Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Good old Nate of Metroid 2002 recently posted his individual level runs of Sonic 2 on Genesis at SDA, which gets a time of 21:04 by the in-game timer, and about 26:32 total going by the length of each movie file. The currently published TAS of Sonic 2 here clocks in at 21:40, but goes from power on to last input, and the AVI is 25:39. Level times (Nate's time) Emerald Hill 1 - 0:18 (0:20) Emerald Hill 2 - 0:36 (0:39) Chemical Plant 1 - 0:17 (0:26) Chemical Plant 2 - 0:51 (1:09) Aquatic Ruin 1 - 0:19 (0:29) Aquatic Ruin 2 - 0:38 (0:51) Casino Night 1 - 0:25 (0:36) Casino Night 2 - 0:55 (1:10) Hill Top 1 - 0:39 (0:53) Hill Top 2 - 0:48 (1:11) Mystic Cave 1 - 0:28 (0:42) Mystic Cave 2 - 0:37 (0:50) Oil Ocean 1 - 0:26 (0:41) Oil Ocean 2 - 0:48 (1:00) Metropolis 1 - 0:54 (1:12) Metropolis 2 - 0:50 (1:17) Metropolis 3 - 1:30 (2:20) Sky Chase - fixed length auto-scroller Wing Fortress - 1:42 (2:05) Death Egg - 0:42 (1:07) Those times ain't too shabby. *edited for proper link address*
This guy are sick.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
It's http://speeddemosarchive.com/Sonic2.html The more speedruns, the better.
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Oh, dot COM. Well then.
This guy are sick.
Joined: 5/3/2004
Posts: 1203
Is this a complete or segmented run? My thought is there's no way anyone would publish a segmented run this bad, but it doesn't mention on the page.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
xebra wrote:
Is this a complete or segmented run? My thought is there's no way anyone would publish a segmented run this bad, but it doesn't mention on the page.
I believe it is a segmented run, and was published to encourage others to submit better runs of the levels. (He'd rather have a bunch of not-so-great Sonic speedruns of individual levels up that gradually get better than to barely have any Sonic runs because nobody thinks they can make perfect enough single-segment ones to submit.)
Joined: 1/1/2022
Posts: 1716
I have a Single Segment Sonic 2 run that's being mailed to SDA. (Actually, I mailed it a month ago, but got the stupid address wrong, so it came back ^^ ) The times aren't as good as Nate's of course, but for a single segment run, it's not bad. Only one real big mistake. But then again, getting an SS run of Sonic 2 with times comparable to World Record times is nearly impossible because of the physics and the timing needed for many tricks. http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_older;action=display;num=1132935214;start=105#105 You can view my times for my run here.
Joined: 5/3/2004
Posts: 1203
Have you tried mastering the segmented run strategies? (Not the ones in the TAS, since many are impossible, just the best strategies on a console.) I think you would notice a significant improvement in your performance in a single segment run if you did. For example, back in the days when I ran Sonic 1 on a console, it was fairly trivial for me to get within 10% of the best times on almost every level. (Of course the Scrap Brain levels are an exception. They are very difficult.) I only ever did Death Egg in Sonic 2, but I can get 1:02 without even trying. By the time I was good enough to hit the low 16's on Azure Lake in Sonic 3 Competition Mode, I could get 17 seconds flat with no effort -- and 17.00 is a good enough time to beat all but three others posted on TSC. What I'm really saying here is that if you train yourself enough to have matched the best possible records at least a few times on every level, your performance in a single segment run will be much, much more impressive, and you will find running the game at a (relatively) relaxed, single segment pace to be much easier.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
For the record, Suzaku's Single-segment run went up today. I quite enjoyed it. Plenty of room for improvement, but good enough to make people notice. :)
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
A much better run by Joe Stanski went up today. This will thoroughly impress you. Beats Suzaku's old run by four minutes.
Player (73)
Joined: 12/20/2006
Posts: 154
Appreciate the run pimpage mike, just wanted to let everyone here know that I appreciate your help in creating the TAS' that really helped with my route planning and glitch usage (especially quietust and nitsuja!). I encourage you to not compare my run to nitsuja's, as speedrunning a sonic game and TAS'ing a sonic game are different beasts. His run looks much much better than mine (as it should), but you can very much appreciate the run difficulty and level optimizations that I included.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Hello stanski. Sounds like a good run you have made there. I wanted to tell you that Quietust is spelled without an L (and the same mistake is on the comments on SDA).
Player (73)
Joined: 12/20/2006
Posts: 154
Blah, I apologize for my shitty spelling abilities. At least everyone knew who I was talking about.