Submission Text Full Submission Page
Used FCE Ultra 0.98.15
  • Used default settings for emulator
  • Didn't use warps
  • Abused programming errors in the game heavily
  • Take damage to save time
  • My goal was to complete the game as fast as possible and provide a fun game to watch
Super Mario Bros. 2 was origionally Doki Doki Panic in Japan. In the US version Mario has fallen asleep and he is dreaming. To wake him you must defeat wart who apparently wants Mario to sleep forever?
This movie was very very time consuming to make. I never thought that 20 minutes of game play would take so long to perfect. I tried as hard as I could. As I went through the game I took the time to figure out exactly how much time I saved for each level.
1-1: -16[-0.267s]: The strategy is the same as past runs of this level, I just did some more frame work to try and save some time.
1-2: -11[-0.183s]: Same as 1-1
1-3: -08[-0.133s]: My most disappointing time save. I tried using toad, but in the dungeon area you need luigi to make the far jumps. I was able to save in some very minor areas.
2-1: -339[-5.560s]: The strategy was pretty much the same as Guanobowl. At the beginning I didn't slow down like he did, and I overhauled on the sand area. I think most of the time I saved was from using enemies better. When I got to the Super Star I paused only one time.
2-2: -90[-1.500s]: I once again saved a lot of time in the sand area. I also tried defeating Birdo from under the platform, but seems impossible. This game is very good about keeping solid blocks solid. I optimized the super jump, Guanobowl wasted a few frames jumping too high and too far.
2-3: -221[-3.683s]: Same as 2-1 and 2-2. While digging for the key I dug up one less sanf block and on the way back up I saved time twice with one jump, I started one layer higher, and in turn was able to jump out of the sand area for the door with more speed.
3-1: -497[-8.283s]: I used Toad instead of Luigi. I was very happy when I discovered that I could do that. Almost all of the time was saved just simply because Toad is faster then Luigi.
3-2: -50[-0.830s]: Then came the disappointment. Toadstool is soooooo slow, but she is the only character that can get through the shrtcut here. I saved my time from Birdo, I got an egg instead of a fireball and used that instead to pick her off.
3-3: -618[10.300s]: This one was a huge time saver. The biggest one was using the ladder right before the door holding the key, shooting up about 3 screens instead of jumping on each platform. I also saved time on Mouser. I had a lot of trouble with this one. When I finally figured out what I was doing wrong I ended up saving 30 frames over Guanobowls run.
4-1: -29[-0.483s]: Same as previous runs, mostly frame work to make it faster.
4-2: -187[-3.117s]: I picked up a cherry earlier in the level to avoid having to stop later on to pick one up. After reaching the whales I was able to pick up the first enemy, allowing me to travel much faster.
4-3: -165[-2.750s]: Most of my time was saved from the boss battle. I hit all four flames with one single mushroom throw, saving about 2.5 seconds.
5-1: -124[-2.067s]: The strategy was pretty much the same as Guanobowls, mpostly framework to complete the level faster.
5-2: -189[-3.15s]: I picked up a Hoopstar earlier, picking up speed and on the vines I stayed on the right one, only flying around to avoid the Hoopstar there.
5-3: -622[10.366s]: This was my biggest time saver in the game. I delayed my foreward movement for about a half second so that when bombing the blocks to get into the door, I didn't have to go back to get another bomb and wait for that bomb. This strategy worked by only one frame. Took me so many tries to get it. I saved more time by picking up bombs. Even though they explode, it was worth picking them up. I didn't have to power jump when the two bombs come flying at you about midway up the underground area. Finally, after all of the I was able to hit Birdo all three times with the shyguy using one of her eggs.
6-1: -130[-2.167s]: Same as previous runs.
6-2: -28[-0.467s]: Same as previous runs.
6-3: -31[-0.517s]: Same as previous runs.
7-1: -68[-1.133s]: Same as previous runs.
7-2: -301[-5.017s]: Same as previous runs. When I first viewed this run, I thought that it was pretty well optimized, when I saw that I had saved 5 seconds, I was like "huh?". Before this level I had only been saving about 56 seconds and thought for sure I would miss my goal of one minute.
All in all I saved 3689 frames or about 61 seconds. I am very pleased with this run.

Bisqwit: With apologies to nesrocks, I'll take this for publishing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This topic is for the purpose of discussing #991: DonamerDragon's NES Super Mario Bros. 2 in 20:23.37
Post subject: Re: #991: DonamerDragon's NES Super Mario Bros. 2(U) in 20:2
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Wow... One thing: Isn't there some trick that lets you kill Clawgrip with only 1 rock that bounces on him repeatedly? I would think that'd be faster.
Post subject: Re: #991: DonamerDragon's NES Super Mario Bros. 2(U) in 20:2
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
nitsuja wrote:
Wow... One thing: Isn't there some trick that lets you kill Clawgrip with only 1 rock that bounces on him repeatedly?
If there is, I couldn't get it myself. I tried a few different things to try and get him faster.
Soft Blue Dragon
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
It was somewhere (edit: frame 45000) in this movie (4matsy's). It wasn't aiming for fastest time so I don't know if it's actually useful, but it looked pretty fast to me. Also, I don't understand why you took hits on some of the Birdo fights - necessary to pick up the mushroom blocks?
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
nitsuja wrote:
It was somewhere in this movie (4matsy's). It wasn't aiming for fastest time so I don't know if it's actually useful, but it looked pretty fast to me. Also, I don't understand why you took hits on some of the Birdo fights - necessary to pick up the mushroom blocks?
Hmmm, I never saw that run. I mostly looked at the submitted ones on the site. Well I guess if it's possible then it is. When I actually feel like it I wanted to try again anyway. I took damage when fighting Birdo to save time, it was faster to let myself get hit and pick up the mushroom then to try and get around Birdo to get it again.
Soft Blue Dragon
Joined: 4/25/2004
Posts: 498
Strange, I swear this thread only had the original post when I saw it last about 30 minutes ago. o_O Anyway, this was a very nice run, especially world 5. :) Only real mishap I spotted was the aforementioned Clawgrip trick. :P Funny story: about 6 years ago, I once used a Game Genie code to give Clawgrip an insane amount of health. Bounced a rock off the back wall, and it hit him about 20 times before he could back out of its range. XD
Former player
Joined: 10/27/2004
Posts: 518
4matsy, your videos hilarious.
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
4matsy wrote:
Strange, I swear this thread only had the original post when I saw it last about 30 minutes ago. o_O Anyway, this was a very nice run, especially world 5. :) Only real mishap I spotted was the aforementioned Clawgrip trick. :P Funny story: about 6 years ago, I once used a Game Genie code to give Clawgrip an insane amount of health. Bounced a rock off the back wall, and it hit him about 20 times before he could back out of its range. XD
Haha, I wish I had seen your run earlier. I didn't know it had existed. I tried some different things but apparently was never able to come up with that. I guess eventually I'll have to do it again.
Soft Blue Dragon
Active player (255)
Joined: 4/24/2005
Posts: 476
Great run. I laughed when you used the flying fish to attack Birdo in 5-2.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Former player
Joined: 2/2/2005
Posts: 198
Good improvements, easy yes.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
it is faster and really entertaining! YES! a star?
Player (224)
Joined: 10/17/2005
Posts: 399
Nice. I have been waiting for a new warpless SMB2 run for months. Voted yes.
<adelikat> I've been quoted with worse
Tub
Joined: 6/25/2005
Posts: 1377
I don't see anything wrong with this movie, and it's an improvement. yes-vote, unless you plan to redo it soon.
m00
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Brilliant work!! ^_^
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Nice done, but I have see too the trick with the one stone to defeat the Clawgrip, so I wonder me, why this trick is used in this movie. Not sure if I should vote now Yes, or wait if you will try it again with the one stone kill trick. Edit: Voted Yes now. Because little errors are in near every movie.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I know Foda complains about it again, but because - This movie will definitely be published anyway - I want to watch it - Saving the movie as AVI while I watch it is faster than doing those steps separately (in fact, saving it as AVI while I watch it is faster than merely watching it, because it enables turbo by default when making an AVI) , I'm processing it now.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
No, i dont complain anymore. Anyway, isn't this known to be improvable? the clawgrip boss strategy?
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Awesome movie, very entertaining indeed. Yes. :)
Player (224)
Joined: 10/17/2005
Posts: 399
Would it be possible to hex-edit it in? Edit: The clawgrip boss thingy, that is.
<adelikat> I've been quoted with worse
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bablo wrote:
Would it be possible to hex-edit it in? Edit: The clawgrip boss thingy, that is.
That would be great. However, it would most certainly break the randomness and timing of all the consequent boss battles (Birdo*N, Fryguy and Wart), and possibly minor enemies too. Nevertheless, I recommend that the author tries it.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Either way, it's not too far from the end of the game, so maybe replaying the last couple worlds would still be feasible if hex-editing fails.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I liked the idea of the double hits on Birdo in 5-3, 6-3, and the boss of 6-3. ^^ Even though it's in line to be published, Yes vote for further emphasis.
Taking over the world, one game at a time. Currently TASing: Nothing
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
Wow, thanks everyone for your comments. :) I'm going to be taking the advice of Bisqwit and a few others. I'm going to redo the end of 5-3 and finish the game. Unfortunately hex editing didn't work. The game de-syncs instantly. It's alright, it'll be worth it.
Soft Blue Dragon
Player (224)
Joined: 10/17/2005
Posts: 399
Wow, respect!
<adelikat> I've been quoted with worse
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
I've officially cancelled this submission, the updated version with new 5-3 through 7-2 will be done in a few days. I'm thinking this run will be much better if there are no known mistakes, I'm too much of a perfectionist for that, heh.
Soft Blue Dragon