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Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Ok I guess none there seems to currently be interested in this project but that doesnt certainly has to mean whoever decides to do this run will create a worse run if a SMK champion would do it. You simply gotta have faith :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
SXL
Joined: 2/7/2005
Posts: 571
what about a competition ? add a topic or better, a dedicated page, with all the current records for each level. those times won't have to be perfect at the beginning, everyone could then submit a mini-tas that beats the level he wants. this way, the records will be better each time, eventually come closer to perfection slowly but surely. that would prevent players to be discouraged by the size of the full-game task. about the rules, I don't know. maybe allow the 150cc SRAM, then time-trial ? or better, gp ? start from reset for each level ?
I never sleep, 'cause sleep is the cousin of death - NAS
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
SXL wrote:
about the rules, I don't know. maybe allow the 150cc SRAM
I hardly think the admins would not allow someone to start with 150cc SRAM as the intention is pure and non-cheating for this case.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 3/4/2006
Posts: 30
Location: France
AngerFist wrote:
You think its possible to convince someone in the top 5 to make a TAS?
hi, maybe i can be interested in doing a TAS run for SMK i am currently 5th in PAL time trial ranking and 1st in PAL GP150cc ranking i will play ntsc soon moreover i added you to my msn list AngerFist, just in case i need some help first , i d like to know which emulator is best suited for a SMK run also which ROM to use? i think a GP150 run is more interesting , but i dunno maybe you can tell what you really expect of a SMK run. my idea was to use all known strats (boosts, items, driving skills) to make the most impressive and fastest time possible as there are tricks on the game , of course tricks and glitches would be forbidden , i wouldnt use them as its not interesting at all anyway we have also a few shortcuts in the game , dunno if its a good idea to use them or not for the run , i think it is because normal driving would be too boring doing a TAS run in GP is interesting for me cos as its very difficult to achieve times in this mode (maxi 4 lifes , no infinite retries, computer characters and items randomness makes it the hell of a try) we are still far from approching the limits of the game of course , that doesnt mean that current WRs are not good, i think it has reached some respectable level, most of all during the past 7 monthes , especially the PAL section , the ntsc section still need some major WRs improvements but maybe i can make it better when i play ntsc soon edit : btw what is this 150 SRAM about ? i think i need to be told the rules too ... do you think its better to play with the keyboard or with a controller , cos i am not very good with keyboard especially at smk which requires very good skills , with the controller, though no problem i can tell my bro to bring me the controller quick smk links : TT site : http://www.geocities.com/TimesSquare/Maze/3972/ GP150 site : http://smkgp150cc.free.fr/
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Rom: Super Mario Kart (U) [!].smc Best emulator (at the time): Snes9x (found here) You should definately play it on a keyboard. Making a tool-assisted movie is not like playing a game normally. You need to play it frame by frame anyway, so a controller won't help you with that. You probably need to do a lot of testing, and don't be shy of using a lot of rerecords. I don't know if 150cc SRAM is allowed... but a 150cc GP run would be the most obvious choice for a tas (150cc is not available when starting the game). I would wait for someone (Bisqwit) to officially aprove of it, before starting your tas. (Off-topic edit: You might want to get a smaller avatar, since it will be removed otherwise anyway.)
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Haha so dreams comes true :) Very glad to hear you will work on this run Zodd :) I dont think Im the best person to help you with questions regarding snes9x and other stuff since Im much more experienced with the NES emulator FCEU (blip's version). Everyone is looking forward to your run and maybe you want to release some WIP (=work in progress) Good luck but I doubt you need it :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Zodd: feel free to add me if you wish :).
Former player
Joined: 9/1/2005
Posts: 803
Baxter wrote:
You should definately play it on a keyboard. Making a tool-assisted movie is not like playing a game normally. You need to play it frame by frame anyway, so a controller won't help you with that.
I disagree to a point. I use a controller while doing TAS, and i find it to be somewhat more convenient for it. Albeit it sucks that joytokey doesn't work for me, otherwise i could map frame advance to my controller also (gah @ vba for lacking that, gens has it though). A controller is better for things that require many button to be pressed at once, eg. an ingame reset code, which you cant really do with a keyboard unless you happen to map multiple keys to one button. I guess it comes down to preference, I'd hate to make a tas while using a keyboard, simply because I can do it fine on a controller (except left+right/up+down). In regards to the actual topic, why avoid the glitches if they give a faster time? unless they're like the murder beam in super metroid. I wouldn't mind seeing a run of this, but i guess you have to be entertaining with what (crappy) items you'll get.
Joined: 4/23/2004
Posts: 150
When Zodd talks about "glitches" he refers to bumping into the walls at the finish line area to complete a lap around 2-3 seconds (or other similar situations, which I would suggest are merely demonstrated, at most). This is possible in a good few courses, and while interesting from a time-saving point of view, it would take all the fun out of the course, to just see him revert back over the finish line several times using the same strategy. I think he has the right idea when he speaks of other shortcuts. These would be more interesting to see, as would total abuse of the long-boosting possible with arrows and shrooms. There are a lot of innovative approaches available while doing a bit of actual driving, as I'm sure you all know. Andreas
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
How many courses is it possible to do that on? I would think it's best to use it, since it's a lot faster and adds variety compared to the other courses, unless it would mean skipping practically all of the courses (like Cameltry).
Joined: 4/23/2004
Posts: 150
Finish line tricks All courses where it can be done without items: DP1, GV1, GV2, MC4, DP3, KB2, GV3, RR Water trick SC: KB1, VL2 (also itemless) With Feather: BC1, VL1 Add into the mix that CI2 can have normal SC laps under 5 seconds or so with a feather, and there aren't many courses that are unaffected by the Short SC syndrome. Many of these courses offer good variety, but I'd understand if it was used on MC4, for instance. There are a lot of things to be done with shrooming bumpers in GV1, and the CIs, for instance. Maybe on lap could be used to showcase other SCs, since a few would have several with these coming into play. (BC1 and GV3 come to mind.) And then there's the perfect item situation. I for one would like to see the Star(+Mushroom combo) on the VLs. Andreas
Player (206)
Joined: 2/18/2005
Posts: 1451
Wow, a true Top 5 SMK player wants to make a TAS using his deepest experience that none of us (or at least 99% of us) have about this game? This is indeed almost a TAS Dream come true! Thanks to Angerfist for introducing this all! Zodd: I wish you the best of luck on your attempt (if you really make one) and don't hesitate to ask everything you wish to know to get full support of us. Use the latest Snes9x-improvement9 version available here. Also be sure to check the "Using Emulator Tools Page" to learn all features you can use to make a perfect TAS. I would also use as many glitches/shortcuts as possible at least one time to show variety in the run (expect the stupid one-lap-gain glitch in Koopa Beach or Vanilla Lake by jumping in the water as it's boring and not entertaining at all). I think a TAS of such a experienced player will be very interesting and I'm looking forward to your progress!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Personally, I think Mr. Zodd should use this trick for stages were there arent a lot of action.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I would want a run with clear goals. Using it sometimes sounds strange to me, and you might get something like with Genisto's gba mario kart tas, which still hasn't been published. If Genisto's tas would aim for the fastest possible time, it would have been published within a week. Even if Genisto's gba mario kart tas got published now, it could never be obsoleted, since entertainment value is a subjective thing. I would like a tas with clear goals, where people can compete against, if they think they can do better. It would be a shame if this ended up like Genisto's movie. Edit: So I would either vote for a movie which completes all 4 cups on 150cc with using the finishline trick on every track possible, or a movie which completes all 4 cups on 150cc without using the finishline trick at all. Doing it while controlling 2 characters would also be cool ;)
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I agree with Baxter. Better yet, why not make two runs - one using as many cheesy instant-win glitches as possible, and another that doesn't use them.
Joined: 3/4/2006
Posts: 30
Location: France
AngerFist wrote:
Personally, I think Mr. Zodd should use this trick for stages were there arent a lot of action.
man , in gp there is always action i will check the "learn" page , i will need some little time to learn how to do a good tas run not putting too much time on it i have not a lot of time right now but maybe next friday evening, i can begin to learn all this
Joined: 4/23/2004
Posts: 150
Well, doing the finish line trick with 2-players wouldn't be the best thing since they might get in the way of each other, and ultimately slow each other down in different ways. The 2-player factor interfers with the as-fast-as-possible approach. It would be ideal to have them showcase different SCs different laps for great variety, but they'd need to break even in finishing time, which isn't possible without compensation in some way, I'm sure. One of each would be best, perhaps. (As in, one run with the finish line tricks, and one without.) Andreas
Banned User
Joined: 5/11/2004
Posts: 1049
This would actually be an awsome game to TA. There's lots of special shortcuts you can do with stars mushrooms and feather combos. Maybe someone get one of the world record guys to do it. Just teach him how to do TASes. A fall behind then catch up would be kind of intresting too. Lighting bolt then stars and mushrooms, might be faster to get two super items at once by lopping around the question mark section.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Spider-Waffle wrote:
T Maybe someone get one of the world record guys to do it.
We did.
Banned User
Joined: 5/11/2004
Posts: 1049
Ah I see now :) Sounds Great! I would most like to see all those amazing star shroom and/or feather combos put together in one run. Anything but the really lame shorcuts.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
A Runnelid wrote:
... 2-players wouldn't be the best thing since they might get in the way of each other, and ultimately slow each other down in different ways. The 2-player factor interfers with the as-fast-as-possible approach.
No it doesn't. One player starts ahead of the other, you would have to purposely slow down with that player for them to interfere with each other. Additionally, one player starts the first race further ahead than is possible in a 1-player game, so even without any other tricks made possible by the 2 players somehow interacting, the best in-game time one of the players can get in 2-player mode will definitely be better than the best you could do in 1-player. The 2 players could probably be played independently then hexed together later, except the item pickups would be trickier if it turns out that one player can affect the other's randomness (which I'm not sure is true, or even if the item pickups are random at all). However, the task is monumental enough as it is with only 1 player that, for the sake of getting something done in any reasonable amount of time, it might be better to start out playing 1-player. Playing 2 players but trying to put in the same level of effort that would've been used for a 1-player run will definitely result in slower overall times.
Joined: 4/23/2004
Posts: 150
What I meant by breaking even is that once the best player is done racing a course, he has to wait for the other player to finish before advancing to the next track. It's always possible to kill off the slowest player retrying after the first has finished, but it doesn't look all that impressive, even doing stunt meanwhile, if all it leads to is eventually comitting a competitive suicide. If the players are decently close to each other - which they would be if you played equally well with both of them - don't you think the first player attempting the itemless finish line ytricks could be positioned such that he gets in the way of the incoming player attempting to do it at the same spot? (I mean, they wouldn't be all that far apart.) This is a minor problem, but it would still interfer with a trick type run. Here's why it's a lot better (at least for one of the players, and for destroying the courses, competition and whatnot) for a normal racing run. The items. There are a few items you can't obtain when you are in 1st place. The Star and the Lightning Bolt. (The Star of which is preferred at all times.) Andreas
Banned User
Joined: 5/11/2004
Posts: 1049
It'd be nice if someone could anaylze the coding to see how the items are determined. I'd sure like to see a run that uses stars to do awsome things. Do you need to be at most 5th place to get a star? Might be faster drop back to fifth right when you get your first question mark to get a star, then maybe get another item right after you use the star. I also, think the run where you drop back as far as you can and then get back into first at the very end would be very awsome.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
There was a chart of item probabilities posted somewhere, but I couldn't find it here, or here, or here. How many topics will this game get before it's done? Do I hear four?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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