allright, this is my run for level 1 and 2 (including the bosses).
http://members.home.nl/qfox/kirby.level1+2.qFox.fmv
i've also written my comments per level and some tips for anyone else who wants to attempt this game (mostly because i got bored, i had to replay the vid so many times because i screwed up getting a save at level 2.4 and 2.5).
your vid was a great help bisqwit (also the only vid i could find on the net, aside from a few console files, but they are useless to compare with). some of the stuff you did i would probably never have done if i hadnt seen it. i hope you like this vid so far :) except for two minibossfights, i tried to be at least as fast or faster then you did per act.
i've tried to do some "fun idle" stuff (reverse direction in mid-air, etc). but i could've done much more. i usually dont think about doing it untill i watch the results :)
tricks:
beginners:
- double forward is dash
- avoid enemies where possible, they cost you about 2 frames delay per kill
- the more sprites, the slower you go. this includes enemies, but especially goes for sparks, fireball effects (from that one enemy), ice effects, fast cannon-fire, caving-wall-effects and explosions. try to avoid these at all cost!
- avoid: enemies where possible, enemies to use their abilities like beam and sparkle (this is a huge random factor, replay slightly different and the enemy might not use his effect!), breaking of blocks, slow floating, life-bar-powerups (tomato, drink), getting hit.
- hi-jump appears not to reset your dash-status (like a normal jump does)
- water levels suck.
- wheel is your friend
- fireball is your friend when wheel is not
- randomization is only altered by YOUR keystrokes. so if you want something that is "random" differently, push different keys etc
- two power giving enemies sucked in gives you mix (with slowdown this gives you any power you wish for). there are many opportunities to get mix, use them to your advantage (look ahead!)
- the two beams in begin of level 1.1 are mix-able! this gives you wheel from the start :)
- changing/absorbing a skill is slow.
- wheel and fireball are probably your most used skills. hi-jump can be too, since it sometimes gives an opportunity for fast ascends.
- UFO, while fun, is slow.
- there is a glitch to keep UFO, even at the end of a level (finish a level, re-enter it, get ufo, press select and BEFORE the icon leaves the screen, but AFTER the star leaves kirby, press start and exit). incase you care :p
- for the glitch to get infinite MIKE's (the 3x use mass destruction skill), at boss 2, kill the boss with 2 remaining mikes, and use mike on the spot where the staff-piece should appear. you'll pick up the staff, and the game will not update the mike uses counter. you'll keep mike untill you die or loose it. (not really useable in a speedrun, since you have a mix opportunity, the falling stones, before that nasty flying miniboss in 3.2)
- for frame comparisson, take black screens as offset. the black screens between acts and levels, this way you can perfectly check your speed on a frame-level.
- minibossfights are VERY random.
- enemies respond differently to your vicinity, some turn around when you get close.
- at level finishes, the "lower" jump to platform 7 is fastest. (there's also a slightly higher jump to platform 7, this is obviously slightly slower).
advanced:
- reverse wheel in air does not alter direction, and does not cause bumps to walls (it does deal dmg to enemies, and i believe more effective as well!)
- changing direction in mid-air will mean you'll go that direction immidiately when touching ground (you can make "180 turns" over small gaps using this)
- re-wheeling when an obstacle is hit, can be done perfect, this way you can overcome a 2 "block heigh" obstacle in 1 re-wheel, rather then two. press b exactly on impact, and hold it as long as possible to get the best result.
- slide from edge for speed, possible to combo with a speed-float
- a normal, level, slide is slower then dash
- you can un-wheel in a very short distance, about 1.5 kirbies wide! while wheeling, press the opposite direction and un-wheel. this can be exploited a lot with miniboss fights (best example is the freeze boss in 1.4, you can use this trick right of him at the start of the fight!)
- when getting a piece of the staff (boss killed), kirby WILL walk to the horizontal middle of the screen. try to land as close to this point as possible.
1.1: first example of mix (done quite fast). second act shows the profit of re-wheel trick (landing ON the second platform, rather then bumping it), but i later figured i should have tried sliding over the gap. third act shows slide-speed-float trick over gaps.
1.2: nice miniboss fight.
1.3: curse that jump creature at the end of act 3 :@. you'll wheel over the gap (onto the second platform) in the last act, but only if you hit the platform before (you can actually miss it if you wheel perfect). this was simply the fastest.
1.4: miniboss can be done slightly faster, but i couldnt reproduce bisqwits exact speed. i do make up for it with a nice finish :p watch kirby go leftright in the third act :)
1.5: boss might be able to be done slightly faster. the waiting period at the start is because you wont damage him if you go straight away. was lucky on the final hit precisely below, kirby always walks to the same horizontal position, thats why i make the seemingly long jump at the end.
(at this point about 11 sec faster)
2.1: this is the best way to cross that gap in act one, period. purposely missing enemies in act 2 (watch how kirby goes thru the umbrella).
2.2: miniboss can be done "much" faster, but after many attempts and a desync of a good attempt i stayed with this one. in the end wheeling below is faster then going for the top.
2.3: i hate underwaterlevels (act 2). act 3 shows some nice wheel tricks. miniboss fight went nice (after desyncing TWICE), entering the door with some fireworks ;)
2.4: 6 acts! notice the quick left puff to avoid killing the flying enemy. miniboss might be improvable (random factor). last act is a sucky one, after trying several approaches (wheeling/running combos) this way appeared to be the best.
2.5: the two enemies i didnt kill in act 1 were purposely done so and not as straightforward as they might seem (tne un-wheel needed to be perfect, as well as the re-wheel to jump over the enemy). i have tried scene 3 completely differently. alot of jump/dashing/slide, but the only succesfull attempt was 200 frames slower then my fastest wheel version. also i couldnt reproduce the walk-dash version again (i couldnt get past that sword anymore, CURSE him :( that one time i managed to slip up right of him and go on without getting hit). wheeling the end part is slower then dashing it. its best to get hi-jump in act 4. try to demolish as few blocks as possible (explosion = slow), you can go up in a straight line. hi-jump will come in handy with the boss and wheel can be gotten back in 3.1. i took the powerup-delay for granted since the alternative (other side) was slower.
2.6: boss, i think i've done it pretty accuratly fast. i have tried several times for a mike, but as he only gets one painting done i havent gotten one so far. i usually got umbrella or cloud :( at first i wanted to do a mid-air dance (hi-jump for the staff, land on high platform) but this cost too much time as i couldnt land close to the edge :( and then i got this finish so i didnt even bother anymore :p
(at this point about 24 sec faster)
mix possibles (good ones):
1.1: act 1, first two beams (run the first beam offscreen then walk back so it turns your way). use this to get wheel from start.
1.3: act 3, the two flying fireballs at the begin. no real use, you should still have wheel
2.1: act 3, umbrella and beam (might be too slow). probably no use, but in case you gave up the wheel to beat the tree faster (you shouldnt have...)
3.1: act 1 umbrella and sword, act 2 with the stones
3.2: act 2, halfway there are 2 stones falling (one from above the spike). act 4 (tricky) the two freezeblowers.
3.4: act 3 (after miniboss), sword and umbrella
3.5: act 1, sword and sparkle (preferred over 3.4 because its probably faster)