Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I don't think it's as easy as this. There's randomness in that game.
Joined: 1/1/2022
Posts: 1716
I was under the impression that the random seed resets at the start of every level. Doesn't that have to do with how the World X-X screen rounds up to 21 frames every time?
Joined: 5/4/2005
Posts: 20
If it was possible it'd make a good screensaver or something.
[URL=http://www.sererre.net/dd/]daily deviations[/URL]
Banned User
Joined: 5/11/2004
Posts: 1049
That's a very intresting idea. I'm all for this. Who knows, maybe you'll uncover the mystery to the minus world.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 7/3/2005
Posts: 14
hehe, it'd be quite funny if there was a way to get from the minus world directly to 8-4 and suddenly you can complete the game in about one and a half minutes ;)
Player (206)
Joined: 5/29/2004
Posts: 5712
Or get to 9-1 and discover the game had never been beaten in the first place!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/13/2006
Posts: 109
http://www.nestimes.silius.net/editorials/nl/smb/page1/ Can anybody reproduce this? I've just tried all possible routes getting all coins and it didn't work for me.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, that... I think some folks concluded that was a fake.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/13/2006
Posts: 109
Fake, eh? That sucks. How did he make those screenshots? Those looked pretty real.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
Palette swaps, photoshop, rom editors, no life and a deep seeded desire to be the center of attention. The makings of a hoax. Given a day I could produce a video showing exactly how to beat the minus world... but it would still be a lie. Mario Bros has torn apart so much and the code looked over so often that something like a new world is entirely unrealistic.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Banned User
Joined: 12/23/2004
Posts: 1850
kolechovski wrote:
Fake, eh? That sucks. How did he make those screenshots? Those looked pretty real.
It's easy to spot a fake, especially with almost no clue about how the game really works. Images coming shortly. I want to blow this thing away. =D --- If you're going to make a hoax, at least make it a GOOD hoax.
Perma-banned
dtm
Joined: 3/11/2006
Posts: 43
Anybody could see that if the author of that hoax was genuine, he'd have posted an emulator's virtual machine state file so that anybody could instantly enter those areas. He obviously took the screenshots using an emulator. Also note the distinct lack of interactive forums on that site ;) WEAK! Good job, Xkeeper.
Joined: 1/13/2006
Posts: 109
I looked at his other ones...if I'd have seen those fake shots for those other games, I would've known not to bother trying to get to the other "levels" he showed. And that 1/2 block gap...how could I not have noticed that? It was so obvious. Well, thanks. Now for another question...I thought somebody said somewhere that there were many worlds in that game beyond the normal 8, likely junk levels like the "minus" world. Is this true?
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Post subject: Other worlds
Former player
Joined: 7/6/2004
Posts: 155
>there were many worlds in that game beyond the normal 8, likely junk levels like the "minus" world. Is this true? Yes, that is true. You can set the world variable to a different value to visit these other worlds. That was one of my past times when I was little. I would use game genie to visit these other worlds. Some are quite interesting. Some other ones, I have never been able to duplicate. I don't remember off the top of my head any worlds to tell you anymore. There are lots of areas that reuse map data from other areas, but use a different tile set. So, for example, they can be underwater or underground or in the clouds, when the original is normal above ground. Of course, none of the pipes work, just like in the negative world. There are also a few places where you start by falling from the sky, but there is a ceiling, which makes the game freeze because it expects you to fall a certain amount before starting everything. This is true of other NES games as well. (Other systems just tend to freeze.) For example, one that I particularly remember is in SMB2: you can go to world 1-F. If you add that up, it is 5-2, but it uses the map data of 5-3. There are some differences, but it is still beatable. If you take the warp, since you are in world 1, you go to world 3 instead of world 7. If you beat it, you go to world 5-3, since that is what is after 5-2.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Couldn't you also do a loop like that for level 1? (or any level, for that matter) Collect the 1-up and die on the last goomba. Repeat. Maye collect all the coins (on the surface, don't go into the pipe) as well, but that would probably cause a desync. If it doesn't, that would be very nice, though. Edit: nevermind that, the 1-up mushroom doesn't appear more than once.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3577)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
but the 8-2 1-up does re-appear
It's hard to look this good. My TAS projects
Player (206)
Joined: 5/29/2004
Posts: 5712
How about 1-2?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Yeah, the one in 1-2 does reappear. By the way, I tried that -1 world thing, but it desyncs very quickly becayse of the randomness in the fishes. I thought it MIGHT be possible to manipulate the random factors into the same state as before by using some rather sophisticated tools (Bisqbot?), but then I remembered the score. Unless the score has NO effect on the randomness or the timings of anything, this cannot be done. Edit: if anyone is interested, here's the movie file I made (it will desync when trying to get 100 coins the second time). http://fast.filespace.org/blublu/strange-2.fcm
Joined: 1/23/2006
Posts: 352
Location: Germany
What happens if you glitch through the end wall? Or is that impossible underwater?
Joined: 4/25/2004
Posts: 498
You get stuck in the wall, because the screen stops scrolling. :p
Banned User
Joined: 12/23/2004
Posts: 1850
4matsy wrote:
You get stuck in the wall, because the screen stops scrolling. :p
Not to mention the screen doesn't scroll when you're being ejected, anyway -- try it; you have to actually walk for it to scroll... but even then. Of course, there are other 'worlds'... fun fact? World " -1" is really 32-1 (heh), and most others are just other levels with different header settings (like underwater, castle, and so forth) (I do head SMB1J had a better world 32, but I'm not sure)
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Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I tried to make it loop at 1-2 a little. It worked suprisingly well, the first repeat went without incident, but on the second one, it desynced. I don't really think this is possible, although you could probably make it repeat 5-6 times if you play really carefully (no frame-perfect jumps, do everything with huge margins of error, etc).
Joined: 4/25/2004
Posts: 498
Xkeeper wrote:
Of course, there are other 'worlds'... fun fact? World " -1" is really 32-1 (heh), and most others are just other levels with different header settings (like underwater, castle, and so forth) (I do head SMB1J had a better world 32, but I'm not sure)
36, actually. 1 to 9, then A to Z, then the blank space. :p Yeah, the disk system version apparently has different data in the spot it reads from when it gets the level data for the minus world, so you end up with a 3-level minus world that actually can be finished. :p IIRC it consists of an underwater 1-3/5-3, a clone of 2-3/7-3 (GRAH EVIL FLYING FISH FROM HELL GET BACK I SAY AAAAAARF), and...uh...some underground castle, I think it was 4-4...lots of flying bloopers, too, the only ones you'll ever see in SMB1 without hacking or a game genie :p
Joined: 1/23/2006
Posts: 352
Location: Germany
What happens if you finish it? Would it be worth a run?
billybobfred
Other
Joined: 12/2/2005
Posts: 76
dood wrote:
hehe, it'd be quite funny if there was a way to get from the minus world directly to 8-4 and suddenly you can complete the game in about one and a half minutes ;)
In the FDS version, you can actually complete world -1 and go all the way to world -3, then the game ends as if you had rescued the princess. Someone should do a hard mode run using this trick.
I'm just a spectator. There was a time when I tried to participate, but I'm really lazy, so. she/her/hers