Post subject: Chakan:The Forever Man
Joined: 3/10/2004
Posts: 25
This game doesn't ever seem to get any love. It was one of my favorite Genesis games growing up. Along with Kid Chameleon, which has a speed run already, Chakan was the only other reason that I even wanted a Genesis. I had a Super Nintendo, which I was content with, however I still spent many hours at a friends house playing his Genesis. Mainly because of the two previously mentioned titles. Original release date was August 12, 1992.
Chakan was the greatest warrior the world had ever seen. Wielding two powerful swords, his skills were unmatched by any mere mortal. After losing the desire to fight humans, Chakan challenged the Grim Reaper himself to a duel. If Chakan won, he would be granted eternal life, but if he lost it would mean an eternity of pain. Surprisingly, Chakan won the battle and was awarded his prize, but there was a catch--while he would live forever, he would spend that lifetime in the underworld, slaying all that is evil until there was no evil left. Now, it's up to you to help Chakan finish off evil and find the happiness of eternal rest that he so desperately seeks. Through level after level, you'll come face-to-face with some of the most hideous creatures imaginable, using your mastery of weaponry and alchemy to deal out punishment and magic. Is there an end to evil in sight? Only you can help Chakan find out.
I was just curious if anyone had any intentions of running this game?
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
You seem to have knowledge about this game, why don't you give it a try?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I remembered that this game had been mentioned before in The Big List O'Games thread, but when I searched for it again I noticed that the person who brougt it up that time... was you. :) I have only played this game once or twice so I cannot say much. I remember it as sluggish and possibly it included swinging a large axe... or was it an anchor? Still, people in that topic didn't seem to think it was a bad idea. Maybe you should run a level and show us what it could look like?
Player (36)
Joined: 9/11/2004
Posts: 2631
I remember this game. I'd love to see a run of it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 3/10/2004
Posts: 25
AngerFist wrote:
You seem to have knowledge about this game, why don't you give it a try?
Honestly, I just don't have the time. I watch the new movies when they're published, if I'm familiar with the game, but I would never be able to finish a game myself.
Post subject: Chakan love
Joined: 8/17/2005
Posts: 4
I talked quite a bit with the artist/character creator last year. The game sequel is in limbo for the foreseeable future, but Chakan may see the light of day again in a different medium. Stay tuned? He owes me a commission too. :/
Joined: 11/20/2004
Posts: 236
Location: United States
This is one of those extremely obscure gems that no one ever remembers. Chakan: The Forever Man plays a lot like a supernatural mix of X-Men(MegaDrive) and Rastan SagaArcade, C64, and Game Gear/Master System), but with a small inventory/alchemy system to boot. As aforementioned, you play Chakan, "the Forever Man," in his forced quest to destroy all the evil that lives in the underworld so that he may finally come to rest himself. By default, Chakan has twin blades at his side, but eventually you can get other weapons such as a battle axe, scythe, or even a grappling hook. He can also use the aforementioned alchemy to enhance his weaponry with elemental traits for a brief spell, not to mention do various other tasks.(Heal, high jump, invisibility, etc.) All and all, this game was a pain in the arse, but for what it's worth, the game was also quite fun to fool around with. Chances are, much like X-Men, it also has bugs you can exploit.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Former player
Joined: 10/27/2004
Posts: 518
@#$%!!! ...desyncs abound in this. it has that and suddenly FREEZING in common with X-men 2 game. ... maybe if genesis didnt desync games so often we might have more movies of them on this sight... im doing a rough of this right now (VERY ROUGH; 50% slowdown and tons of mistakes, but just getting a general feel). i was intrigued a little by the story, and while moving quickly is/isnt a problem (frustrating when switching from roll to jump), this is kind of fun. so far, heres a breakdown of my intended route to use. im not sure about the placement of a few levels on the flow chart
legend - 

p# = phase of this world. each has 6 levels.
#D = element dimension; E - earth, A - air, F - fire, W - water

this is a list of items necessary to complete each level (i think).

potions required to get:

invisible	blue/blue
high jump	blue/clear

	earth dimension
p1 none (gain axe) (also gain 1 clear potion; see movie)
p2 none/high jump helps but not necessary
p3 scythe/hook (go right/fall; high jump potions obtained)
p4 none
p5 mallet/invisibility spell
p6 none
	water dimension
p1 none/axe helps to kill monster quicker (gain hook)
p2 hook/high jump
p3 hook
p4 mallet
p5 mallet
p6 hook
	fire dimension
p1 none/high jump will make this end MUCH quicker (gain scythe)
p2 hook
p3 hook?/mallet (mallet for potions)
p4 none?
p5 none?
p6 scythe (for boss)
	air dimension
p1 none (gain mallet)
p2 axe/needed to take out wall for quick exit
p3 none
p4 none
p5 none (synard gain?)
p6 synard?

WALKTHRU/FLOWCHART:

ED 1 (dont worry about spider; gain axe)
ED 2 (murder the boss w/ axe; stand in place)

AD 1 (gain mallet; gain clear potions [2] from purple 'boss')
AD 2 (use mallet/axe on boss; trick to beating him)
AD 3 (use axe to defeat boss)

WD 1 (gain hook; gain 4 blue potions)
WD 2 use high jump
WD 3 

FD 1 (use high jump; gain scythe)
FD 2 
FD 3 

ED 3 (fall right and pick up blue/clear potions)

ED 4 
ED 5 >we need invisibility potion<
ED 6 

WD 4 
WD 5 
WD 6 

AD 4 
AD 5 (gain synard... WTF is synard)
AD 6 

FD 4 
FD 5 
FD 6 
unfortunately, each world is actually split into 2. you can do 1-3 and then are abruptly stopped, so all must be done there. once all halves are completed, the other halves can be attempted. as well, the special properties of the weapons is why they're taken in an order. AXE - breaks doors; stronger than mallet? SCYTHE - takes out spider webs MALLET - takes out walls/obstacles HOOK - scale walls; cling on to "fixtures" bugs? so far ive found that you can roll off of a platform and then do a small spinning jump for leverage. its kind of a way to get between ledges near low ceilings. it only works with swords equipped, because thats all chakan's been able to double jump with. anyhow, im only just starting on this, but i figured id post. the WiP will come later.
Former player
Joined: 5/31/2004
Posts: 375
Hm. Did you know about the level warp, which gives you all the weapons and advances every element to level 4? Just head to the small ledge in the bottom-right and use the passage spell (red+clear). If nothing else it seems like it would make the game more tolerable to go through.
Former player
Joined: 10/27/2004
Posts: 518
yes, but the info was vague, so im glad to know the exact spot. would anyone mind if i just skipped to that part? or would it feel somewhat cheated since im not playing half of the game. there is repetition in going through the level, fighting a boss, moving forward, etc. theres just not much difference aside from weapon chosen. EDIT: in any case, im gonna go through with what i have set so far, just to get the feel of the game better. thank you again, nifboy. EDIT 2: ok, figured out the new route with the "cheat":
ED 1 - gain clear potion and axe

WD 1 - gain 3 blue potions, 1 red and 1 clear potion and hook; use the superjump combo (-1 blue/clear potion) to 

Main - go to solitary platform and use EXIT (-1 red/clear potion)

AD 4
AD 5
AD 6

WD 4
WD 5
WD 6

ED 4
ED 5 use invisible potion (-2 blue options)
ED 6

FD 4
FD 5
FD 6

-end
the invisible potion is for that creepy hellraiser-like engineer monster that keeps placing me back at the beginning of the level... the order of levels is CCW starting from the closest portal. the 1st water level has the most potions from what i'd read and experienced. its tackled 2nd because the axe will kill the octopus in 3 hits. the 1st earth level has the axe, as well as 1 extra clear potion for making this all the easier. as well, its boss doesnt have to be fought. the air and fire level ones wont work because: -fire takes far too long by comparison (it did even with the shortcut) -air boss is quite menacing, takes many hits with the sword now, unless theres a grand finale god-like boss that both FAQs just FORGOT, i should have no real problems, aside from surviving.
Former player
Joined: 10/27/2004
Posts: 518
WiP everything up until entering the air world was done with frame advance because of how oddly chakan moves to get more optimal speed. after that, varying speeds were used because of the delay in using the synard. the last level may be redone once i get time to look it over again... that boss was a major time waster and he just runs away if you try and give chase... b@st@rd... well, at least now i know what synard is. ill pick up more tomorrow, but i figured i owed a WiP all things considered.
Former player
Joined: 5/31/2004
Posts: 375
Very interesting. I thought it desync'd at the water level, but it didn't. Chakan moves very oddly indeed.
Former player
Joined: 10/27/2004
Posts: 518
eh, i dont know how else to put this, but im STUCK to quote it straight out of the FAQ Head right and break the floor with your hammer. but... how? he doesnt seem to be able to stand and swing downward. and theres no 45 degree angle for weapons after the grapling hook (which would be every weapon gained aside from the grappling hook). also, jump and trying to come down with the hammer (holding down) and plunging through wont work, nor will leaping and trying an overhead swing. im seriously stuck. ill keep trying, but any advice would be greatly appreciated.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I have no idea about how to proceed, because I never got anywhere in this game... ... but seeing this game again it just HAS to be the work of the same people who did X-Men 2. I didn't see any company listed for X-Men2 except for Sega of America, though...
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
/*- wrote:
Head right and break the floor with your hammer. but... how?
Hold Up, then hold B, then hold Right, then let go of Up, then hold Down. (It needs to be done quickly, but not too fast... it's pretty easy to do if you follow those steps at 20% slow motion.)
Former player
Joined: 10/27/2004
Posts: 518
...and this isnt mentioned in the FAQ i read. thanks nitsuja... but in doing alternate levels, i acme across the "boss" of the earth level. the big freakin maggot (unlike the others that take you back to the beginning; this one you fight) was ridiculous. i sat there for 5 minutes (yes, game time) and went back and forth between delivering 3 consecutive blows to it and then rolling to the left and murdering 3 smaller maggots... back to the big one and rinse and repeat... 5 DAMN MINUTES OF THIS. ...wanna read what the FAQ had? Defeat him and exit. ... yeah, this might just be built up tension and all, btu WTF!? ... its prolly gonna be some other weapon, or something like i was hitting him in the wrong area, but i'd think the equivalent of a MAJOR boss might get a little more than a fragmented sentence to describe it. ...ill start again tomorrow with the intended route i had planned. the fire level was ok, except for excessive waiting time for "rides". and the earth level, i was BLAZING until i ran up against this. the water level should go fine now. thank you once more nitsuja.
Former player
Joined: 10/27/2004
Posts: 518
hey, remember that last boss in the wind level? thought he was tedious? wait til you see the tundra beast! ...now, after viewing that and keeping in mind he can only be damaged after 4 waves and then 2 attacks (attack on the pricklies), is it worth it? im halfway done. i know the volcano boss is pretty easy, but the earth boss will be prolly even longer.
Former player
Joined: 5/31/2004
Posts: 375
This might be a futile question but the elemental swords are even slower?
Former player
Joined: 10/27/2004
Posts: 518
id estimate so... ill mess with some codes to see if it does more or not... id think this might be mentioned in the FAQ but... no... i do hope so. though it'll most likely mean restarting or effective potion finding... not so bad anymore. i just dont think it will to be honest. swords arent as strong as the axe... and id still be getting off only one hit per 6/7 "moves" of that glorified roach. but who knows... the tolerance/weakness of some enemies is maddening.
Former player
Joined: 10/27/2004
Posts: 518
...you were right, nifboy. ...but i have to redo the whole thing now and think up ways to get more potions (maybe) new strategy (sory, but using code is really helpful)
formula		result		for?

BLUE/CLEAR	high jump	 gaining more options in water level
RED/CLEAR	 exit spell	bypassing first set of levels
BLUE/BLUE	 invis	     make earth level easier
RED/BLUE	  fire sword	defeat tundra beast
RED/BLUE	  fire sword	defeat earth beast
*i played through the game on practice mode, so im not sure how that affected defense or life of bosses... or if it did at all. now, let me say that the earth beast battle was DRAMATICALLY shortened (to a fraction of what it was... which was 6+ minutes) while the tundra beast was only cut in half. the other 2 boss battles are fairly simple. but ill save the water level for last since its the most tedious of all. in any case, ill try and figure out some routes to obtain all of those potions quickly:
BLUE	5
RED	 3
CLEAR  2
also, im wondering if the tundra beast has a different weakness? ...ill check. thank you once more nifboy... despite perhaps starting over, i was about to just give up on this project. EDIT: GOT IT! (and i didnt find a different weakness for tundra beast... the sword combos didnt work better at all). its not too far out fo the way of what i was currently doing, but it may mean doing water level 1 over and thereby doing the air levels over. here it is: revised once more
E1 - 1 clear potion; axe

W1 - 5 blue potions/1 red/1 clear; the combo blue+clear will be used to gain potions in this level, so ill end with 4 blue/1 red/1 clear

main - use the red+clear combo to advance to the second set of levels. im now at 4 blue
ok, heres where it will be a little freefom. i have to do the earth levels before i do the water levels. why? because...
E4 - 2 red potions!! (they're slightly out of the way, but its much better to take a second or so out of the way as opposed to wasting minutes on a boss)
ill most likely do the AIR levels first since they are closest. i could then do the EARTH levels to get it out of the way (and by the end of earth, ill have 1 red/1 blue). then continue to fire and finish with water. it doesnt really matter the order outside of where you go upon using the warp, because once that levels done, you'll end up in the central area. i REALLY hope nothing changes as far as potion placement or spell combos (because the FAQ had a few things off, such as what triggered a fire sword), otherwise it'll take even more planning. in any case, ive at least found >what i HOPE< is the most optimal route. however, in order for the MOST optimal of routes possible, id need the have 6 blue potions so both levels in the earth could avoid the hellraiser-engineer-maggot-things. the invincible code wont work, as he'll be able to catch you still. unfortunately, thats not possible. i can only hold 4 of each potion. but it shouldnt waste too much time in either front. ill prolly use the potion as intended on the earth level 5.
Former player
Joined: 10/27/2004
Posts: 518
NOT ALL EVIL HAS BEEN DESTROYED! so, the last beast is dead, the credits roll and then... yeah... theres that one little thing i thought might go wrong in this game that the FAQs didnt cover. and i have no idea what the hell it is or what its weakness is... but the games beat otherwise. EDIT - the head (well, one of em) is the weakness. but DAMN can this thing deal out some damage. EDIT 2 - ah... its actually not that hard of a battle if you can keep up. ill work on it, but know the movie time has increased a bit because i have no control of credits speed. if its any consolation, death in a canoe looks pretty cool. and his last form... DAMN!
Joined: 6/10/2005
Posts: 5
Awesome stuff. Thanks a lot for your efforts :D I used to play this game a lot when I was a child, and never got too far...seeing it being cleared in such a fashion makes me want to try again with adult skill, heheh. This game still has some kind of charm, that even if it should suck by my tastes and standards, makes me like it quite a bit.
Joined: 6/16/2008
Posts: 2
I don't know where else to post this, so if this is the wrong place, please correct me. Anyway, here's what i found: Infinitive Double Jumps ! Done by attacking once (or more) after doing the double jump, which will (i guess) reset the doublejump check, and thus allow another one at the next peak of your jump. I'm not very familiar with Gens, but is there any way to automate this jump-attack-jump-attack input? If so, doing this in a run would be much easier.
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Wulf wrote:
I'm not very familiar with Gens, but is there any way to automate this jump-attack-jump-attack input? If so, doing this in a run would be much easier.
As far as I can tell, there's no macro support for Gens (yet). Anyway, I have noticed that when you get used to frame advancing, such repetitions will become easy to do very quickly by hand. Nice trick discovery. Also, congratulations for your first post, Wulf.
Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
So I was working on an improvement on this for April Fools, but I lost interest because I didnt have enough potions for the next few boss-fights, and I dont want to have to redo 4 minutes of the run just for them. Discontinued WIP If anybody wants to continue from my WIP go right ahead. EDIT: Nevermind, I found a faster workaround. Keeping it a suprise.