Post subject: The length of the movie visible during the recording?
Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
It seems that we have some skilled programmes among us so I ask if it could be possible to make the lenght of the movie in frames visible during the recording. If it is possible then it would be much easier for the players to make time attacks because you could estimate the progress all the time and you could easily say that you are eg 6 frames faster than your previous version. Now you have to stop and split your movies every now and then to estimate the progress. You could also time some jumps better because you can count the frames easier and you could slow down the game and jump on the right spot with ease. I don't know if virtuanes or some other emulator has this property already but it would be good in famtasia or in any other emulator.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I've been dreaming about this feature as well. This would be very cool and useful, etc.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Since this will require adding additional code to the program, not modifying existing code, I think it's quite unlikely that this will ever happen. I'm not saying it's impossible (it has been done, eg. with many (s)nes rpg translations), but it's very difficult.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
Since this will require adding additional code to the program, not modifying existing code, I think it's quite unlikely that this will ever happen. I'm not saying it's impossible (it has been done, eg. with many (s)nes rpg translations), but it's very difficult.
It's possible, and I think blip can do it and it'll be done. :) It'd be very useful too.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I think it can be a good idea but it must an option that must be activated or deactivated as you wish.
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Bisqwit wrote:
It's possible, and I think blip can do it and it'll be done. :) It'd be very useful too.
Perhaps I will do one more Famtasia hack. After that, I am giving serious consideration to adding movie support to FCE Ultra.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
blip wrote:
Bisqwit wrote:
It's possible, and I think blip can do it and it'll be done. :) It'd be very useful too.
Perhaps I will do one more Famtasia hack. After that, I am giving serious consideration to adding movie support to FCE Ultra.
Famtasia sucks , FCE Ultra rulz so Y Famtasia?
Former player
Joined: 3/8/2004
Posts: 706
If Bisqwit was on Windows, you'd all be using Virtuanes now. ;)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Deviance wrote:
If Bisqwit was on Windows, you'd all be using Virtuanes now. ;)
lol
Player (206)
Joined: 5/29/2004
Posts: 5712
That Bisqwit and his Linux. Oh boy. Yeah, Fceu is my favorite, but I use Nester and Nesticle from time to time too. If only all the other emulator authors had also thought of being able to load save states during a movie so it actually rewinds the movie...
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I made a fmv that's 31:08 long (looking at my watch), but if I load the fmv it says the record time is only 25:40. Any idea's how this could be? (sorry if it's a little off topic, didn't wanna make a enw thread)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Maybe you are using an old Famtasia without blip patches.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
If that's true, wouldn't it have to show wrong times at every fmv?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Baxter wrote:
I made a fmv that's 31:08 long (looking at my watch), but if I load the fmv it says the record time is only 25:40. Any idea's how this could be?
- Your replay speed is off (you have set it to 121% speed) - Your computer isn't fast enough to play it at 100% speed with your given settings. - Your FMV file is corrupt Pick one.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Those three things could explane it, however I think I would notice the first and second one... You could check it out yourself, you know I sent you this file ;)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Baxter wrote:
Those three things could explane it, however I think I would notice the first and second one... You could check it out yourself, you know I sent you this file ;)
Your movie is 112110 frames long, which makes it 31:08.5 long. Overall the file looks okay, but I don't know the FMV header too well.
Player (206)
Joined: 5/29/2004
Posts: 5712
Is it that PAL/NTSC thing?
put yourself in my rocketpack if that poochie is one outrageous dude