Finally threw together a decent explanation of everything :)
  • Abuses programming errors in the game
  • Takes damage to save time
  • Collects no emeralds
Most noteworthy improvements
  • Marble Garden 1 (1:05 -> 0:47)
  • Marble Garden 2 (1:45 -> 1:00)
  • Ice Cap 1 (1:41 -> 1:28)
  • Flying Battery 2 (3:08 -> 2:52)
  • Sky Sanctuary (1:53 -> 0:55)
Notes about the game engine
  • Spindashes give maximum speed after 6 revs. These can be done in consecutive frames by using a different button for each rev.
  • Rolling down slopes is faster than running. In most other situations, running is faster.
  • Jumping from slopes drastically affects both speed and height. This can be abused even on slightly uneven floors.
  • You normally lose speed after after jumping. The deceleration begins when you release the jump button (or when holding it no longer affects your height), but can be halted if you hit the ceiling.
  • Jumping from rolling prevents you from controlling yourself in the air. Using any shield special restores this ability.
Quirks/Glitches
  • Jumping at the exact point that a downward slope begins gives you a slight speed boost without having much effect on the jump height.
  • With a few exceptions, jumping on the exact frame that you land causes the game to completely ignore the landscape. It's as if you were standing on level ground when you jumped.
  • It's possible to hit some ledges (those with sloped edges) in such a way that you land on top of it, but hit the side of it at the same time. The result is an instant speed loss, allowing you to spindash without having to waste time slowing down.
  • Spindashing from right next to a monitor puts you back on your feet after going through it.
  • If you look all the way down then jump, you go off the top of the screen. On levels that wrap vertically (Marble Garden 1, Ice Cap 1, Sandopolis 2, Sky Sanctuary), the game decides that you're actually below the screen, so it scrolls all the way through the level in an attempt to catch up. Sprite based obstacles are only created when they're close to the screen, so this glitch can be used to pass straight through things such as breakable walls, spikes, etc.
Angel Island 2
[0:05] A bubble bounce from exactly the right spot lets you fall through the crumbling platform before it breaks.
[1:18] Control is regained slightly before the bridge collapses. A bubble bounce speeds up the descent to the next level.
Hydrocity 1
[0:05] Holding down and left at the end of the tunnel causes you to catch the edge of the floor on the way out, so you can jump straight to the conveyors.
[0:24] The ramp doesn't change my direction fast enough, so I end up half in the wall on the way up. I hit the wall, and fall down into another part of it. From there, holding left causes the collision handling to push me to the right at high speed, and straight out of the wall.
[0:43] Delayed killing the boss by about 30 frames. Reason below.
Hydrocity 2
[0:19] The rotating pillar would be in the way if I got there sooner. Finishing the previous act slightly later means I don't have to wait as long here. As a result, I get a slightly faster time for this act.
[0:32] Easily reproducable glitch. You can only land on the floor when falling downwards, which means it's possible to jump up and through blue slides.
[0:56] Another way of falling through slides: Skipping over the collision area.
Marble Garden 1
[0:24] Fear the glitch of screen confusion. It takes a few seconds to activate, but it's worth it.
[0:27] At this point I'm jumping straight through a wall that's supposed to be broken by the spinning top I skipped a moment ago...
[0:28] ...and a set of crushing spikes... and a large mace...
[0:29] ...and a spiked pillar... and a set of spikes attached to the ceiling...
[0:30] ...and the screen finally caught up.
Marble Garden 2
[0:05] Only tails is supposed to go this way :)
[0:33] "You're not supposed to be here!"
[0:45] ...or here.
[0:48] ...or here either. The game reset itself a few times while i was recording this part.
[0:52] Behold! Knuckles' boss!
Ice Cap 1
[0:38] Knuckles' route is faster, so I screen-glitched into (and out of) it.
Launch Base 1
[0:10] The tube things hover slightly. If you land inside them when they're at their lowest point, you glitch back out as soon as they arrive at their destination, meaning you don't have to wait for them to stop spinning.
Mushroom Hill 2
[0:10] It's possible to jump on the very first frame that you regain control. I guess the game takes a moment to notice that you're no longer on the ground. You don't spin during the jump, even after using the shield special, so it'd probably look a bit silly with the Bubble Shield :)
Flying Battery 2
[0:11] Backtracked enough to reset the corkscrew thing, but not enough to reset the door. This means I can skip waiting for the damn thing. This is done repeatedly throughout the level.
[2:11] I guess someone screwed up. They forgot to make this wall solid :)
Sandopolis 2
[0:00] All the messing around after the end of the last act was for here. The moving pillar at the start was in the way, and if I'm going to wait, I might as well do so when the timer isn't running.
[0:07] Normally you'd go round the loop twice and up into a spring to send you downwards. Instead, I used a small jump to get halfway into the slope. Then, similarly to in Hydrocity 1, I ran upwards into the wall and fell downwards.
[0:23] Screen glitch. This time I used it to go up through a door without having to push the switch, using the time waiting for the platform to rise as preparation.
[0:33] Another platform, another door, another screen glitch.
[1:23] Used a ghost to knock me onto the block without breaking it. The extra height, in combination with the two ring boxes, makes it barely possible to reach the platform above at it's lowest point.
[1:38] Shields don't take effect for a moment after collecting them. I used this period to bounce onto the top of the spikes to the right. I lost my rings, retained the shield, and was able to spindash off the spikes to save quite a bit of time.
Lava Reef 1
[0:24] Triggered a switch from above and behind.
[0:31] Got below the drilling machine, then jumped up into it just as the floor collapsed, sending me downwards quickly. Enemies have glitched sprites for a short time afterwards.
Sky Sanctuary
[0:33] Normally when you fall down the hole to the right, the screen stops scrolling, you hit the bottom, and you die. I used the screen glitch to get it to scroll below this point before I jumped down. This makes it possible to skip almost the entire level.
Death Egg 2
[0:34] I think the spikes to the right are graphically the wrong way around or something :)
[2:07] Lost the Lightning Shield so I could beat the next bosses faster.
[2:52] I wait for a moment before finishing off Robotnik. This is because if you get the final hit before he starts moving to the right, he'll just sit there exploding for all eternity.


Joined: 4/3/2005
Posts: 575
Location: Spain
SprintGod wrote:
DrJones wrote:
the boss that traps sonic between two laser beams can be destroyed.
No, it can't. You can hit it all you want, but it won't die.
This got me by surprise. ô_o? We destroyed it that way this week, that's for sure. Now that I think, we didn't play on a megadrive, but instead played on Saturn, using the CD that has the entire collection. I thought it would be the same game. I have to try it, maybe it works in another version.
No.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I have a question: In one of the Circus levels, when you are standing on the cylinder that bobs up and down, there's a gap that appears you avoided. Why?
Joined: 5/7/2005
Posts: 15
TNSe wrote:
Until then we'll be blessed with people smart enough to install it properly.
Well hey, if that's your goal, you might as well just take down all the AVIs and make people play back directly from the SMV. Then you'll get even smarter people, right? As for bisqwit's earlier point about splitting up the seeds over two files, I don't think it'll be a problem. Whether there are one or two videos available, anyone who has the x264 codec is going to download the x264 video because it's higher quality, so all of the x264 users will just seed each other anyway. The only difference is that if you provide a standard codec video, the not-as-smart people can be downloading and seeding that. Otherwise they're just going to not download or seed anything at all.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Note that the quality is higher as well as file size is reduced a lot. Anyway, h264 will become the standard in near future. So better start using it RIGHT NOW. ;)
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Because the SMV's requires you to have the correct ROM file. (And I will not further explain what implications that has)
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
DrJones wrote:
SprintGod wrote:
DrJones wrote:
the boss that traps sonic between two laser beams can be destroyed.
No, it can't. You can hit it all you want, but it won't die.
We destroyed it that way this week, that's for sure.
No you didn't. I've played through that boss as Hyper Sonic countless times, and he can easily jump up high enough to hit the ceiling cannon. Even when constantly attacking it (30+ hits), it does not die until it fires the 7th blast into the floor.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Joined: 6/14/2004
Posts: 646
He probably got confused with Sonic 2 or something.
I like my "thank you"s in monetary form.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
There are also people like me who download the avi file and burn loads of movies into a single dvd-disc and viewing it on a dvd-player such as Kiss-DP-1000 who can play avi files (able to play codecs such as: divx 3,4,5 and xvid). If my dvd-player is not able to play this video with it's new codec then I'm forced to encode the file from avi to vcd.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Perhaps later on, H264 will become common enough so that DVD players can play it too.
Joined: 6/14/2004
Posts: 646
ANGERFIST wrote:
There are also people like me who download the avi file and burn loads of movies into a single dvd-disc and viewing it on a dvd-player such as Kiss-DP-1000 who can play avi files (able to play codecs such as: divx 3,4,5 and xvid). If my dvd-player is not able to play this video with it's new codec then I'm forced to encode the file from avi to vcd.
Wha... why to vcd? Why not just re-encode to divx?
I like my "thank you"s in monetary form.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Please do tell how and with wich prog :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bisqwit wrote:
Perhaps later on, H264 will become common enough so that DVD players can play it too.
I believe that such business deals have already been made. I haven't looked into it, but from what I can tell, H264 might even become a standard for DVDs.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
From what I read, high definition TV systems use H264 (french president officially demanded it?) and next generation DVD's will be using H264. H264 isn't just some random codec, H264 is the direct industry approved descendant of MPEG (which is H262)
Joined: 1/1/2022
Posts: 1716
Man, I just wached this video... Defeating Marble Garden Act 1 when only halfway through had me laughing out loud. I couldn't believe that it could be done there, or that the game would continue into Act 2 properly. But I was a bit disappointed when you didn't get all 50 rings in the snowboard sequence. It's so difficult to do in real-time, that I figured that of course it'd be in there. But, if it was slower, then I suppose I can let it slide. And Sonic's dance moves can't be beat.
Joined: 1/1/2022
Posts: 1716
this video is AWESOME. man holy shit this is absolutely incredible! there are so many nice moves and its so unbelieveable fast, respect dude :) *waiting 4 ur sonic 2 speedrun* ^^
Post subject: can't view sonic 3 & kunx speedrun
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
I can't watch the sonic 3 & knux speedrun....I'm using GENS movie 9f and when I try to load the movie it says "movie controller settings UNKNOWN". I only have this problem with this movie.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
It's probably because it's an old movie where the controller settings aren't saved. Just test with two 6-button controllers, if it desynchs try two 3-button controllers, etc. You can still try to play the movie even when the program warns you.
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
I found what the problem was. it seems the gmv was actually an archive, so I renamed it to .rar and I had to extract it 2 times to get the gmv (zip --> extract gmv, rename gmv to rar and then extract gmv again)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
That's really strange. I just tested this and only had to extract once. The file name downloaded ends in ".gmv.zip" so I just put it through winRAR and got the gmv file, which I played with GENS version 9f. Glad to hear you got it working though! This is an awesome run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 1/1/2022
Posts: 1716
Hi. New here. (Let me try to ask this in a way that does NOT constitute a ROM request...) Is it necessary to somehow hack together the two constituent ROMs of this game?
Editor, Expert player (2078)
Joined: 6/15/2005
Posts: 3282
gabrielbenjamin wrote:
Hi. New here. (Let me try to ask this in a way that does NOT constitute a ROM request...) Is it necessary to somehow hack together the two constituent ROMs of this game?
The lock-on feature on the Genesis carts already hacks them together for you. The S3&K ROM on the internet was dumped from the carts after they were locked on.
Player (36)
Joined: 9/11/2004
Posts: 2630
No, you can find the ROM in question without patching anything. Or hacking anything for that matter.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
Of course, you can also get the Sonic 3 and S&K separate ROMs and hack yourself. I've read somewhere instructions about how to do it, and how the so-called lock-on feature works. (if you want to read, search for "Lock-on Technology Hacking Guide") But, like all others said, there is already a S3&K ROM available.
Joined: 1/1/2022
Posts: 1716
In the searching I did after making this post, I couldn't find the exact ROM listed (I found a (JUE) but no [W] ! version). Any guess as to whether the .gmv will play properly?
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
gabrielbenjamin wrote:
In the searching I did after making this post, I couldn't find the exact ROM listed (I found a (JUE) but no [W] ! version). Any guess as to whether the .gmv will play properly?
Why don't you try it? I think JUE means the same thing as W so my guess is that it'll work (if the version number is also the same).