Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Many thanks for releasing a WIP, JXQ! I was very glad you finally considered releasing your work. :D BTW, extremely good work, that is. Can't wait for the next part. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/4/2004
Posts: 90
Location: New Brunswick, Canada
I hate to be a pest, but is anyone interested in capturing this (or even the next) WIP as an .avi for those of us that are too lazy to go ROM hunting? :)
Joined: 8/1/2004
Posts: 178
For some reason I had it already even though I just deleted my whole ROM collection. The name of it was metroid3 dot whatever but I don't know if that will get any results.
<^>v AB X LR s
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Tip: Look around at romhacking.net's forum. (Mods: Feel free to remove this if it's against any rules.)
Joined: 8/3/2004
Posts: 325
it is against the rules creaoth so you should edit that out *edit* actually nvm i thought there were rom downloads there the way you said it but it seems not
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Just checked the WIP. Looking good so far. :D
Joined: 8/1/2004
Posts: 143
Location: Colorado
So far so good, looking forward to the next WIP
Joined: 12/7/2005
Posts: 149
Location: Sweden
Can't view the WIP. What emulator version did you use, and what rom CRC32?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I used "Super Metroid (J).smc" with wip settings. The CRC I get is D63ED5F8 and it works fine. That should work for you Fredrik, I hope. :)
Joined: 8/1/2004
Posts: 143
Location: Colorado
Emulator: snes9x improvement7 (looks like its up to v9 now) Rom: Super Metroid (JU) [!]
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I'm using v9 to make this run, but I'm pretty sure it's compatible with v7 (and v8, and probably some earlier versions as well).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Hello gentlemen. 20% of your weapons are belong to Samus. If you watched the previous progress and made a savestate later than frame 36800, you won't be able to use it, as the run has been changed from that point. I collected an extra Super Missle then (which cost 18 frames) in order to do a cool trick when entering Kraid's hideout that saved 45 frames. I tried putting in the mockball before Spazer, and it was a frame faster, but then I always lost this frame when leaving, and two more in the next room. So no mockball. Also, for the interested, my route. It will only mean anything if you already know this game's layout pretty well. Also, subject to minor revision, blah blah. My path deviates from Michael's run to fight Crocomire and collect the grappling beam and nearby items now instead of later. My calculations put this strategy overall at around 15 seconds faster than waiting and using the Plasma Beam on him later (even though the battle itself would be faster). Two red doors I break with five Missles instead of a Super Missle - this is to save the Super Missle for Crocomire, where they will save more time than they would on the doors. The last comparison point to MF's run for now is entering the door around frame 58400, and (to borrow lingo from Arne_The_Great) my run is 421 frames more awesome than his at that point. I'll be able to compare his run again once I get to the area with the High Jump Boots. One of the shots at Crocomire is delayed, this is to manipulate him into not doing his wacky waving inflatable arm-flailing Croco-dance. RAAWWWRR. I also keep him off screen while dying mostly because it causes a lot of lag. I also delay the approach to his skeleton by 15 frames in order to get two super missles. The run also doesn't use Volume Envelope Height reading anymore, because I was sometimes getting desyncs in a couple spots of Michael's run, and that's the only option he had checked (plus, it caused problems in Smash TV). I haven't noticed any difference in sound quality.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
awesome JXQ, I love it.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
And I was just about to nag you about updates. Now I won't have to. :) I'll watch it and comment on it when I get home.
xou
Joined: 4/26/2004
Posts: 118
Location: france
Im gonna watch that new update right now ! * is there any way to display the frames count with snes9x-avi-recording v9 ?*
hello world !
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Yay! *off to watch it* xou: Pressing the 'dot' or the 'comma' key should help (by default), unless I'm using a very different version.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Nice another update :) I can't wait till you're done! :D
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (224)
Joined: 10/17/2005
Posts: 399
You probably won't have to wait for it for so long! JXQ is known to be nuts. Progressing insanely fast insanely awesome movies. IT'S INSANE! WRRRRRR!!! Great WIP.
<adelikat> I've been quoted with worse
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Oh come on, you know I couldn't care one little bit about the movie, I just want to read his submission novel when he's done.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (224)
Joined: 10/17/2005
Posts: 399
Well I guess he's insanely fast writing them too. It would take me a weekend to write such a long submission text. And another weekend to read it.
<adelikat> I've been quoted with worse
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
From his last submission text, I think I spent more time laughing about his Contra comment than reading the rest of it.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
JXQ wrote:
One of the shots at Crocomire is delayed, this is to manipulate him into not doing his wacky waving inflatable arm-flailing Croco-dance. RAAWWWRR
That should have saved you between 1-3 seconds :) Dude, I absolutely loved every time you took a hit in order to accelerate and move faster, please keep doing that :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
This was a happy surprise! Thanks. Really nice video. :)
Former player
Joined: 7/15/2004
Posts: 124
How..... How the heck did you get two shinesparks in Crocomire's room?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I usually write the submission text throughout the run, so that when I finish the run, I don't have much to type before submitting it because I want to submit it right away! The most important part of this submission will be explanations of all the different glitches. That way someone could use the info to make a Super Metroid page if there was demand for it (kind of like in the Super Demo World submission). Megafrost: You can charge up a spineshark in a small area by pressing dash on the frames where the game checks for speed-booster and not on other frames. This keeps her running speed slow, but as her legs start moving faster with each press of dash on the right frame, she eventually gains "full speed" and I can duck to charge it right away. Thanks for the comments everybody!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)