Joined: 2/16/2005
Posts: 462
Yeah thinking it over a lot I guess that hall cant be long enough to make the other way faster... any chance though to BLJ down that hall from the stairs on the way to Big Boo's Haunt? If those are real stairs I would think that faster at least... can't remember if they are..
This signature is much better than its previous version.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
the big boo's haunt door is a load door, so, BLJ would only help going accross the corridor, but going through the door wouldn't do anything. i think i've tried before to BLJ on those stairs, but the steps sizes are different from the infinite stairs, i guess that's why it didn't work. But i'll take another look. Anyway, it took me 1 (z+b) and 2 running dives + hop to reach the door, starting from the hall door, which is quick, so i don't think that BLJ there would help, but well remembered, i should try it.
Player (206)
Joined: 5/29/2004
Posts: 5712
Maybe you should test and tally the time for each trip between all those different places you were considering. Like, ignore level time and subtract the frame counts from two points. Then you could find the shortest possible combination.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
FODA wrote:
Here is a WIP that finishes the bowser stage 18 frames faster than spezzafer's. Looking back at both movies, i think spezzafer's look a little more impressive because he rotates the camera so much (so it looks like there is more going on). It also plays the bowser and gets the key, but slower than spezzafer. He manipulated or was lucky that bowser did a hand attack at the very beggining of the fight, and i couldn't replicate it. This saved him several frames. I must try to get it right, if anyone knows how to, let me know. http://rapidshare.de/files/16672174/SUPERMARIO64-FODA-120starsWIP-v73.zip.html there is a savestate for slot #8 that starts at the bob-omb-battlefield first star. (CHECK "READ-ONLY" WHILE PLAYING THE MOVIE).
Would it be possible for someone to email me this file? Rapidshare thinks i'm doing something illegal when it's actually picking up my ISP's IP.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
http://133an.sytes.net/~highness/SUPERMARIO64-FODA-120starsWIP-v73.zip Try that download AdmiralJonB! Can't email it to you since you didn't include your mail address. And if I'm going by the internal mail system it doesn't allow attachment so... If you don't want to publish your email on the board you are more than welcome to PM me about it. :)
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Highness wrote:
http://133an.sytes.net/~highness/SUPERMARIO64-FODA-120starsWIP-v73.zip Try that download AdmiralJonB! Can't email it to you since you didn't include your mail address. And if I'm going by the internal mail system it doesn't allow attachment so... If you don't want to publish your email on the board you are more than welcome to PM me about it. :)
Oops, well the link you gave worked for me. Thanks, I'll remember to post my email next time. Edit: Wow, amazing work. I don't know how you have the patience to find all these glitches and paths. If i did, I'd be helping you out... Anyway, good luck with the next part of the run.
Joined: 2/16/2005
Posts: 462
Bag of Magic Food wrote:
Maybe you should test and tally the time for each trip between all those different places you were considering. Like, ignore level time and subtract the frame counts from two points. Then you could find the shortest possible combination.
Do you have any alternative candidates for routes? I mean there are many many combinations but you can eliminate most through logic. Like how you need the vanish cap before DDD and BBH, and you would def want to reenter and exit vanish cap... I am pretty sure FODA has the best route... after this overworld travel should be pretty easy since he has all the caps.
This signature is much better than its previous version.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
How about this route: 1. Bowser 1 2. Vanish Cap (through the glass obstacle in basement) 3. Re-enter Vanish Cap and Exit 4. Big Boo's Haunt 5. Dire Dire Docks 6. Bowser 2 7. Other basement stars (LLL, SSL, HMC, Mipses, Toad) Haven't tested anything but if the Vanish Cap can be gotten this soon, it looks pretty good to me :)
Which run should I encode next? :)
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
That's the same route Foda posted. It looks fine to me btw... I had forgotten you needed the vanish cap for Dire Dire Doks in my post... so that route ain't possible.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Maza wrote:
How about this route: 1. Bowser 1 2. Vanish Cap (through the glass obstacle in basement) 3. Re-enter Vanish Cap and Exit 4. Big Boo's Haunt 5. Dire Dire Docks 6. Bowser 2 7. Other basement stars (LLL, SSL, HMC, Mipses, Toad) Haven't tested anything but if the Vanish Cap can be gotten this soon, it looks pretty good to me :)
yea, that is my route ;)
Player (206)
Joined: 5/29/2004
Posts: 5712
I'm just saying to time any route segments that might be useful so then you can put together the total time of any route.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
FODA wrote:
Maza wrote:
How about this route: 1. Bowser 1 2. Vanish Cap (through the glass obstacle in basement) 3. Re-enter Vanish Cap and Exit 4. Big Boo's Haunt 5. Dire Dire Docks 6. Bowser 2 7. Other basement stars (LLL, SSL, HMC, Mipses, Toad) Haven't tested anything but if the Vanish Cap can be gotten this soon, it looks pretty good to me :)
yea, that is my route ;)
Oh... :D (how stupid of me) Well then, your route looks just fabulous ;)
Which run should I encode next? :)
Joined: 11/15/2004
Posts: 804
Location: Canada
So it's settled then. We've all decided what FODA should do. FODA: hop to it! Sorry. This thread was getting a little silly. When in Rome.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
http://rapidshare.de/files/17700788/supermario64-120starstasWIP-foda-v84.zip.html has 35 optimized stars (the bowser fight is different, and it has vanish cap star, and go on a ghost hunt star) 36th star = 100 coin (unoptimized) 37th star = ride big boo's merry go round (unoptimized) So, i'm posting this to find what you think about my 100 coin route. Never mind the angles and timing, but comment on the choice of jumps i made is appreciated. Also, suggestions on different coins to take too. But i think these are the best. The only "ugly" thing is going to the back of the house for 16 coins. But i guess there's no way around that.... edit: oh yea, slot 8 has a savestate at the start of the bowser stage.
Joined: 2/16/2005
Posts: 462
I saw the WIP (at 10 fps cause my computer is ancient). Instead of those 16 coins in the back wouldnt it be quicker to grab the 4 blue coins in the attic? You pass through the room under it at one point and it can be added then. BTW I liked the cinematography in the Bowser 1 Fight :)
This signature is much better than its previous version.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Haven't thought of that, and that's a good idea. But now i have to choose 2 red coins to ignore. Most probably the ones at the book shelves room with boo picture in the base floor.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
hey FODA, nice work until now, I'm folowing every wip =P Vc rula rapaz =D But doesn't the Z+B move lose time? Wouldn't be quickier if you long jumped or used the B one? Tnx, and keep up this excelent job, it will be big and very seen when it is done.
Player (206)
Joined: 5/29/2004
Posts: 5712
I almost don't care, because the Z+B slide is the coolest!
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
thanks The z+b move is used when the longjump would be... too long. and the simple "b" dive can only be used when you have a lot of running speed, or else mario will just punch.
Joined: 11/15/2004
Posts: 804
Location: Canada
Brilliant. The way you bounce off the switch block, up the stairs, then jump over the pipe to get the star before fighting Bowser is just incredible. Actually, that whole level is incredible. Getting the 8 red coins barely slows you down at all. I like the way you got the camera right in Mario's face after the fight. The Vanish Cap level is unbelievable. After that terrific fall, you launched your way through the moving platforms to collect the last of the red coins and activate the star, then launch over the walls without getting the vanish cap. Brilliant. As for Big Boo's Haunt, what can I say? It's my favorite level, so I can't help but be impressed. You got the first star after defeating the Big Boo without even waiting for the stairs to rise up. Awesome use of the haunted merry-go-round as a blue coin dispenser at the end of the 100 coin star. This is my best level, so I recognize quality. I can't wait to see the rest of this. There aren't enough honors to award to the completed version of this run. A star simply doesn't cut it. This will be the defining movie of the site.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
I'm going to have to ask for an email again :(, but i'll give my email address this time. *removed email address* Edit: Thanks for sending it.
Joined: 10/15/2005
Posts: 3
Hi, ive been lurking around the forums for a long time never posting anything, but ive been specially following super metroid 100% and this discussion. I havent watched foda's wips since v57(?) (v73 kept desynching) But now (v84) i ran to couple of problems, first of all the run seemed to end at the beginning of bo-omb battlefield, 25 stars collected. i got the impression it was done up to 35 stars? Also i never figured out how to continue a movie from a savestate, it seems to stop movie playback and give me control instead. Lastly, though a little off the topic, i have lot of surfaces transparent, specially in the jolly roger bay, that arent supposed to be transparent. Is that just me or are the plugins emulating it wrong or something? the crc seems same, all the plugins are same, raw data off etc.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Blim wrote:
Also i never figured out how to continue a movie from a savestate, it seems to stop movie playback and give me control instead.
You need to enable the Read-Only mode before loading. In mupen it's done by Utilities -> Movie -> Toggle Read-Only. EDIT: Foda, that was amazing - as I have learned to expect from you. Even those unoptimized stars looked very good. This will most like be star material when it's completed (that is of course if you keep up the work as good as you have till now). I think I'll encode an .avi of your run once you are in the half way (=60 stars). That's because I'm sure I'm not the only one who would like one ;)
Which run should I encode next? :)
Joined: 10/15/2005
Posts: 3
Yeah i tried that before, but doesent seem to affect anything. The numbers keep on running in the lower-left corner though. But it doesent show any input being given anymore (+ i can control it myself :/)
Joined: 3/29/2006
Posts: 273
Location: Sweden
Maza wrote:
I think I'll encode an .avi of your run once you are in the half way (=60 stars). That's because I'm sure I'm not the only one who would like one ;)
You would be a hero. ;)