FCE Ultra 0.98.12
Warpfull version
Bugs: I found two ways to pass through walls
  • 1: pass through wall from a corner: you must run and fall at top speed and have a good pixel alignment
  • 2: pass through a wall if the ceiling is reachable: you must run lean before jumping, you must begin to fall before reaching the wall and you must be just under the ceiling
No hit/No death
Aims: Fastest as possible and maximum score
  • score = 364270
  • life = >99
  • coin = 54
Description: in this movie, I show you these bugs and some other cool moves. I don't follow the road in the last stage because I pass through any wall which I see lol!!

Phil: Note that the movie may desync due to some random timings in FCEU when playing that game. Retry playing the movie until it is ok.


Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
hmm if it is what I think, it is caused when there's lag.
Joined: 1/1/2022
Posts: 1716
No, it doesn't save time, but if it was possible in a scrolling level it wouldn't lose time either. It also wouldn't be the first time a player included a non-time-saving "trick" in a movie. As for difficulty, I can't really say, because I only tried it in 1-2. It is definitely not caused by slowdown and I have only had it happen when getting 30 1-UPs. I have repeated the "trick" about 4 or 5 times, and it happens each time when getting the 30th 1-UP. I suggested it only because it seemed like you were getting so many 1-ups in a row anyway. (The first run in World 8 is 19 at least.) +j
Player (206)
Joined: 5/29/2004
Posts: 5712
Hmm, I saw a topic on the GameFAQs board a few weeks ago asking about a strange 1-Up noise. Is that it?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 9/2/2005
Posts: 26
Great run - loved watching it! Skuzz
I rule.
Joined: 1/1/2022
Posts: 1716
I remember seeing this video in lower resolution on ebaumsworld.com, although I'm skeptical about this one part on one of the boat levels, world 8, it may just be my video player, but there are some stray wrenches that should have hurt mario that for some reason went straight through him. I'm not saying that I'm not impressed, I saw the japanese version of this and I was blown away. Can someone clarify if it's just my player or if that is supposed to happen and it's an emulator glitch from the origianal computer's end.
Player (206)
Joined: 5/29/2004
Posts: 5712
I think it's because Mario's on the left edge!
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Jeditherapist2005 wrote:
I remember seeing this video in lower resolution on ebaumsworld.com, although I'm skeptical about this one part on one of the boat levels, world 8, it may just be my video player, but there are some stray wrenches that should have hurt mario that for some reason went straight through him. I'm not saying that I'm not impressed, I saw the japanese version of this and I was blown away. Can someone clarify if it's just my player or if that is supposed to happen and it's an emulator glitch from the origianal computer's end.
It's because games don't do collision checks the same way the eye, and the brain, does. The eye compares objects by their visual area (whether pixels comprising the two objects overlap), and the brain guesstimates the motion of objects to consider whether they collide, but the game uses bounding boxes, which are merely mathematical rectangles slightly smaller than the objects in question. In addition, collision checks are only done only so often to keep the CPU load manageable, and they don't predict motion. (NES has only a 1.8 MHz processor.) This makes it entirely possible that with careful experimenting, the player can abuse the shortcomings of the collision check system. Our videos are tool-assisted, and can thus be made just as precisely as the author has patience to do.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
But this has been such a major topic of "proof" that the videos are edits, everyone KNOWS it's impossible that those wrenches wouldn't hurt mario. So maybe it was for the best that that feature is on the video... or not
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
ebaumsworld.com steals shit anyways, then has the gal to claim it as their creations and make money off of it. Hey, if they take all the heat for making "fake" runs, all the better. We make entertainment. They create "fake shit". ^^;;
Taking over the world, one game at a time. Currently TASing: Nothing
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Sir VG wrote:
We make entertainment. They create "fake shit". ^^;;
So you are one of us now?!? Bless your soul..
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (206)
Joined: 5/29/2004
Posts: 5712
Sir VG is one of the EBaum haters, yes!
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
hello, i'm new to the forums here, and i have a question. Right now I am speedrunning super mario bros 3. my best time so far is 11:57.-not tool-assisted. It should have been faster, but the fact that I had to beat two of the levels in world 8 that grab you in, wasted 30-40 seconds. i was just curious if any of you knew if there is a way to get past the three "hand levels" in world 8 without getting sucked into them and wasting time?
Super Mario Bros. console speedrunner - Andrew Gardikis
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
I believe you just have to walk over them quickly without stopping even once on one of these hand-levels... at least if I remember correctly. EDIT: Yeah, what Baxter said below... sorry for being wrong, hehe.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
It's something random. Walking over them at the right frame enables you to not be grabbed. Meaning it's very possible to do it in a regular speedrun... you just need to be very lucky.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
errg... thats so stupid. I wish there was a way to get around them.. well, at least it's not THAT far into the run.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Baxter wrote:
It's something random. Walking over them at the right frame enables you to not be grabbed. Meaning it's very possible to do it in a regular speedrun... you just need to be very lucky.
Is it solely the frame count? Or can you manipulate luck earlier on (like one jump in world 1-1 changes the frame? Or is it too difficult to tell?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I can do it very often in a speedrun. Its almost like the same timeing everytime works. Usually i skip two really fast, wait a bit, and skip the third.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
thats what i have found out today, but it doesn't always work.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 11/11/2004
Posts: 400
Location: ::1
It's been a couple of years since I played SMB3, but IIRC, it isn't *that* uncommon that you're able to avoid the hands altogether. There's still an element of luck in there, though, of course, which might be frustrating for a pure unassisted speedrun...
Joined: 2/27/2006
Posts: 31
Breath taking! The long famous SMB3 first got me hooked on TASs, but this one takes the cake. Personally, I find levels 8-1 and 8-2 especially elegant. Too bad I can't vote yet.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Voting is for giving ideas if a submission should be published or not. This one already is published.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh yeah, that is a bit misleading having the poll there still...
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/27/2006
Posts: 31
How come all the SMB3 runs use firepower in Bowser's air ship instead of the washbear? Is it just to make it more challenging/interesting, or is it actually faster, other than for killing the boss?
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
FODA wrote:
what is a washbear?
Literal English translation for the Finnish (and German and Swedish) words meaning raccoon. He meant raccoon.