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The game is alot like pinball. It is only that it isn't the ball thats moving, it is the walls.
This is my second atempt at this game. It is 1.10 minutes faster then the last one.
The idea is to get the ball through a couple of stages and get the best time possible. There are some things that I do to make this run faster then the last one. First I use the speedup button that i didnt even know existed until someone at the furom (I'm relly greatful to that person) pointed out I didnt used it. Second i try to use as many of the bonusbounces (can't come up with a better name, it is the round ones that blast me of like hell and give me points) as possible. It is realy hard to control this little balls movments and get the right bounce effects cause it teds to bounce a little as it likes. I take no hits that gives me any timereduces. One more thing I use are some blocks that you can destroy (meaning not the ones you have to destroy to clear the stage) to make quicker turning so i get a better and faster course to the goal.
This is the aims I had for the run:
  • Aims for fastest time
  • Plays at hardest difficulty
  • Takes no hits (That refers to the timereducing blocks)
I use defult settings for the emulator and the one I use is:
  • snes9x-1.43-win32
If you want you can use the little description i used in the begining of the submission.
Just an add. The rom name indicates that it is a japanese rom but the actual game is in english. Just if you thought why I wrote Japan as the game version.

Truncated: Nitsuja showed that the first level could be done a lot faster. Rejecting this for now.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #937: hadock's SNES On the Ball "First Plane" in 04:36.85
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
It's a little tough to focus on because of all the movement on screen, but at the same time, it makes the run entertaining. Overall I thought this run was wicked cool. Yes vote!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
What is the defult settings for the emulator? Because by me the movie always desync in Special 7 Selestial Patio. I try more settings with no luck. I try too that I delete the Valid.Ext file, that it contain a different setting now, but still not work. I use the Emulator snes9xw-improvement7. Is maybe the Emulator to old for this movie? But the first 6 Stages looks great. I would vote yes, when I can watch the movie to the end for sure.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I think WIP timing needs to be turned off for this movie to sync correctly.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Worked so Yes voted. Thanks.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
I like this much better than the glitch-through-everything version, but it looks clumsier than I thought it would... Also, a complaint I have is that you only play one set of levels, instead of playing all of them - I think it's better to play them all for this game because otherwise you miss out on a bunch of unique levels and the run is perhaps too short. EDIT: This can still be done much faster, even without glitching through walls. For example, here is my first attempt of the first level of this run, it's about 2.4 seconds faster, and I can tell from the inconsistency in the movements I made that it should be even faster than that if fully optimized.
TASVideosGrue
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om, nom, nom... blech, stale!