Right now I'm working on a rewind feature. Once I am done testing this I will post a new version.
I like the idea of displaying a controller to show the input. If it's not difficult I'll try to add that later, but don't expect it in the next release.
Here's why I'm not planning on including bisqwit's stuff, if you're curious.
- Bisqwit's custom input defaults
- Bisqwit's compose mode for making 2p movies easier to create
These are redundant with the Windows input configuration. I don't really want to maintain the linux code, especially since I don't have a Linux box at the moment.
- BisqBot (with settings last configured for Rockman 2 scrolling substitution)
BisqBot options are all in the source code, so it's really tough to integrate it with the GUI. Also BisqBot is very game-specific.
- Warp's font for smaller HUD texts (fits more text on screen)
Could do this, but not a high priority since FCEU can open separate windows when it needs to show extra stuff (for example, the debugger or memory watcher)
- Bisqwit's tile tracker -- the engine used to make GIF animations. (A #define from source code needs to be changed to activate).
I don't fully understand what's going on with the code, it's somewhat involved. Also would be tricky to integrate it into the GUI. I would love to see this, but it's not a high priority and would be a lot of work.
- Bisqwit's dual game daemon support (Needs a separate program to work, and to be enabled from drivers/pc/sdl.c.)
I've already added this :) Background input can be enabled.
You will be able to compose multi-game movies in the next version. Start planning your SMB1/2j/2/3 and Megaman 1/2/3/4/5/6 runs. :D
(actually I've already found this feature to be useful so you can frame-advance through 2 movies at the same time, making comparisions very easy)
- Disables debugger (not implemented for Linux anyway, makes emulation faster)
As far as I can tell, the debugger code doesn't run unless you're in debug mode. So your emulation should be just as fast as Bisqwit's. In any case many people make use of the debugger.
- Rockman 1&2 RAM analysis with frame display (displays X&Y position&speed and magnet beam positions)
- Magnet beam solidifier (a visual enhancement filter for Rockman 1, has to be manually disabled for all other games)
Game-specific. I don't really want to bloat FCEU with mods for every game. Someone else certainly could add it, though.
- Now actually says it's 0.98.15; Nitsuja's source code had still "0.98.13" somewhere
I've also made sure the version number is correct everywhere :)