I apologize for reviving this thread, I wanted to follow up something about a thread that I've posted
http://tasvideos.org/forum/viewtopic.php?t=3663
As hanzou has pointed out to me in his statement
Here are a few links to explain some of the things mentioned so far.
why you should jump down the chute at frame 2140 & 12300 : falling faster
why Rockman 3 (J) instead of Mega Man 3 (U): avoids ~100 frames copyright screen (I can't find the thread where this was explained)
why your Magnet Man fight was suboptimal: know for how long the boss' invulnerability lasts
All in all, you've shown a strong effort in this but probably missed some of the necessary techniques because you compared your frame counts only at the completion of each stage. It takes a lot of work, but you instead need to compare times for every piece of the run where you potentially could lose frames. If you hold yourself to that standard you'll gradually come to understand how to make all parts of your run as fast or faster than Vatchern's movie.
As for the 2nd controller cheat, I doubt there is much demand for a run utilizing the high-jump, since it'd only be a couple minutes faster while less entertaining and less impressive. I'd recommend trying to improve the regular Rockman 3 movie, except I'm not sure how far along Vatchern and Angerfist are with the next version. Would you be interested in Mega Man 4 or 6? Those runs are also visibly improvable and I think nobody is working on them at the moment.
Explanation of hanzou's statement (but probably missed some of the necessary techniques)
I can see why now that the people don't want to use the Jump trick as people have mentioned it can devalue the game. As for the some of the techniques used in the game, The only thing I could say that is wrong is not that I can't perform the slide it's more like where I position myself to conduct a proper transition from slide to jump, It is noticiable on the 1st stage of Magnetman where that magnet pulled me back when I should have slid a bit further but I would'nt have jumped to a proper 45 Degree Angle which most of my small jumps I try to position myself to jump at a 45 Degree angle as much as possible than jumping a bit vertical and hugging the wall to complete the jump.
If you do happen to look at my WIP Carefully I make sure when Megaman Jumps he lands on the edge of the Terrain thus creating a shorter jump that allows me to slide a lot sooner but instances where this maybe beneficial it can also cause some hiccups, especially if there is a ladder nearby and just happens that megaman stops his slide on one block (8 Pixels if i can calculate it correctly) before approaching the ladder.
Others have pointed out that some parts of Magnetman had a static-lag and it is noticeable when I fired the 3 shots at my left when going down the ladder the 2nd time and the 3rd. I don't understand why it lagged when there isn't much objects that were visible at that time.
The only thing I got fustrated is the Magnetman fight, at best it looked suboptimal as I could'nt figure out the right pattern how to make him use his Magnet Shield side by side instead he shoots a set of 3 missiles twice which prolonged the fight sequence and added about 3 seconds of the recommended fight time. I'm not 100% sure if the Rush Jet is needed or certain bosses had to be executed in order to manipulate the proper fight sequence as I could not find a clear answer as to how I can beat him effectively.
The argument I like to make about the Hard Man stage was the 1st Part of the stage before going up. That I took a Clear Gamble whether I take a risk passing up the swarm of bees or take them out using the Magnet Missile. I know for certain that It will lag when I decided to pass, but how many frames to be exact that I lost I had to calculate carefully that the slide took more than 20 frames to complete it due to de-sync and how how long the lag lasts had to be justifed with the penalty bonus for de-sync would justify having to switch weapons (would take appox. 40 Frames) and getting the Weapon Refill (Min. 25 Frames). By the time I completed the 1st part of the stage It would be like something like My Frame count + Penalty Bonus comparing to the more recent Method of killing the bees and completing it and had to determine carefully if killing the bees was worth it. IMO I didn't think killing the bees was worth it at this stage.
People can of course argue it but I wanted to see if the choices I've made so far were the right choice so far I kind of having mixed feelings about it.