keep this pace up, I should be done in a couple weeks for the whole game.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Nice WIP so far. Will you be taking a different route than the current published run?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Here's today's progress. http://www.filespace.org/rising_tempest/WIP3.fcm (right click, save as) You'll notice I've encountered a roadblock (I forgot it was there). I'm gonna have to redo a couple rooms before the last one, so that I still have 928 exp at this point and full magic. If I kill the Stalfos I jumped over, and the first red ironknuckle in the handy glove room, I'll still be 50 short,,, I'll probably have to re-enter the second last room to kill the red ironknuckle, so I still get two attack levels out of this palace. I haven't fixed the moblin room yet (or my earlier palace exits), but I'm playing around with a hex editor now for that purpose. As always, feedback is welcome.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
AngerFist wrote:
Nice WIP so far. Will you be taking a different route than the current published run?
Yes, I will be doing palace two before one so I can level up quicker. I havent planned my route on the eastern continent yet, but it'll still be a few days before I get that far.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3572)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Rising Tempest wrote:
AngerFist wrote:
Nice WIP so far. Will you be taking a different route than the current published run?
Yes, I will be doing palace two before one so I can level up quicker. I havent planned my route on the eastern continent yet, but it'll still be a few days before I get that far.
are you going to use the fairy glitch?
It's hard to look this good. My TAS projects
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
Helmethead gives you 200. If you have 928 before you fight him, you'll have 128 after you fight him, since you'll get the 4th attack upgrade at 1000. Therefore, after fighting Helmethead, you'll surpass the 50 and 100 for the level 2 life and magic upgrades, and your "next" will be 2000, for the 5th level attack. Or am I forgetting something obvious? Also, you should read Arc's comments: http://tasvideos.org/303S.html which mysteriously is now called Legend of Zelda II, instead of Zelda II and took me some time to locate. Interesting. Anyway, if you swing your sword at the wall while riding an elevator (going down), it will place you closer to where you want to go. Hence, saving frames, or something. Looks good, so far.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Since I felt particularily motivated today, I did some more work. http://www.filespace.org/rising_tempest/WIP4.fcm (right click, save as) I entirely redid palace two. I killed both stalfos and the red ironknuckle in the handy glove room for the 200 exp i need. What I didnt forsee, on account of my poor counting skillz, was the last stalfos in the castle would be the 6th enemy... as such I didn't need to waste frames rigging a P-bag from that one blue Bot. Oh well. I also incorporated the wall bounce on the elevator, I remembered this trick right around the time you posted it, tmont. Palace one was ridiculously easy, took no more than 30 re-records for the whole thing, including Horsehead (mostly Horsehead). I played through most of it at normal speed, even. Palace three was easy too but,,,, for some reason, the rule of six doesn't seem to make sense here. The supposed 6th enemy (red ironknuckle in front of the 3rd locked door, assuming i ignore the blue one in the raft room) wouldn't drop either a p bag or a jar. I went back and killed that blue ironknuckle, thus making this enemy the 7th, still no drop (or from the blue one, which would become the 6th). I ended up having to kill the other red ironknuckle in this room (8th....) to refill my magic. Other than this wierdness, palace three was easy. If anyone can figure out why that enemy wont drop anything even though he's the sixth guy, let me know, and I'll redo this one. Would save about eleven seconds. After some mild hex editing tests, I've discovered the timing for things resets everytime I go to the continue screen. So the only place I really risk having a desync is that moblin cave,,, and I'll just wait a frame or two on the overworld if that happens. So whenever I stop being lazy, I'll hex edit what needs to be done. Right now I'm planning the route up to the end of palace four, after that it's pretty straightforward to the end. Thanks for the encouragement so far guys,,,, I'm really enjoying making this.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Rising Tempest wrote:
Palace one was ridiculously easy, took no more than 30 re-records for the whole thing, including Horsehead (mostly Horsehead). I played through most of it at normal speed, even.
I have not watched your run but I believe this will invalidate its usefulness. Having myself run this game I can tell you that you lost time here already. EDIT: Now that I actually watch it, nice job! I really like this game and this run lives up to it. You lose a few seconds early on though, with slower fighting techniques and lack of elevator boosting, and collecting EXP that you don't use for a level before you UP+A, in Death Mountain and around then. Overall, very nice! I like it.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
This weekend's progress. http://www.filespace.org/rising_tempest/WIP5.fcm (right click, save as) Boco, I am aware I couldve done death mountain much better,,, however this is my first TAS ever, so I was more or less just getting used to how everything works right around there,,, I planned on hexing in a better death mountain run (the whole thing) after Ive finished the whole run,,, if I just edit that up until the Up+a, it wont affect the timing for the rest since it resets at that continue screen,,, unless I screw up the hexing, hehe. Actually, now that I think about it, Ive probably lost enough frames here and there to warrant a whole new version of this,,, maybe later though, I'm far too into this to want to start over now, I'll finish it first and then see how I feel afterwards... As for what I've added in this WIP,,, Ive done palace four and five. The fourth took me three tries. First time I forgot to get reflect (oops!), the second I didnt have enough magic to get past the fourth (and subsequently fifth and sixth) locked doors,,, went back to end of palace three and took magic levels instead of the attack,,, this means I will finish the game with 7/8/1 instead o 8/8/1,,,, oh well. Palace five went allright, I couldn't get a good falling block rooom (for the key) without waiting at least 75 frames,,,, so I ended up getting the one behind the red knight in that room instead. Spent the better part of an hour on Gooma, until I was able to finish him in one jump. I'll be done this much sooner than I thought,,, enjoying it far too much to slow the pace! Lastly, I am very, very drunk as I type this, so If there are many spelling errors n stuff, please kick my ass, I likely deserve it.
Player (206)
Joined: 5/29/2004
Posts: 5712
Commas look like periods when you're drunk?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 11/13/2005
Posts: 1587
Rising Tempest, I think you shouldn't rely on hex editting so much because it might not work.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
I'm now at the entrance to the great palace. http://www.filespace.org/rising_tempest/WIP6.fcm (right click, save as) I've figured out that blue knights don't count towards the six count. That explains the palace three wierdness (and now palace six wierdness). This, along with lots of other tiny things I could've done better, warrants a second version of this run. Screw hexing this. I'll start as soon as I'm finished the current one, which should be finished by tomorrow.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Utterly amazed by how incredibly quickly you've progressed! Excellent WIP. I have always been curious how much faster you are than the current published run. So I took the liberty and compared your run with Arc's. You entered the last stage/temple at 46:52 min while Arc entered it at 49:36 so you are 2:44 minutes faster..
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
1 2
16 17 18
34 35